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https://github.com/TorqueGameEngines/Torque3D.git
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projectile
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parent
51f4255c14
commit
1949ff9d7b
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@ -145,7 +145,7 @@ U32 Projectile::smProjectileWarpTicks = 5;
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//
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ProjectileData::ProjectileData()
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{
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INIT_ASSET(ProjectileShape);
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mProjectileShapeAsset.registerRefreshNotify(this);
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INIT_ASSET(ProjectileSound);
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@ -223,7 +223,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
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CLONE_ASSET(ProjectileSound);
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lightDesc = other.lightDesc;
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lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
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CLONE_ASSET(ProjectileShape);// -- TSShape loads using mProjectileShapeName
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mProjectileShapeAsset = other.mProjectileShapeAsset;// -- TSShape loads using mProjectileShapeName
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activateSeq = other.activateSeq; // -- from projectileShape sequence "activate"
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maintainSeq = other.maintainSeq; // -- from projectileShape sequence "maintain"
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particleEmitter = other.particleEmitter;
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@ -237,9 +237,7 @@ void ProjectileData::initPersistFields()
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{
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docsURL;
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addGroup("Shapes");
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addProtectedField("projectileShapeName", TypeShapeFilename, Offset(mProjectileShapeName, ProjectileData), &_setProjectileShapeData, &defaultProtectedGetFn,
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"@brief File path to the model of the projectile.\n\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
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addField("scale", TypePoint3F, Offset(scale, ProjectileData),
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"@brief Scale to apply to the projectile's size.\n\n"
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"@note This is applied after SceneObject::scale\n");
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@ -383,20 +381,20 @@ bool ProjectileData::preload(bool server, String &errorStr)
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
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}
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if (mProjectileShapeAssetId != StringTable->EmptyString())
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if (mProjectileShapeAsset.notNull())
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{
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//If we've got a shapeAsset assigned for our projectile, but we failed to load the shape data itself, report the error
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if (!mProjectileShape)
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if (!getProjectileShape())
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{
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errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
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errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
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return false;
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}
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else
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{
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activateSeq = mProjectileShape->findSequence("activate");
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maintainSeq = mProjectileShape->findSequence("maintain");
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activateSeq = getProjectileShape()->findSequence("activate");
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maintainSeq = getProjectileShape()->findSequence("maintain");
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TSShapeInstance* pDummy = new TSShapeInstance(mProjectileShape, !server);
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TSShapeInstance* pDummy = new TSShapeInstance(getProjectileShape(), !server);
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delete pDummy;
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}
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}
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@ -409,7 +407,7 @@ void ProjectileData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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PACKDATA_ASSET(ProjectileShape);
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PACKDATA_ASSET_REFACTOR(ProjectileShape);
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stream->writeFlag(faceViewer);
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if(stream->writeFlag(scale.x != 1 || scale.y != 1 || scale.z != 1))
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@ -474,7 +472,7 @@ void ProjectileData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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UNPACKDATA_ASSET(ProjectileShape);
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UNPACKDATA_ASSET_REFACTOR(ProjectileShape);
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faceViewer = stream->readFlag();
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if(stream->readFlag())
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@ -800,9 +798,9 @@ bool Projectile::onAdd()
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}
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else
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{
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if (bool(mDataBlock->mProjectileShape))
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if (bool(mDataBlock->getProjectileShape()))
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{
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mProjectileShape = new TSShapeInstance(mDataBlock->mProjectileShape, isClientObject());
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mProjectileShape = new TSShapeInstance(mDataBlock->getProjectileShape(), isClientObject());
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if (mDataBlock->activateSeq != -1)
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{
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@ -841,8 +839,8 @@ bool Projectile::onAdd()
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processAfter(mSourceObject);
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// Setup our bounding box
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if (bool(mDataBlock->mProjectileShape) == true)
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mObjBox = mDataBlock->mProjectileShape->mBounds;
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if (bool(mDataBlock->getProjectileShape()) == true)
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mObjBox = mDataBlock->getProjectileShape()->mBounds;
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else
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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@ -63,7 +63,7 @@ class Projectile;
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//--------------------------------------------------------------------------
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/// Datablock for projectiles. This class is the base class for all other projectiles.
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class ProjectileData : public GameBaseData
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class ProjectileData : public GameBaseData, protected AssetPtrCallback
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{
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typedef GameBaseData Parent;
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@ -71,8 +71,7 @@ protected:
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bool onAdd() override;
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public:
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DECLARE_SHAPEASSET(ProjectileData, ProjectileShape, onShapeChanged);
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DECLARE_ASSET_SETGET(ProjectileData, ProjectileShape);
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DECLARE_SHAPEASSET_REFACTOR(ProjectileData, ProjectileShape)
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/// Set to true if it is a billboard and want it to always face the viewer, false otherwise
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bool faceViewer;
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@ -154,7 +153,8 @@ public:
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ProjectileData(const ProjectileData&, bool = false);
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged()
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protected:
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void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
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{
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reloadOnLocalClient();
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}
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