projectile

This commit is contained in:
marauder2k7 2025-06-19 16:29:59 +01:00
parent 51f4255c14
commit 1949ff9d7b
2 changed files with 19 additions and 21 deletions

View file

@ -145,7 +145,7 @@ U32 Projectile::smProjectileWarpTicks = 5;
//
ProjectileData::ProjectileData()
{
INIT_ASSET(ProjectileShape);
mProjectileShapeAsset.registerRefreshNotify(this);
INIT_ASSET(ProjectileSound);
@ -223,7 +223,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
CLONE_ASSET(ProjectileSound);
lightDesc = other.lightDesc;
lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
CLONE_ASSET(ProjectileShape);// -- TSShape loads using mProjectileShapeName
mProjectileShapeAsset = other.mProjectileShapeAsset;// -- TSShape loads using mProjectileShapeName
activateSeq = other.activateSeq; // -- from projectileShape sequence "activate"
maintainSeq = other.maintainSeq; // -- from projectileShape sequence "maintain"
particleEmitter = other.particleEmitter;
@ -237,9 +237,7 @@ void ProjectileData::initPersistFields()
{
docsURL;
addGroup("Shapes");
addProtectedField("projectileShapeName", TypeShapeFilename, Offset(mProjectileShapeName, ProjectileData), &_setProjectileShapeData, &defaultProtectedGetFn,
"@brief File path to the model of the projectile.\n\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
addField("scale", TypePoint3F, Offset(scale, ProjectileData),
"@brief Scale to apply to the projectile's size.\n\n"
"@note This is applied after SceneObject::scale\n");
@ -383,20 +381,20 @@ bool ProjectileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
}
if (mProjectileShapeAssetId != StringTable->EmptyString())
if (mProjectileShapeAsset.notNull())
{
//If we've got a shapeAsset assigned for our projectile, but we failed to load the shape data itself, report the error
if (!mProjectileShape)
if (!getProjectileShape())
{
errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
return false;
}
else
{
activateSeq = mProjectileShape->findSequence("activate");
maintainSeq = mProjectileShape->findSequence("maintain");
activateSeq = getProjectileShape()->findSequence("activate");
maintainSeq = getProjectileShape()->findSequence("maintain");
TSShapeInstance* pDummy = new TSShapeInstance(mProjectileShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getProjectileShape(), !server);
delete pDummy;
}
}
@ -409,7 +407,7 @@ void ProjectileData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(ProjectileShape);
PACKDATA_ASSET_REFACTOR(ProjectileShape);
stream->writeFlag(faceViewer);
if(stream->writeFlag(scale.x != 1 || scale.y != 1 || scale.z != 1))
@ -474,7 +472,7 @@ void ProjectileData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(ProjectileShape);
UNPACKDATA_ASSET_REFACTOR(ProjectileShape);
faceViewer = stream->readFlag();
if(stream->readFlag())
@ -800,9 +798,9 @@ bool Projectile::onAdd()
}
else
{
if (bool(mDataBlock->mProjectileShape))
if (bool(mDataBlock->getProjectileShape()))
{
mProjectileShape = new TSShapeInstance(mDataBlock->mProjectileShape, isClientObject());
mProjectileShape = new TSShapeInstance(mDataBlock->getProjectileShape(), isClientObject());
if (mDataBlock->activateSeq != -1)
{
@ -841,8 +839,8 @@ bool Projectile::onAdd()
processAfter(mSourceObject);
// Setup our bounding box
if (bool(mDataBlock->mProjectileShape) == true)
mObjBox = mDataBlock->mProjectileShape->mBounds;
if (bool(mDataBlock->getProjectileShape()) == true)
mObjBox = mDataBlock->getProjectileShape()->mBounds;
else
mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));

View file

@ -63,7 +63,7 @@ class Projectile;
//--------------------------------------------------------------------------
/// Datablock for projectiles. This class is the base class for all other projectiles.
class ProjectileData : public GameBaseData
class ProjectileData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -71,8 +71,7 @@ protected:
bool onAdd() override;
public:
DECLARE_SHAPEASSET(ProjectileData, ProjectileShape, onShapeChanged);
DECLARE_ASSET_SETGET(ProjectileData, ProjectileShape);
DECLARE_SHAPEASSET_REFACTOR(ProjectileData, ProjectileShape)
/// Set to true if it is a billboard and want it to always face the viewer, false otherwise
bool faceViewer;
@ -154,7 +153,8 @@ public:
ProjectileData(const ProjectileData&, bool = false);
bool allowSubstitutions() const override { return true; }
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}