mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
explosion and guiobjectview
This commit is contained in:
parent
2b973abdcf
commit
51f4255c14
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@ -239,7 +239,7 @@ ExplosionData::ExplosionData()
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explosionScale.set(1.0f, 1.0f, 1.0f);
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playSpeed = 1.0f;
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INIT_ASSET(ExplosionShape);
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mExplosionShapeAsset.registerRefreshNotify(this);
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explosionAnimation = -1;
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@ -315,7 +315,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
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particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
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explosionScale = other.explosionScale;
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playSpeed = other.playSpeed;
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CLONE_ASSET(ExplosionShape);
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mExplosionShapeAsset = other.mExplosionShapeAsset;
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explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
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dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
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dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
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@ -360,6 +360,8 @@ ExplosionData::~ExplosionData()
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if (!isTempClone())
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return;
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mExplosionShapeAsset.unregisterRefreshNotify();
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// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
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#ifdef TRACK_EXPLOSION_DATA_CLONES
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@ -393,7 +395,7 @@ void ExplosionData::initPersistFields()
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{
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docsURL;
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addGroup("Shapes");
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INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
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"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
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endGroup("Shapes");
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@ -668,7 +670,7 @@ void ExplosionData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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PACKDATA_ASSET(ExplosionShape);
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PACKDATA_ASSET_REFACTOR(ExplosionShape);
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//PACKDATA_SOUNDASSET(Sound);
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PACKDATA_ASSET(Sound);
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@ -773,7 +775,7 @@ void ExplosionData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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UNPACKDATA_ASSET(ExplosionShape);
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UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
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UNPACKDATA_ASSET(Sound);
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@ -897,10 +899,10 @@ bool ExplosionData::preload(bool server, String &errorStr)
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if (mExplosionShapeAsset.notNull()) {
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// Resolve animations
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explosionAnimation = mExplosionShape->findSequence("ambient");
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explosionAnimation = getExplosionShape()->findSequence("ambient");
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// Preload textures with a dummy instance...
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TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
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TSShapeInstance* pDummy = new TSShapeInstance(getExplosionShape(), !server);
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delete pDummy;
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} else {
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@ -1392,8 +1394,8 @@ bool Explosion::explode()
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launchDebris( mInitialNormal );
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spawnSubExplosions();
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if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
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mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
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if (bool(mDataBlock->getExplosionShape()) && mDataBlock->explosionAnimation != -1) {
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mExplosionInstance = new TSShapeInstance(mDataBlock->getExplosionShape(), true);
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mExplosionThread = mExplosionInstance->addThread();
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mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
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@ -1403,7 +1405,7 @@ bool Explosion::explode()
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mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
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mObjScale.convolve(mDataBlock->explosionScale);
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mObjBox = mDataBlock->mExplosionShape->mBounds;
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mObjBox = mDataBlock->getExplosionShape()->mBounds;
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resetWorldBox();
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}
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@ -52,7 +52,7 @@ struct DebrisData;
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class SFXProfile;
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//--------------------------------------------------------------------------
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class ExplosionData : public GameBaseData {
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class ExplosionData : public GameBaseData, protected AssetPtrCallback {
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public:
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typedef GameBaseData Parent;
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@ -79,8 +79,7 @@ class ExplosionData : public GameBaseData {
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Point3F explosionScale;
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F32 playSpeed;
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DECLARE_SHAPEASSET(ExplosionData, ExplosionShape, onShapeChanged);
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DECLARE_ASSET_SETGET(ExplosionData, ExplosionShape);
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DECLARE_SHAPEASSET_REFACTOR(ExplosionData, ExplosionShape)
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S32 explosionAnimation;
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@ -143,7 +142,8 @@ public:
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ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
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bool allowSubstitutions() const override { return true; }
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void onShapeChanged()
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protected:
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void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
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{
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reloadOnLocalClient();
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}
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@ -119,8 +119,6 @@ GuiObjectView::GuiObjectView()
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// By default don't do dynamic reflection
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// updates for this viewport.
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mReflectPriority = 0.0f;
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INIT_ASSET(Model);
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INIT_ASSET(MountedModel);
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}
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//------------------------------------------------------------------------------
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@ -137,7 +135,7 @@ void GuiObjectView::initPersistFields()
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{
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docsURL;
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addGroup( "Model" );
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INITPERSISTFIELD_SHAPEASSET(Model, GuiObjectView, "The source shape asset.");
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(Model, GuiObjectView, "The source shape asset.");
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addField( "skin", TypeRealString, Offset( mSkinName, GuiObjectView ),
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"The skin to use on the object model." );
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endGroup( "Model" );
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@ -150,7 +148,7 @@ void GuiObjectView::initPersistFields()
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endGroup( "Animation" );
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addGroup( "Mounting" );
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INITPERSISTFIELD_SHAPEASSET(MountedModel, GuiObjectView, "The mounted shape asset.");
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(MountedModel, GuiObjectView, "The mounted shape asset.");
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addField( "mountedSkin", TypeRealString, Offset( mMountSkinName, GuiObjectView ),
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"Skin name used on mounted shape file." );
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addField( "mountedNode", TypeRealString, Offset( mMountNodeName, GuiObjectView ),
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@ -335,19 +333,23 @@ bool GuiObjectView::setObjectModel( const String& modelName )
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{
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mRunThread = 0;
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// Load the shape.
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_setModel(modelName);
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if( !getModelResource())
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// Load the shape if its not the one already set.
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if (modelName.c_str() != _getModelAssetId())
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_setModel(modelName.c_str());
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else
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return true;
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if( !getModel())
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{
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Con::warnf( "GuiObjectView::setObjectModel - Failed to load model '%s'", modelName.c_str() );
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return false;
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}
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if (!getModelResource()->preloadMaterialList(getModelResource().getPath())) return false;
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if (!getModel()->preloadMaterialList(getModel().getPath())) return false;
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// Instantiate it.
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mModelInstance = new TSShapeInstance(getModelResource(), true );
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mModelInstance = new TSShapeInstance(getModel(), true );
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mModelInstance->resetMaterialList();
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mModelInstance->cloneMaterialList();
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@ -359,8 +361,8 @@ bool GuiObjectView::setObjectModel( const String& modelName )
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mModelInstance->initMaterialList();
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// Initialize camera values.
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mOrbitPos = getModelResource()->center;
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mMinOrbitDist = getModelResource()->mRadius;
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mOrbitPos = getModel()->center;
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mMinOrbitDist = getModel()->mRadius;
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// Initialize animation.
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@ -369,11 +371,6 @@ bool GuiObjectView::setObjectModel( const String& modelName )
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return true;
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}
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void GuiObjectView::onModelChanged()
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{
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}
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//------------------------------------------------------------------------------
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void GuiObjectView::setSkin( const String& name )
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@ -389,17 +386,21 @@ void GuiObjectView::setSkin( const String& name )
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bool GuiObjectView::setMountedObject( const String& modelName )
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{
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// Load the model.
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_setMountedModel(modelName);
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if (!getMountedModelResource())
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// Load the model if it is not already the asset then set it..
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if (modelName.c_str() != _getMountedModelAssetId())
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_setMountedModel(modelName.c_str());
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else
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return true;
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if (!getMountedModel())
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{
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Con::warnf("GuiObjectView::setMountedObject - Failed to load model '%s'", modelName.c_str());
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return false;
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}
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if (!getMountedModelResource()->preloadMaterialList(getMountedModelResource().getPath())) return false;
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if (!getMountedModel()->preloadMaterialList(getMountedModel().getPath())) return false;
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mMountedModelInstance = new TSShapeInstance(getMountedModelResource(), true);
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mMountedModelInstance = new TSShapeInstance(getMountedModel(), true);
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mMountedModelInstance->resetMaterialList();
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mMountedModelInstance->cloneMaterialList();
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@ -413,11 +414,6 @@ bool GuiObjectView::setMountedObject( const String& modelName )
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return true;
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}
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void GuiObjectView::onMountedModelChanged()
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{
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}
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//------------------------------------------------------------------------------
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void GuiObjectView::setMountSkin(const String& name)
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@ -632,7 +628,7 @@ void GuiObjectView::setLightDirection( const Point3F& direction )
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void GuiObjectView::_initAnimation()
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{
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AssertFatal(getModelResource(), "GuiObjectView::_initAnimation - No model loaded!" );
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AssertFatal(getModel(), "GuiObjectView::_initAnimation - No model loaded!" );
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if( mAnimationSeqName.isEmpty() && mAnimationSeq == -1 )
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return;
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@ -641,13 +637,13 @@ void GuiObjectView::_initAnimation()
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if( !mAnimationSeqName.isEmpty() )
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{
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mAnimationSeq = getModelResource()->findSequence( mAnimationSeqName );
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mAnimationSeq = getModel()->findSequence( mAnimationSeqName );
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if( mAnimationSeq == -1 )
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{
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Con::errorf( "GuiObjectView::_initAnimation - Cannot find animation sequence '%s' on '%s'",
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mAnimationSeqName.c_str(),
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mModelName
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_getModelAssetId()
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);
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return;
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@ -658,11 +654,11 @@ void GuiObjectView::_initAnimation()
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if( mAnimationSeq != -1 )
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{
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if( mAnimationSeq >= getModelResource()->sequences.size() )
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if( mAnimationSeq >= getModel()->sequences.size() )
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{
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Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
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mAnimationSeq,
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mModelName
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_getModelAssetId()
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);
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mAnimationSeq = -1;
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@ -693,12 +689,12 @@ void GuiObjectView::_initMount()
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if( !mMountNodeName.isEmpty() )
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{
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mMountNode = getModelResource()->findNode( mMountNodeName );
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mMountNode = getModel()->findNode( mMountNodeName );
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if( mMountNode == -1 )
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{
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Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
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mMountNodeName.c_str(),
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mModelName
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_getModelAssetId()
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);
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return;
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@ -707,11 +703,11 @@ void GuiObjectView::_initMount()
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// Make sure mount node is valid.
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if( mMountNode != -1 && mMountNode >= getModelResource()->nodes.size() )
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if( mMountNode != -1 && mMountNode >= getModel()->nodes.size() )
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{
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Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
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mMountNode,
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mModelName
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_getModelAssetId()
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);
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mMountNode = -1;
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@ -720,11 +716,11 @@ void GuiObjectView::_initMount()
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// Look up node on the mounted model from
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// which to mount to the primary model's node.
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if (!getMountedModelResource()) return;
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S32 mountPoint = getMountedModelResource()->findNode( "mountPoint" );
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if (!getMountedModel()) return;
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S32 mountPoint = getMountedModel()->findNode( "mountPoint" );
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if( mountPoint != -1 )
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{
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getMountedModelResource()->getNodeWorldTransform(mountPoint, &mMountTransform),
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getMountedModel()->getNodeWorldTransform(mountPoint, &mMountTransform),
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mMountTransform.inverse();
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}
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}
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@ -745,7 +741,7 @@ DefineEngineMethod( GuiObjectView, getModel, const char*, (),,
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"@return Name of the displayed model.\n\n"
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"@see GuiControl")
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{
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return Con::getReturnBuffer( object->getModel() );
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return Con::getReturnBuffer( object->_getModelAssetId() );
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}
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//-----------------------------------------------------------------------------
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@ -775,7 +771,7 @@ DefineEngineMethod( GuiObjectView, getMountedModel, const char*, (),,
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"@return Name of the mounted model.\n\n"
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"@see GuiControl")
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{
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return Con::getReturnBuffer( object->getMountedModel() );
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return Con::getReturnBuffer( object->_getMountedModelAssetId() );
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}
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//-----------------------------------------------------------------------------
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@ -37,7 +37,7 @@ class LightInfo;
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/// A control that displays a TSShape in its view.
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class GuiObjectView : public GuiTSCtrl
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class GuiObjectView : public GuiTSCtrl, protected AssetPtrCallback
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{
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public:
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@ -70,15 +70,8 @@ class GuiObjectView : public GuiTSCtrl
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/// @{
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///Model loaded for display.
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DECLARE_SHAPEASSET(GuiObjectView, Model, onModelChanged);
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static bool _setModelData(void* obj, const char* index, const char* data)\
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{
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bool ret = false;
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GuiObjectView* object = static_cast<GuiObjectView*>(obj);
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ret = object->setObjectModel(StringTable->insert(data));
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return ret;
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}
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void onModelChanged();
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DECLARE_SHAPEASSET_REFACTOR(GuiObjectView, Model)
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TSShapeInstance* mModelInstance;
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/// Name of skin to use on model.
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String mSkinName;
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@ -109,15 +102,7 @@ class GuiObjectView : public GuiTSCtrl
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/// @{
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///Model to mount to the primary model.
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DECLARE_SHAPEASSET(GuiObjectView, MountedModel, onMountedModelChanged);
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static bool _setMountedModelData(void* obj, const char* index, const char* data)\
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{
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bool ret = false;
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GuiObjectView* object = static_cast<GuiObjectView*>(obj);
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ret = object->setMountedObject(StringTable->insert(data));
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return ret;
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}
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void onMountedModelChanged();
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DECLARE_SHAPEASSET_REFACTOR(GuiObjectView, MountedModel)
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TSShapeInstance* mMountedModelInstance;
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///
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@ -284,7 +269,17 @@ class GuiObjectView : public GuiTSCtrl
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static void initPersistFields();
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DECLARE_CONOBJECT( GuiObjectView );
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DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
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DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
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protected:
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void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
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{
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if (mModelAsset.notNull())
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setObjectModel(_getModelAssetId());
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if (mMountedModelAsset.notNull())
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setMountedObject(_getMountedModelAssetId());
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}
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};
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#endif // !_GUIOBJECTVIEW_H_
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