..
assets
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
decal
virtuals removed
2024-03-18 18:13:00 +00:00
examples
virtuals removed
2024-03-18 18:13:00 +00:00
fps
virtuals removed
2024-03-18 18:13:00 +00:00
fx
fully working
2024-12-14 01:18:46 +00:00
gameBase
rest of the implementation
2024-07-28 14:35:34 +01:00
lighting
fix distance falloff misassignmen. fix uninitialized attenuation in root probes
2025-01-07 23:48:34 -06:00
physics
rest of the implementation
2024-07-28 14:35:34 +01:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
fill in asset based sound group if not specified by instanced emitter
2025-01-26 20:52:50 -06:00
turret
virtuals removed
2024-03-18 18:13:00 +00:00
vehicles
play steering thread on server so mounted objects like turrets can be linked to it
2024-05-02 21:01:16 -05:00
accumulationVolume.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
accumulationVolume.h
virtuals removed
2024-03-18 18:13:00 +00:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
virtuals removed
2024-03-18 18:13:00 +00:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
aiPlayer.h
virtuals removed
2024-03-18 18:13:00 +00:00
camera.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
camera.h
virtuals removed
2024-03-18 18:13:00 +00:00
cameraSpline.cpp
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
cameraSpline.h
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
convexShape.h
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
2024-12-07 13:20:30 -06:00
debris.cpp
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
debris.h
virtuals removed
2024-03-18 18:13:00 +00:00
gameFunctions.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameMode.cpp
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
gameMode.h
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
virtuals removed
2024-03-18 18:13:00 +00:00
groundPlane.cpp
backup
2024-05-20 12:21:37 +01:00
groundPlane.h
virtuals removed
2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp
Update guiMaterialPreview.cpp
2024-12-05 00:34:17 +00:00
guiMaterialPreview.h
code review with az
2024-12-05 00:17:44 +00:00
guiNoMouseCtrl.cpp
virtuals removed
2024-03-18 18:13:00 +00:00
guiObjectView.cpp
virtuals removed
2024-03-18 18:13:00 +00:00
guiObjectView.h
virtuals removed
2024-03-18 18:13:00 +00:00
item.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
item.h
virtuals removed
2024-03-18 18:13:00 +00:00
levelInfo.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
levelInfo.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightAnimData.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightAnimData.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightBase.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightBase.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightDescription.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightDescription.h
virtuals removed
2024-03-18 18:13:00 +00:00
lightFlareData.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
lightFlareData.h
virtuals removed
2024-03-18 18:13:00 +00:00
missionArea.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
missionArea.h
virtuals removed
2024-03-18 18:13:00 +00:00
missionMarker.cpp
spawnsphere %this tracking
2023-03-01 17:49:10 -06:00
missionMarker.h
virtuals removed
2024-03-18 18:13:00 +00:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
virtuals removed
2024-03-18 18:13:00 +00:00
objectTypes.h
corrections:
2024-07-24 20:43:36 -05:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathCamera.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pathCamera.h
virtuals removed
2024-03-18 18:13:00 +00:00
pathShape.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pathShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
physicalZone.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
physicalZone.h
virtuals removed
2024-03-18 18:13:00 +00:00
player.cpp
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
2025-01-27 00:15:14 -06:00
player.h
virtuals removed
2024-03-18 18:13:00 +00:00
pointLight.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pointLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
virtuals removed
2024-03-18 18:13:00 +00:00
prefab.cpp
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
prefab.h
virtuals removed
2024-03-18 18:13:00 +00:00
projectile.cpp
sound safeties and future notes
2023-02-26 17:26:43 -06:00
projectile.h
virtuals removed
2024-03-18 18:13:00 +00:00
proximityMine.cpp
ID10T error
2024-07-22 21:12:48 +01:00
proximityMine.h
virtuals removed
2024-03-18 18:13:00 +00:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
restitution sumation review: average, don't multiply
2023-12-29 00:26:26 -06:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
dial back overly agressive setRest
2024-02-01 17:47:30 -06:00
rigidShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
Scene.cpp
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
2024-12-07 13:20:30 -06:00
Scene.h
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
2024-10-27 20:04:13 -05:00
SceneGroup.cpp
Used the math from PathShape updating to standardize updating the transform of the child objects
2024-11-17 14:53:04 -06:00
SceneGroup.h
Implementation of Subscenes, SceneGroups and Gamemodes
2024-09-01 16:39:00 -05:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
shapeBase.h
virtuals removed
2024-03-18 18:13:00 +00:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
fix light emission point for shapebaseimaged
2024-08-07 11:02:46 -05:00
spotLight.cpp
clamp spot angle to 179,
2024-02-23 11:52:43 -06:00
spotLight.h
virtuals removed
2024-03-18 18:13:00 +00:00
staticShape.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
staticShape.h
virtuals removed
2024-03-18 18:13:00 +00:00
SubScene.cpp
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
SubScene.h
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
2025-02-05 22:51:43 -06:00
trigger.cpp
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
trigger.h
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
2024-10-21 00:08:07 -05:00
tsStatic.cpp
add lod selection for visiblemesh collisions
2025-01-27 15:37:05 -06:00
tsStatic.h
add lod selection for visiblemesh collisions
2025-01-27 15:37:05 -06:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
virtuals removed
2024-03-18 18:13:00 +00:00