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assets
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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components
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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decal
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Merge branch 'GarageGames/master' into ueberengine-dev
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2017-03-23 20:36:21 +01:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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fx
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Merge branch 'GarageGames/master' into ueberengine-dev
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2017-03-23 20:36:21 +01:00 |
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gameBase
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Merge pull request #1808 from Azaezel/consistentCallbacks1
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2016-10-24 01:25:09 -05:00 |
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physics
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Merge pull request #1901 from rextimmy/physics_timing
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2017-01-06 18:52:41 -06:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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turret
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Merge branch 'GarageGames/master' into ueberengine-dev
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2017-03-23 20:36:21 +01:00 |
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vehicles
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Merge pull request #1784 from yourarcade/guiSpeedometerHud
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2017-01-09 23:51:04 -06:00 |
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accumulationVolume.cpp
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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accumulationVolume.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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aiClient.cpp
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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aiPlayer.h
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AI fixes and additional functionality
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2016-07-09 14:27:41 -04:00 |
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camera.cpp
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clang reports: unclear || + && and &+| mixes.
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2016-10-14 17:26:13 -05:00 |
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camera.h
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Baseline working openvr code
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2016-09-11 22:42:42 +01:00 |
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cameraSpline.cpp
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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cameraSpline.h
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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containerQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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convexShape.h
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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debris.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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debris.h
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clang: unsigned>0 checks
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2016-10-14 18:09:22 -05:00 |
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entity.cpp
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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gameFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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groundPlane.h
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ground plane zOffset feature
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2016-03-15 01:01:31 +01:00 |
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guiMaterialPreview.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Item Mounting
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2016-06-17 10:36:32 -05:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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levelInfo.h
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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lightFlareData.h
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sunbokeh partly fix, still needs work
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2016-06-21 12:05:21 +02:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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objectTypes.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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occlusionVolume.cpp
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linux compile error missing polyhedral include fix
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2015-04-25 00:20:22 +02:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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player.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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player.h
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Merge pull request #1804 from Azaezel/greatestZero
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2016-10-24 01:27:14 -05:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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prefab.h
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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projectile.cpp
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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projectile.h
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new player explosion feature
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2016-05-29 22:18:10 +02:00 |
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proximityMine.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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proximityMine.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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more unused variable cleanups
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2016-10-16 14:41:34 -05:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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Merge branch 'GarageGames/master' into ueberengine-dev
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2017-03-23 20:36:21 +01:00 |
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shapeBase.h
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Merge branch 'GarageGames/development' into ueberengine-dev-3.10
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2016-12-13 17:28:36 +01:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Merge branch 'GarageGames/master' into ueberengine-dev
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2017-03-23 20:36:21 +01:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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Fixed StaticShape onUnmount
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2017-01-06 22:57:08 -05:00 |
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staticShape.h
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clang: consistent callbacks
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2016-10-16 16:54:11 -05:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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Made Trigger friendlier towards inheritance.
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2012-11-18 21:32:51 +11:00 |
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tsStatic.cpp
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Merge branch 'GarageGames/master' into ueberengine-dev
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2017-03-23 20:36:21 +01:00 |
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tsStatic.h
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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zone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |