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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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2015-05-08 09:04:04 +10:00 |
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collision
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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console
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Adds Component, the various main component classes and their interfaces.
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2016-05-14 00:00:02 -05:00 |
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core
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corrects safety check for Stream::readLongString
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2016-06-08 15:28:40 -05:00 |
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environment
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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forest
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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gfx
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Resolves the "conflict" with #1598
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2016-06-08 09:39:11 -05:00 |
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gui
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Merge pull request #1548 from Azaezel/alphamaskedButtons
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2016-06-08 02:04:42 -05:00 |
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i18n
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Issue found with PVS-Studio:
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2015-07-21 23:22:21 -05:00 |
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lighting
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1582 from Azaezel/SubSurf
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2016-05-25 13:35:44 -05:00 |
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math
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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module
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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navigation
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allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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2016-04-04 09:38:24 -05:00 |
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persistence
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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platform
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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platformMac
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Fix case sensitivity and Platform::fileDelete
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2016-01-09 00:37:45 -06:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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SDL epoxy stuff.
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2016-03-25 21:11:42 -04:00 |
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platformWin32
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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platformX86UNIX
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Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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2016-05-29 00:58:39 -05:00 |
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postFx
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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renderInstance
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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scene
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Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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2016-06-05 19:17:34 -05:00 |
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sfx
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Merge pull request #1424 from rextimmy/fmod_crash_fix
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2016-02-16 00:26:47 +01:00 |
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shaderGen
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Fixed AccuTexFeatHLSL implicit truncation error
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2016-06-09 16:23:53 +10:00 |
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sim
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Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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2016-04-30 23:34:54 -05:00 |
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T3D
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Merge pull request #1637 from pacomont/Initializing_Move_trigger
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2016-06-08 09:24:22 -05:00 |
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terrain
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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util
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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windowManager
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Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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2016-05-12 23:31:15 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |