Commit graph

114 commits

Author SHA1 Message Date
suncaller
31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
Areloch
11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind
Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
Francisco Montañés García
f4be184d33 Particles should go downwind (while windCoefficient >0) 2018-05-09 18:24:21 +02:00
Azaezel
13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Areloch
bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 2018-03-28 23:41:47 -05:00
Azaezel
cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
610667f760 groundcover shadowvar cleanup 2018-03-15 15:37:04 -05:00
Azaezel
96169bc151 ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
Azaezel
654fc29dc2 bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
Glenn Smith
47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Glenn Smith
79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Marc Chapman
b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
Azaezel
01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
Marc Chapman
62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
full modulation -- 1.0 (default)
 no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 2017-07-26 23:24:08 +01:00
Marc Chapman
43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class.
pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
Marc Chapman
0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
Marc Chapman
9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
misc  -- various other function references
2017-07-26 20:01:44 +01:00
Areloch
25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch
dba8b5b327 Merge branch 'development' into Xenon_Removal 2017-04-18 20:47:43 -05:00
Areloch
af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
Areloch
ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson
849a1c1eb1 merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
Areloch
5c8a82180b Merge pull request #1938 from John3/add_strikeObject
added strikeObject lightning feature
2017-02-04 23:10:12 -06:00
Johxz
84f610f2f2 fix tabs vs space, fix net strikepoints 2017-02-03 18:23:34 -06:00
Johxz
3cd82d9229 add strikeObject functionality feature 2017-01-31 18:38:09 -06:00
Johxz
381169c3c2 fix warningFlashes() of lighting 2017-01-31 15:25:50 -06:00
Areloch
7185d9664d Merge pull request #1923 from elfprince13/stringTableEmptyString
String table empty string
2017-01-25 21:06:44 -06:00
Thomas Dickerson
6963d35145 Merge branch 'development' into stringTableEmptyString 2017-01-24 12:35:34 -05:00
Areloch
80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. 2017-01-23 18:52:30 -06:00
Areloch
ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 2017-01-19 19:15:50 -06:00
Areloch
c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
Also add a checker for if there is a texture or not set for the lighting bolt. If it use, set the stateblock description to support it and set the texture, if not, only utilize the color blend.
2017-01-16 22:11:32 -06:00
Thomas "elfprince13" Dickerson
27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
Thomas "elfprince13" Dickerson
332c06ae82 Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:21:29 -05:00
Thomas "elfprince13" Dickerson
88106f9032 Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
Thomas "elfprince13" Dickerson
3f6c269f6a Fixed type inference for nulls in console functions 2017-01-06 14:50:41 -05:00
Areloch
269b195355 Merge pull request #1804 from Azaezel/greatestZero
clang: unsigned>0 checks
2016-10-24 01:27:14 -05:00
Anis
60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2
more unused variable cleanups
2016-10-23 21:04:36 +02:00
Azaezel
1ee127b753 more unused variable cleanups 2016-10-16 14:41:34 -05:00
Azaezel
fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
aa614f60f8 clang: unsigned>0 checks 2016-10-14 18:04:11 -05:00
Areloch
e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 2016-07-11 22:27:27 -05:00
Areloch
511746828e Merge pull request #1583 from Azaezel/particleEditorExtension
exposes several datablock entries to the particle editor gui subsystem
2016-07-06 22:58:49 -05:00
Areloch
59637bb1c7 Adds a sanity check in the event we don't actually have any animation frames generated. 2016-07-06 22:30:19 -05:00
Azaezel
2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
rextimmy
41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Anis A. Hireche
10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
Daniel Buckmaster
9217dfa4bd Stop precipitation from processing ticks when it's hidden. 2015-07-23 19:34:46 +10:00