rextimmy
fd23f0d0e9
gcc/clang build fix
2018-02-04 09:32:39 +10:00
Jeff Hutchinson
abc01fd377
Fix Torque3D 64bit DSOs.
...
Fix from Torque2D for 64bit string table entries.
2018-02-03 00:32:22 -05:00
Areloch
963739102c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
...
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch
b9adeb0f28
Corrects the clearFields function of the variableInspector and enables the callback field support.
2018-02-01 01:51:51 -06:00
Areloch
0deb20d364
Merge pull request #2183 from Areloch/ShapeEdDisplayFixes
...
Fix a few rendering issues in the Shape Editor
2018-01-31 14:11:02 -06:00
Areloch
0a752b489a
Merge pull request #2170 from chaigler/BL_remove_fix
...
Fixes for compiling without Basic Lighting
2018-01-31 14:10:50 -06:00
Areloch
490c05ffd4
Adds the ability to force the path returned by the file dialog to be relative.
2018-01-29 22:16:42 -06:00
Areloch
0492dd8b96
Tabs n' spaces
2018-01-29 15:24:46 -06:00
Areloch
4ae350da90
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
2018-01-29 15:20:34 -06:00
Areloch
57284507f2
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
Areloch
35c0860418
Added Sound Component
2018-01-28 15:17:14 -06:00
Areloch
398b00f0dd
Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check.
2018-01-28 15:15:10 -06:00
Areloch
cfe977584d
Added function to guiMenuBar to find a menu by name.
2018-01-28 15:14:16 -06:00
Areloch
727592d63a
Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types.
2018-01-28 15:12:02 -06:00
Areloch
5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
2018-01-28 15:07:50 -06:00
Areloch
f731a91c78
Expansion of the guiDragAndDropCtrl - support for dragging to any control visible on the canvas.
2018-01-28 15:03:44 -06:00
Areloch
68efd8e22a
Updates to component classes -
...
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
ae5a43de70
Asset Browser initial implementation - Asset updates.
...
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Areloch
3b0b3c1f56
Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc
...
Adds a engine method to clear the scopeAlways flag on netObjects
2018-01-27 18:42:05 -06:00
Areloch
c23c99dbea
Merge pull request #2118 from Areloch/MenuAndPopups
...
Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
chaigler
4a72d54782
Fix assert on exit when Basic Lighting is removed
...
Occurs because ShadowMapManager is destroyed before
AdvancedLightManager.
2018-01-24 16:30:34 -05:00
chaigler
37b0ec68f7
Fixes linker errors when Basic Lighting is removed
2018-01-24 16:27:29 -05:00
Marc Chapman
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
0c65f9ee8e
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
rextimmy
f2dc291cf5
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Areloch
9ad2e18766
Initial setup for shader connectors
2018-01-16 14:24:21 -06:00
Azaezel
3bc15057ed
exposes getters for typevalidators.
...
example usage
FRangeValidator gravCoefFValidator(-10.f, 10.f);
addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
"Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes
mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Azaezel
d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
...
examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
Areloch
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
...
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.
This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Areloch
1ef75b411c
Merge pull request #2133 from lukaspj/console-function-errors
...
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Areloch
577e8d8608
Merge pull request #2131 from lukaspj/improve-console-dump
...
Improve console dump with additional information
2018-01-10 13:52:23 -06:00
Areloch
c19ffe8e69
Merge pull request #2134 from lukaspj/console-cleanup
...
Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
Areloch
fad103e4b1
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
...
Fixes the inspector/component editor to display components
2018-01-10 13:12:35 -06:00
Areloch
1068ea1eac
Merge pull request #2156 from Areloch/RemoveOldBitmapLoaders
...
Remove MNG and GIF loaders
2018-01-10 09:50:56 -06:00
Areloch
45879b67ff
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
Areloch
f43bb6b565
Merge pull request #2059 from Bloodknight/SaharaUndo
...
#define AUTOPAINT_UNDO
2018-01-10 09:47:24 -06:00
Azaezel
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Richard Marrevee
592e443c77
Update gfxD3D11Device.cpp
2017-12-22 17:11:31 +01:00
Lukas Joergensen
86a0ba44d3
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
2bd43efcb9
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Lukas Joergensen
ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
2017-12-08 20:50:44 +01:00
Areloch
f657f774ce
Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
2017-12-06 14:09:27 -06:00
Areloch
b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
2017-12-03 01:21:30 -06:00
Azaezel
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
...
also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Jeff Hutchinson
d7287914c7
fix arg corruption on functioncall compilation.
2017-11-12 14:21:49 -05:00
Jeff Hutchinson
c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Areloch
ce9c28dc5d
Corrects an include's case sensitivity being wrong, causing issues on linux.
2017-10-30 13:53:12 -05:00
Areloch
fafc2929e0
Merge pull request #2106 from block8437/development
...
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00