Commit graph

2360 commits

Author SHA1 Message Date
Thomas "elfprince13" Dickerson
a8793a5048 a reminder that this isn't safe for dedicated servers that run a long time 2017-01-05 21:27:05 -05:00
Thomas "elfprince13" Dickerson
0799000ab0 Merge branch 'sfxVarianceOverFlow' 2017-01-05 20:04:19 -05:00
Thomas "elfprince13" Dickerson
ac2574882a Merge branch 'fixedSemaphoreStructToClass' 2017-01-05 20:04:10 -05:00
Thomas "elfprince13" Dickerson
609b378369 The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function 2017-01-05 20:01:52 -05:00
Thomas "elfprince13" Dickerson
cd98ee730f Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
Thomas "elfprince13" Dickerson
58b13ddd1a Merge branch 'CMDscanRegisterUseDeprecated' 2017-01-05 17:39:30 -05:00
Thomas "elfprince13" Dickerson
233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 2017-01-05 17:39:10 -05:00
Thomas "elfprince13" Dickerson
710a2a9b7b Revert "Net tests were failing to compile because 'static members' weren't actually being declared as members..."
This reverts commit 32f726dcc6.
2017-01-05 17:23:48 -05:00
Thomas "elfprince13" Dickerson
0e30426def Eliminated a handful of deprecation warnings, as well as inconsistent handling of FS operations in OS X 2017-01-05 17:19:19 -05:00
Thomas "elfprince13" Dickerson
32f726dcc6 Net tests were failing to compile because 'static members' weren't actually being declared as members... 2017-01-05 13:35:07 -05:00
rextimmy
1559e7a3d3 PhysicsShape applyForce function 2017-01-05 10:38:05 +10:00
rextimmy
714362fc60 Physics timing 2017-01-04 19:40:22 +10:00
rextimmy
215ae090b4 Physx 2.8 removal 2017-01-04 13:34:33 +10:00
rextimmy
55e9af9786 PhysicsShape applyTorque function 2017-01-04 13:23:36 +10:00
rextimmy
e896ce0e4e Cache PxRenderBuffer 2017-01-04 01:47:43 +10:00
Anis
f42c9bd9b7 Merge pull request #1828 from John3/fix696
fix issue #696
2017-01-02 12:01:01 +01:00
Anis
d164781329 Merge pull request #1829 from irei1as/patch-1
Adding depth option to the texture of guiOffscreenCanvas
2017-01-02 11:52:36 +01:00
rextimmy
34e877b6e0 Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
rextimmy
86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 2016-12-30 11:40:00 +10:00
Areloch
8098f8f9ef Merge pull request #1889 from rextimmy/bullet_285
Bullet 2.85 update
2016-12-29 00:16:16 -06:00
Areloch
46d81f5d26 Merge pull request #1886 from Azaezel/socketSigShenanigans
looks like getsockname needs a slightly different signature for crossplat support
2016-12-28 23:59:04 -06:00
Areloch
4a84c68137 Merge pull request #1882 from rextimmy/gl_vsync
OpenGL vsync fixes.
2016-12-28 21:45:12 -06:00
rextimmy
c08f75f52a Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
Areloch
7d60b2109e Merge pull request #1883 from rextimmy/dx11_updates
DX11 updates
2016-12-27 22:14:01 -06:00
Areloch
b19aba2e54 Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Azaezel
0831472ca4 looks like getsockname needs a slightly different signature on the crossplatform end 2016-12-26 14:19:53 -06:00
rextimmy
46037622c9 D3DPER debug events for DX11 2016-12-23 15:59:32 +10:00
rextimmy
4857e89ca8 D3D11 fullscreen fix 2016-12-23 15:43:45 +10:00
rextimmy
48dc2551c4 GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
rextimmy
983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 2016-12-23 15:00:07 +10:00
rextimmy
415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Azaezel
d42b1a6be8 colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch
fb9bd03073 Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch
5750933d07 Merge pull request #1868 from rextimmy/gl_nonpot_fix
GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch
78993a85dd Merge pull request #1877 from jamesu/default_port_fix
Default port fix
2016-12-20 23:12:51 -06:00
Azaezel
dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
	Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
James Urquhart
46edd46634 Use correct address in multicast print 2016-12-20 23:52:31 +00:00
Areloch
e00bd847fd Fixes Bullet not supporting holes in terrain. 2016-12-20 00:05:30 -06:00
James Urquhart
41085f9298 Fix setting the default client port. Also fix fallback multicast address define. 2016-12-17 23:08:43 +00:00
rextimmy
ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 2016-12-15 14:50:51 +10:00
rextimmy
08c0195cba OpenGL multiple canvas support 2016-12-14 22:01:18 +10:00
rextimmy
efab1299ca DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
Areloch
2cdc596b86 Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch
eb2d3a908a Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does. 2016-12-11 23:02:13 -06:00
Areloch
8ec88a26b6 Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development 2016-12-11 22:47:52 -06:00
Jeff Hutchinson
3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
Azaezel
c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
Jeff Hutchinson
f6b8ef126d fix SDL text events from generating a ~ key when opening the console 2016-12-11 13:53:11 -05:00
Areloch
1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00