Thomas "elfprince13" Dickerson
a8793a5048
a reminder that this isn't safe for dedicated servers that run a long time
2017-01-05 21:27:05 -05:00
Thomas "elfprince13" Dickerson
0799000ab0
Merge branch 'sfxVarianceOverFlow'
2017-01-05 20:04:19 -05:00
Thomas "elfprince13" Dickerson
ac2574882a
Merge branch 'fixedSemaphoreStructToClass'
2017-01-05 20:04:10 -05:00
Thomas "elfprince13" Dickerson
609b378369
The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
2017-01-05 20:01:52 -05:00
Thomas "elfprince13" Dickerson
cd98ee730f
Matched up platform semaphore declarations
2017-01-05 20:00:33 -05:00
Thomas "elfprince13" Dickerson
58b13ddd1a
Merge branch 'CMDscanRegisterUseDeprecated'
2017-01-05 17:39:30 -05:00
Thomas "elfprince13" Dickerson
233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
2017-01-05 17:39:10 -05:00
Thomas "elfprince13" Dickerson
710a2a9b7b
Revert "Net tests were failing to compile because 'static members' weren't actually being declared as members..."
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This reverts commit 32f726dcc6 .
2017-01-05 17:23:48 -05:00
Thomas "elfprince13" Dickerson
0e30426def
Eliminated a handful of deprecation warnings, as well as inconsistent handling of FS operations in OS X
2017-01-05 17:19:19 -05:00
Thomas "elfprince13" Dickerson
32f726dcc6
Net tests were failing to compile because 'static members' weren't actually being declared as members...
2017-01-05 13:35:07 -05:00
rextimmy
1559e7a3d3
PhysicsShape applyForce function
2017-01-05 10:38:05 +10:00
rextimmy
714362fc60
Physics timing
2017-01-04 19:40:22 +10:00
rextimmy
215ae090b4
Physx 2.8 removal
2017-01-04 13:34:33 +10:00
rextimmy
55e9af9786
PhysicsShape applyTorque function
2017-01-04 13:23:36 +10:00
rextimmy
e896ce0e4e
Cache PxRenderBuffer
2017-01-04 01:47:43 +10:00
Anis
f42c9bd9b7
Merge pull request #1828 from John3/fix696
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fix issue #696
2017-01-02 12:01:01 +01:00
Anis
d164781329
Merge pull request #1829 from irei1as/patch-1
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Adding depth option to the texture of guiOffscreenCanvas
2017-01-02 11:52:36 +01:00
rextimmy
34e877b6e0
Added feature level version to card profiler version string for D3D11
2016-12-30 11:40:32 +10:00
rextimmy
86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
2016-12-30 11:40:00 +10:00
Areloch
8098f8f9ef
Merge pull request #1889 from rextimmy/bullet_285
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Bullet 2.85 update
2016-12-29 00:16:16 -06:00
Areloch
46d81f5d26
Merge pull request #1886 from Azaezel/socketSigShenanigans
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looks like getsockname needs a slightly different signature for crossplat support
2016-12-28 23:59:04 -06:00
Areloch
4a84c68137
Merge pull request #1882 from rextimmy/gl_vsync
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OpenGL vsync fixes.
2016-12-28 21:45:12 -06:00
rextimmy
c08f75f52a
Bullet plugin update for bullet 2.85.
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Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
Areloch
7d60b2109e
Merge pull request #1883 from rextimmy/dx11_updates
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DX11 updates
2016-12-27 22:14:01 -06:00
Areloch
b19aba2e54
Merge pull request #1879 from Azaezel/sRGBSwatch
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colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Azaezel
0831472ca4
looks like getsockname needs a slightly different signature on the crossplatform end
2016-12-26 14:19:53 -06:00
rextimmy
46037622c9
D3DPER debug events for DX11
2016-12-23 15:59:32 +10:00
rextimmy
4857e89ca8
D3D11 fullscreen fix
2016-12-23 15:43:45 +10:00
rextimmy
48dc2551c4
GFXD3D11StateBlock improvements
2016-12-23 15:08:23 +10:00
rextimmy
983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
2016-12-23 15:00:07 +10:00
rextimmy
415f4a046e
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
Azaezel
d42b1a6be8
colorPicker/swatch srgb display.
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dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
170cdadf60
Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
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Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch
fb9bd03073
Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
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Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch
5750933d07
Merge pull request #1868 from rextimmy/gl_nonpot_fix
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GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch
78993a85dd
Merge pull request #1877 from jamesu/default_port_fix
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Default port fix
2016-12-20 23:12:51 -06:00
Azaezel
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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Conflicts:
Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
James Urquhart
46edd46634
Use correct address in multicast print
2016-12-20 23:52:31 +00:00
Areloch
e00bd847fd
Fixes Bullet not supporting holes in terrain.
2016-12-20 00:05:30 -06:00
James Urquhart
41085f9298
Fix setting the default client port. Also fix fallback multicast address define.
2016-12-17 23:08:43 +00:00
rextimmy
ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
2016-12-15 14:50:51 +10:00
rextimmy
08c0195cba
OpenGL multiple canvas support
2016-12-14 22:01:18 +10:00
rextimmy
efab1299ca
DX11 multiple canvas support
2016-12-14 21:24:44 +10:00
Areloch
2cdc596b86
Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
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fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch
eb2d3a908a
Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
2016-12-11 23:02:13 -06:00
Areloch
8ec88a26b6
Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development
2016-12-11 22:47:52 -06:00
Jeff Hutchinson
3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
2016-12-11 19:11:32 -05:00
Azaezel
c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
2016-12-11 15:04:33 -06:00
Jeff Hutchinson
f6b8ef126d
fix SDL text events from generating a ~ key when opening the console
2016-12-11 13:53:11 -05:00
Areloch
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00