Torque3D/Engine/source
2016-12-30 11:40:32 +10:00
..
app Merge pull request #1846 from CouleeApps/background-fix 2016-12-05 09:06:14 -06:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console Merge pull request #1817 from jamesu/ipv6_pr 2016-12-04 16:22:42 -06:00
core colorPicker/swatch srgb display. 2016-12-22 06:37:34 -06:00
environment Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 2016-11-09 23:46:34 -06:00
forest Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
gfx Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
gui colorPicker/swatch srgb display. 2016-12-22 06:37:34 -06:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math Adds some helpful utility math functions. 2016-11-28 22:42:29 -06:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation I's not working because onNavMeshUpdate string comparation will never succeed. 2016-11-24 19:09:00 +01:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform looks like getsockname needs a slightly different signature on the crossplatform end 2016-12-26 14:19:53 -06:00
platformMac clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformWin32 OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance Hardware Skinning Support 2016-08-21 01:43:30 +01:00
scene directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 2016-12-01 00:55:27 -06:00
sfx Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
shaderGen went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
sim Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
T3D Bullet plugin update for bullet 2.85. 2016-12-28 18:33:19 +10:00
terrain re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts fix atlas texture, extra info for opencollada 2016-12-09 16:29:23 -06:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00