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app
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Merge pull request #1846 from CouleeApps/background-fix
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2016-12-05 09:06:14 -06:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge pull request #1817 from jamesu/ipv6_pr
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2016-12-04 16:22:42 -06:00 |
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core
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Preliminary IPV6 Support
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2016-10-25 19:09:02 +01:00 |
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environment
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Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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2016-11-09 23:46:34 -06:00 |
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forest
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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gfx
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glx extension fix for GLX windowing api
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2016-11-24 12:41:30 -05:00 |
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gui
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Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
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2016-12-11 23:02:13 -06:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Adds some helpful utility math functions.
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2016-11-28 22:42:29 -06:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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I's not working because onNavMeshUpdate string comparation will never succeed.
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2016-11-24 19:09:00 +01:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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Fix console spam when OS socket send buffer is full
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2016-11-27 18:02:19 +00:00 |
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platformMac
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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Fix merge conflict and add check for unix and not apple for glx
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2016-11-02 21:55:24 -04:00 |
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platformWin32
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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scene
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directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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2016-12-01 00:55:27 -06:00 |
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sfx
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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shaderGen
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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sim
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Preliminary IPV6 Support
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2016-10-25 19:09:02 +01:00 |
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T3D
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Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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2016-12-10 17:27:27 -06:00 |
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terrain
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re-enable face culling for the terrain
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2016-12-01 11:03:32 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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fix atlas texture, extra info for opencollada
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2016-12-09 16:29:23 -06:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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SDL/Mac report going into the background
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2016-12-04 17:24:27 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |