..
app
Merge pull request #1846 from CouleeApps/background-fix
2016-12-05 09:06:14 -06:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
MacOS platform support.
2016-09-28 11:09:48 +10:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
Merge pull request #1817 from jamesu/ipv6_pr
2016-12-04 16:22:42 -06:00
core
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
environment
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
2016-11-09 23:46:34 -06:00
forest
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
gfx
glx extension fix for GLX windowing api
2016-11-24 12:41:30 -05:00
gui
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
2016-12-10 17:27:27 -06:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
account for fov change (also, internal docs)
2016-11-29 15:57:41 -06:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
2016-08-21 20:10:59 +02:00
math
Adds some helpful utility math functions.
2016-11-28 22:42:29 -06:00
module
Change back "enabled" values to lowercase
2016-07-31 19:25:35 +02:00
navigation
I's not working because onNavMeshUpdate string comparation will never succeed.
2016-11-24 19:09:00 +01:00
persistence
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platform
Fix console spam when OS socket send buffer is full
2016-11-27 18:02:19 +00:00
platformMac
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformSDL
Fix merge conflict and add check for unix and not apple for glx
2016-11-02 21:55:24 -04:00
platformWin32
SDL & Win32 platform threads cleanup.
2016-09-28 11:13:25 +10:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
MacOS platform support.
2016-09-28 11:09:48 +10:00
renderInstance
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
scene
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
2016-12-01 00:55:27 -06:00
sfx
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
shaderGen
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
2016-12-06 23:30:35 -06:00
sim
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
T3D
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
2016-12-10 17:27:27 -06:00
terrain
re-enable face culling for the terrain
2016-12-01 11:03:32 +10:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
fix atlas texture, extra info for opencollada
2016-12-09 16:29:23 -06:00
util
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
windowManager
SDL/Mac report going into the background
2016-12-04 17:24:27 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00