Commit graph

3251 commits

Author SHA1 Message Date
Jeff Hutchinson f056e181b7 remove unused code. 2021-04-20 19:55:35 -04:00
Jeff Hutchinson bb12638ea5 Added error checking for using a local variable in global scope, and added optimization to method object parameter. 2021-04-17 14:31:27 -04:00
Jeff Hutchinson bfc0109485 fixes and some minor bc adjustment. 2021-04-16 23:21:39 -04:00
Jeff Hutchinson bc0f5bd3a3 combine numeric stacks into one common stack. 2021-04-16 19:20:15 -04:00
Jeff Hutchinson a2dea07d8b fixed internal types. 2021-04-12 21:42:18 -04:00
Jeff Hutchinson 93500b6ac4 more changes. 2021-04-12 21:26:26 -04:00
Jeff Hutchinson 960db74733 small fix. 2021-04-10 15:52:53 -04:00
Jeff Hutchinson 4e678292e1 fix foreach/foreach$ loops. 2021-04-04 00:50:37 -04:00
Jeff Hutchinson 3e04196a53 make tests pass. 2021-04-03 01:53:40 -04:00
Jeff Hutchinson f776e73b04 cleanup 2021-04-02 00:57:49 -04:00
Jeff Hutchinson 02447f0996 compile fixes. 2021-03-31 22:12:58 -04:00
Jeff Hutchinson 50df52ecfc more console refactor. 2021-03-31 21:09:23 -04:00
Jeff Hutchinson 5e81c021f5 start cleaning up ConsoleValueRef's 2021-03-30 23:58:07 -04:00
Jeff Hutchinson 35500a87c6 initial port of the new interpreter 2021-03-30 19:33:19 -04:00
Jeff Hutchinson 5d2654b1ba Implement Unit Test Suite for TorqueScript. 2021-03-23 21:35:25 -04:00
Brian Roberts a8e2ec6df4
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-03-14 01:12:29 -06:00
Brian Roberts 43391f0f10
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-03-14 01:12:20 -06:00
Areloch a0c8a77043 Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images 2021-02-27 02:43:37 -06:00
Areloch e428ecd6ab Fixes display of internal names on objects shown in guiTreeViewCtrl 2021-02-24 01:05:24 -06:00
Areloch 9a10d52e0b Added logic to correctly associate constructor script file for shape asset to asset as an assetfile 2021-02-21 02:21:50 -06:00
Brian Roberts f4982f3b7d
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
2021-02-15 22:28:10 -06:00
AzaezelX 4c7535a9bc set perfab and makemesh origins to the biggest model
allows one to preserve snap points
2021-02-08 17:23:51 -06:00
AzaezelX e96624032f ribbon particle resource port 2021-02-07 13:43:21 -06:00
AzaezelX d4cd1edad7 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
#	Engine/source/gui/worldEditor/terrainEditor.cpp
2021-01-27 23:38:14 -06:00
AzaezelX 66db6ac376 terrain brush dragging cleanups 2021-01-27 23:36:23 -06:00
Areloch e11c5a7a02 Re-fixes terrain edit dragging without breaking paint actions 2021-01-27 15:10:20 -06:00
Brian Roberts e2f706cd94
Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
2021-01-27 14:58:41 -06:00
Areloch 16438e1ab3 Added in needed normal map processing for preview render 2021-01-27 12:26:33 -06:00
Areloch 85a9a9b608 Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
2021-01-27 01:54:26 -06:00
AzaezelX 3603188b7f update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
2021-01-26 13:01:35 -06:00
Lukas Aldershaab 9ccaa6d3ea Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Areloch c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 2021-01-14 18:00:56 -06:00
AzaezelX 93cdc35a76 revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging 2021-01-05 03:14:27 -06:00
Brian Roberts 4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
2021-01-05 03:00:04 -06:00
Brian Roberts 2ba8ccd333
Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
2021-01-05 02:23:24 -06:00
rextimmy 028bf1df9b give afx the gfx cleanup treatment 2021-01-05 18:22:19 +10:00
Areloch 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
2021-01-05 00:58:18 -06:00
rextimmy 6d71bec417 gfx enum correction 2021-01-05 13:04:53 +10:00
rextimmy 5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
rextimmy aad70af468 use const for consistency 2021-01-05 10:43:12 +10:00
rextimmy 511efcf462 Correct GFXD3D11TextureObject lock/unlock issues 2021-01-05 10:41:30 +10:00
Lukas Aldershaab 481e2a7230 Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
Brian Roberts 27641b16ca
Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
2021-01-04 05:36:50 -06:00
Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
2021-01-03 08:58:53 -06:00
Lukas Aldershaab 6f57aa51d2 Add 0.5f term back to contrast calculation 2021-01-03 11:43:13 +01:00
Lukas Aldershaab 9cac064be8 Avoid negative heights in texture blending 2021-01-03 11:35:08 +01:00
Lukas Aldershaab 10ed852dd2 Remove baseline component from contrast 2021-01-03 01:49:07 +01:00
Lukas Aldershaab 26f09d9a97 Fail hard on unrecoverable mistakes in GFXTextureArray 2021-01-03 01:32:39 +01:00
Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats 2021-01-03 01:26:19 +01:00