Commit graph

4798 commits

Author SHA1 Message Date
marauder2k7
ee0cf872a0 moar leak plug attempts 2025-05-12 11:50:29 +01:00
marauder2k7
ea39c83afd Update console.h
might not fix the leak we were having around callbacks, but it really slows down the upcreep of memory
2025-05-12 11:50:28 +01:00
marauder2k7
bab75a3a46 clang-tidy complained about std::moves 2025-05-12 11:50:26 +01:00
marauder2k7
6237703140 Update platformMemory.cpp
stop memleaker from leaking...... yes i see the irony
free was being blocked from running when unitialized
in shutdown reset our allocList allocCount and currentAllocId so the array can be written to again
2025-05-12 11:50:25 +01:00
marauder2k7
d93f094cf5 Update console.cpp
move shutdown function to after PathExpandos is defined and clear it to remove it from memlog
2025-05-12 11:50:24 +01:00
marauder2k7
d8315267e8 clear utf16 cache
this stops the unicode global cache from showing in the memleak output
2025-05-12 11:50:22 +01:00
marauder2k7
8926d1c32b Update assetManager.cpp
purgeAssets correctly on tear down of the asset manager
2025-05-12 11:50:21 +01:00
marauder2k7
e2c4f88faf plugging moar leaks
Namespace Leaks: these leaks would have been freed on app kill but they were still contaminating the log so free em.
Con::shutdown: gGlobablVars again another leak that would of been freed on app kill
AssetManager onRemove should be clearing its lists
Scripting language needs a free for its strings these destructors free after the rule is executed so the data is cached internally and then freed. This may be needed for other types in the union (should not be used on nodes just raw data)
2025-05-12 11:50:20 +01:00
marauder2k7
b0eb3875c9 changes from az
Output now collates issues together into 1 entry for each leak point
tDictionary leak
2025-05-12 11:50:18 +01:00
marauder2k7
1050cad372 Update platformMemory.cpp
add date and time to output logfile
2025-05-12 11:50:17 +01:00
marauder2k7
15ff382469 plugging found leaks
LEAK from G:\GameDev\GithubRepo\Torque3D\Engine\source\console/consoleObject.h:686
- leak around props remaining after the const_cast free it up

LEAK around sound asset
- assetEnumNameConcat was creating a leak.
2025-05-12 11:50:16 +01:00
marauder2k7
8f856dd7cd build fixes missed by copy over 2025-05-12 11:50:14 +01:00
marauder2k7
8c812cb448 initial commit
This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
2025-05-12 11:50:13 +01:00
AzaezelX
4ba93dafc3 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-05-03 15:25:36 -05:00
Brian Roberts
b095134df8
Merge pull request #1451 from Azaezel/alpha41/cleanerCleanups
isobject and obj.delete safties
2025-04-29 20:25:39 -05:00
AzaezelX
62aadf9114 isobject and obj.delete safties
isobject isn't actually one if it's yet to be properlyAdded, or already marked with isRemoved
likewise don't try and delete a deleted thing
2025-04-29 16:45:25 -05:00
Brian Roberts
db57f67839
Merge pull request #1450 from Azaezel/alpha41/popUpGoPop
fix PopupMenu::checkItem filter
2025-04-29 15:45:54 -05:00
AzaezelX
c04eaa5862 fix PopupMenu::checkItem filter
reminder size is the total element count of the vector
2025-04-29 15:45:39 -05:00
Brian Roberts
798936ebd2
Merge pull request #1325 from Areloch/Standardized_AB_AssetManagement
Updates most of the handling of asset types to follow a more standardized type-registration system.
2025-04-29 13:19:50 -05:00
AzaezelX
e489e0cd18 go ahead and allow follow without needing a navmesh 2025-04-28 16:01:24 -05:00
AzaezelX
a05ff4f351 kill dupe controlmap tracking var define 2025-04-28 14:38:51 -05:00
AzaezelX
9e2666ed09 nav editor compliance 2025-04-28 14:35:26 -05:00
AzaezelX
f278150185 TORQUE_NAVIGATION_ENABLED filtering 2025-04-28 14:31:27 -05:00
AzaezelX
618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
# Conflicts:
#	Engine/source/T3D/player.cpp
2025-04-28 14:28:54 -05:00
AzaezelX
be35c27411 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/DamageModel
# Conflicts:
#	Engine/source/T3D/vehicles/vehicle.cpp
2025-04-28 10:53:53 -05:00
Brian Roberts
2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
add a controlmap entry
2025-04-28 10:50:02 -05:00
AzaezelX
7ed3f11c8e might as well go ahead and allow substitution statement support 2025-04-28 00:26:45 -05:00
AzaezelX
2ae10c7ce1 add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
2025-04-27 19:49:13 -05:00
AzaezelX
b643aa41a2 take flight floor and ceiling into account for yaw too
ditch roll compensation as it was causing more problems than it was solving
2025-04-26 21:04:06 -05:00
AzaezelX
20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-04-26 10:11:13 -05:00
AzaezelX
b2021caa6d skip sidestepping off a cliff raycast if we're not sidestepping
take current velocity into account for vehicles since some degree of momentum will be maintained
2025-04-25 20:36:22 -05:00
AzaezelX
675bdfe6b3 fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false)
more pitchwork for flying vehicle drivers
when flocking is irrelevant just path to next node
2025-04-25 18:50:16 -05:00
JeffR
24db0305f6 Modified callback to ensure that when a shapeAsset changes, groundCovers properly re-initialize to reflect the change 2025-04-24 13:24:26 -05:00
JeffR
f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
AzaezelX
6efb3843f6 scale flyingvehicle ai pitch by the amount yaw forces it to roll 2025-04-23 16:25:35 -05:00
AzaezelX
c1d32a9fd6 more cleanups and standardizations 2025-04-23 00:05:57 -05:00
AzaezelX
d8ea8803c3 simplify calcs by leveraging pre-existing matrix methods and dot product properties 2025-04-22 22:06:32 -05:00
AzaezelX
71b8046bb1 shift mode stop and stuck below modeslowing so we can just do basic math filtering
fix a few bits of eroneous sidestepping attempts by flying and wheeled vehicles.
more work on flyingvehicle resolvepitch and resolvespeed
2025-04-22 00:34:32 -05:00
AzaezelX
584093f48d aiInfo getPosition now optionally takes a doCastray bool (off by default)
AIFlyingVehicleControllerData add flightfloor and cieling
resolvepitch from (portions of) the old aiflyingvehicle resource
no reversing for flyingvehicles, so bottom out resolvespeed at 0
2025-04-21 19:13:31 -05:00
AzaezelX
6200a6f1fb add a calibrateable mHeightTolerance
for players this defaults to 0.001, for wheeledvehicles, 2.0, and for flyingvehicles, 200
fix naveditor cript not looking up the object.datablock.aicontrollerdata
fix AIWheeledVehicleControllerData not binding the relevant ::resolvespeed
also the relevant ::resolvespeed now lowers the throttle post-turning
add AIFlyingVehicleControllerData
2025-04-21 14:58:11 -05:00
AzaezelX
fdb64b15a8 stop spamming the console with callack status 2025-04-20 21:41:04 -05:00
AzaezelX
32d95d3b8b put AIPlayer support back, and it as the default class to spawn 2025-04-20 15:29:26 -05:00
AzaezelX
185acd23e0 stop controllobjects from fighting 2025-04-19 14:35:18 -05:00
AzaezelX
b864908efd clean up a few stray bits 2025-04-19 07:10:18 -05:00
AzaezelX
a609917cee put the flocking protocol ion the repath command itself with a high weight so it prioritizes avoidance vs straight following 2025-04-19 06:37:28 -05:00
AzaezelX
3210325f3f elevated mAicontroller to shapebase
aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle
objects assigned aicontrollers now reflect that by thier objecttype
basic flocking
2025-04-19 04:25:36 -05:00
AzaezelX
d36cf31707 more safeties. simplified reverse steering calc 2025-04-18 18:27:39 -05:00
AzaezelX
712404c9b4 hook up Vehicle's getAIMove(Move*);
list aiControllerData's in the datablock. though the command is still required to set the controler and look up the relevant db for game specific logic
2025-04-18 12:28:49 -05:00
AzaezelX
2d0bcbcf8d behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box
also, vehicle direct hooks
2025-04-18 11:36:27 -05:00
AzaezelX
78a26b0108 expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData
deletion cleanups
2025-04-18 11:00:13 -05:00