Torque3D/Engine/source
2025-04-18 11:36:27 -05:00
..
afx skip trying to be clever and just report the variable name being checked directly 2025-03-18 03:13:37 -05:00
app revert ThreadPool rename 2024-05-12 21:59:18 +01:00
assets crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision backup 2024-05-20 12:21:37 +01:00
console null termination was wiping buffer 2025-04-10 08:55:42 +01:00
core Fix memory leak in ZipSubRStream 2025-02-19 15:06:02 +03:00
environment flowMagnitude and ripplespeed can go negative 2025-03-26 22:12:19 -05:00
forest fill in the validated variables 2025-03-09 11:53:23 -05:00
gfx clean up (some) shader variation redundencies 2025-04-01 18:23:29 -05:00
gui add 0-100 percent ranges 2025-04-02 15:33:39 -05:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
main _get_current_locale needs #include <locale.h> 2023-07-22 09:49:43 -05:00
materials add difFloatPi range validator 2025-04-03 16:52:49 -05:00
math Update mathTypes.cpp 2025-04-10 08:56:40 +01:00
module Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 2025-01-03 00:37:25 -06:00
navigation navigation: setPathdestination now takes a replace bool to preserve the goal 2025-04-17 17:51:31 -05:00
persistence add typeS16 2025-02-22 18:57:27 -06:00
platform add guide button support 2025-03-01 16:58:35 -06:00
platformMac main dir 2023-10-20 22:23:38 +01:00
platformPOSIX Update POSIXFileio.cpp 2023-07-27 21:48:13 +01:00
platformSDL Merge pull request #1234 from marauder2k9-torque/virtuals-override 2024-03-21 10:43:26 -05:00
platformWin32 working vhacd 2024-05-12 14:43:56 +01:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
renderInstance clean up brdf 2025-03-22 13:38:09 -05:00
scene fill in the validated variables 2025-03-09 11:53:23 -05:00
sfx further validator cleanups 2025-03-18 14:06:33 -05:00
shaderGen Merge pull request #1430 from Azaezel/alpha41/GFXRedundancyCleanups 2025-04-02 16:21:57 -05:00
sim rest of virtuals removed 2024-03-18 18:40:22 +00:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box 2025-04-18 11:36:27 -05:00
terrain fill in the validated variables 2025-03-09 11:53:23 -05:00
testing Update mathMatrixTest.cpp 2024-08-01 05:07:54 +01:00
ts add a specific lod option for findColDetails 2025-01-27 17:19:22 -06:00
util revert portions to a previously demonstrated to work state... 2025-02-17 19:55:23 -06:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
ggEndOfLineFix.txt