Commit graph

277 commits

Author SHA1 Message Date
Thomas Fischer 29d7fe310d Merge pull request #583 from tdev/x64_basics
windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer 7239c791f2 Merge pull request #581 from tdev/vs2012_fixes
Visual Studio 2012 32Bit Level 4 Warning fixes
2014-03-17 10:02:19 +01:00
Thomas Fischer fec4cc8acd Merge pull request #538 from Azaezel/Tangent_Basis_Floor
Tangent Basis Cleanup
2014-03-17 00:12:03 +01:00
Daniel Buckmaster 382569ccb5 Merge pull request #584 from klaussilveira/master
Copy of PR #551 changed to target development.
2014-03-17 09:07:35 +11:00
LuisAntonRebollo e22d8156b4 Merge pull request #582 from tdev/RenderInstConstructor
RenderInstType default constructor improvements
2014-03-16 14:08:39 +01:00
Thomas Fischer 5a1747c534 Merge pull request #577 from tdev/main_unicode
main working on unicode systems
2014-03-16 13:58:08 +01:00
Thomas Fischer 8529d4450b Merge pull request #546 from asmaloney/minor_cleanup
Minor cleanups
2014-03-15 15:20:23 +01:00
Thomas Fischer 1ce77dc619 Merge pull request #561 from signmotion/filesystem-correct-docs
Corrected docs for scripts in the group FileSystem: fileBase() and fileName().
2014-03-15 15:16:28 +01:00
Thomas Fischer 022b15720b Merge pull request #548 from asmaloney/more_fixes
More fixes
2014-03-15 15:14:11 +01:00
Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
Thomas Fischer 47a2cc165a moved header file to have a more meaningful naming 2014-03-15 14:05:30 +01:00
Thomas Fischer e37ecb0567 fixed WIN64 precompiler flags up - basics 2014-03-15 13:43:48 +01:00
Thomas Fischer b1c52f8bb1 Added identify the CPU x64. 2014-03-15 13:23:49 +01:00
Thomas Fischer 8c25dc8b18 reverted fileno change, MSVS specific API changes follow in another PR 2014-03-15 12:57:47 +01:00
Thomas Fischer 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
Thomas Fischer 004f04660b refactored the constructor to not use a default reference to a static member 2014-03-15 12:26:51 +01:00
Thomas Fischer 2844ab6912 more VS2012 L4 warning fixes 2014-03-15 11:51:36 +01:00
Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 2014-03-15 11:38:53 +01:00
Thomas Fischer 835649aa2f Merge pull request #547 from asmaloney/fix_potential_crashes
Fix potential crashes
2014-03-15 10:57:21 +01:00
Daniel Buckmaster 9921786b9c Merge pull request #563 from signmotion/smallestVisiblePixelSize-work
Fixed issue #256: "$pref::TS::smallestVisiblePixelSize doesn't work".
2014-03-15 20:00:14 +11:00
Thomas Fischer e906865a56 Merge pull request #570 from eightyeight/box3f-overlap
Fixed Box3F::overlap
2014-03-15 09:15:12 +01:00
Thomas Fischer 317a2cb73d Merge pull request #556 from camporter/mfield_null_check
When setting the field on a GuiInspectorField, check if the field is null before setting the docs
2014-03-14 20:52:12 +01:00
Thomas Fischer 39b893f1ca Merge pull request #465 from skaughtx0r/Fix-HTTPObject
Fix bug in HTTPObject (Fixed)
2014-03-14 19:32:54 +01:00
Thomas Fischer d782ad0af1 main working on unicode systems 2014-03-14 17:02:27 +01:00
Thomas Fischer 7437874596 Revert "fixed main method not working on unicode systems. 3 spaces -> 4 spaces"
This reverts commit f1bb8a0a73.
2014-03-14 16:36:43 +01:00
Thomas Fischer acc6bbfe96 Revert "trimmed trailing spaces"
This reverts commit 692965d552.
2014-03-14 16:35:43 +01:00
Thomas Fischer 692965d552 trimmed trailing spaces 2014-03-11 10:58:38 +01:00
Thomas Fischer f1bb8a0a73 fixed main method not working on unicode systems. 3 spaces -> 4 spaces 2014-03-11 10:57:39 +01:00
David Wyand 7589f859e0 Merge pull request #574 from DavidWyand-GG/Updates
Update version reporting to 3.5.1
2014-03-03 17:24:07 -05:00
DavidWyand-GG d49093cea6 Update version reporting to 3.5.1 2014-03-03 17:22:06 -05:00
David Wyand d218b007a3 Merge pull request #573 from DavidWyand-GG/TriggerFix
Revert trigger polyhedron change
2014-02-14 00:31:26 -05:00
DavidWyand-GG 5f6d189d4e Revert trigger polyhedron change
Reverts the change made in
https://github.com/GarageGames/Torque3D/pull/511.  See
http://www.garagegames.com/community/forums/viewthread/136033 for the
discussion.
2014-02-14 00:27:29 -05:00
DavidWyand-GG cff2ab046a Bullet physics applyImpulse() fix
Bullet physics requires a local origin be passed into it's
applyImpulse() rather than a world origin.
2014-02-09 18:10:53 -05:00
Daniel Buckmaster 535f6b6bd7 Fixed Box3F::overlap 2014-02-08 23:49:20 +11:00
Andrey Syrokomsky 939061ef59 Fixed issue #256: "$pref::TS::smallestVisiblePixelSize doesn't work". 2014-01-21 18:45:02 +02:00
Andrey Syrokomsky e718420226 - Corrected docs for scripts in the group FileSystem: fileBase() and fileName(). 2013-12-26 09:24:17 +02:00
Cameron Porter 91c058ca8a When setting the field on a GuiInspectorField, check if the field is null before setting the docs. 2013-12-10 23:42:07 -06:00
Klaus Silveira 55cb5a6752 Removed redundant check 2013-12-08 01:23:24 -02:00
Klaus Silveira 0d610b7aac Fixed missing check for highlighted font color on GUI icon button 2013-12-08 01:19:42 -02:00
Andy Maloney d63b820e35 More fixes
- check for an empty shapName, not just a NULL one twice
 - fix "&s" in printf
 - fix potential memory leak
 - GFXCopyPixels wasn't checking the height properly which could result in some meory corruption unpleasantness
2013-12-04 16:56:26 -05:00
Andy Maloney 0db6e1bc57 Fix potential crashes
- some compilers have problems with using locally redeclared loop vars after an internal loop
 - fix ordering of conditional checks
2013-12-04 16:50:23 -05:00
Andy Maloney 396a7064dc Minor cleanups
- remove redundant conditional
 - remove unused vars
 - remove extra ags to printf
 - reduce scope of decl
2013-12-04 16:45:09 -05:00
DavidWyand-GG ba81917392 Fix for ballistic projectiles not bouncing
Ballistic projectiles are no longer bouncing when they collide, assuming
they have the correct properties set.  These changes move the point that
a projectile's velocity is zeroed during a collision to fix this.
2013-11-15 18:35:39 -05:00
Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. 2013-11-13 20:40:20 -06:00
DavidWyand-GG ca57db1e23 Fix for Bullet frustum reference
Update to Bullet physics to account for latest SceneRenderState frustum
changes.
2013-11-13 11:41:22 -05:00
DavidWyand-GG 9d136e8dd8 Update version reporting to 3.5 2013-11-13 02:32:22 -05:00
DavidWyand-GG e954906533 Fix for simulated Oculus Rift
The chromatic aberration correction for the simulated Oculus Rift was
wrong, producing a black screen.
2013-11-12 18:49:21 -05:00
DavidWyand-GG d100bd918e Support graphic cards with 2GB+ VRAM
- Fix for issue https://github.com/GarageGames/Torque3D/issues/226
- Also extended the card profile reporting to the console to include the
graphic card's VRAM.
2013-11-12 01:02:15 -05:00
DavidWyand-GG 4717f22916 Fix for ArrayObject sorting
- This is a fix for issue
https://github.com/GarageGames/Torque3D/issues/228
- This fixes sortna() and sortnd() as outlined in the issue.
- This also fixes sortnka() and sortnkd(), as well as the sorting method
that take a console function as a parameter.
2013-11-11 18:51:53 -05:00
David Wyand ef118b883b Merge pull request #531 from eightyeight/navpath-findnearestpoly-check
Check whether findNearestPoly actually did find a poly
2013-11-11 14:15:50 -08:00