Fix for Bullet frustum reference

Update to Bullet physics to account for latest SceneRenderState frustum
changes.
This commit is contained in:
DavidWyand-GG 2013-11-13 11:41:22 -05:00
parent 9d136e8dd8
commit ca57db1e23

View file

@ -286,7 +286,7 @@ void BtWorld::explosion( const Point3F &pos, F32 radius, F32 forceMagnitude )
void BtWorld::onDebugDraw( const SceneRenderState *state )
{
mDebugDraw.setCuller( &state->getFrustum() );
mDebugDraw.setCuller( &state->getCullingFrustum() );
mDynamicsWorld->setDebugDrawer( &mDebugDraw );
mDynamicsWorld->debugDrawWorld();