mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
commit
022b15720b
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@ -527,7 +527,7 @@ bool PxMultiActorData::preload( bool server, String &errorBuffer )
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return false;
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}
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if (!shapeName || shapeName == '\0')
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if (!shapeName || shapeName[0] == '\0')
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{
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errorBuffer = "PxMultiActorDatas::preload: no shape name!";
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return false;
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@ -1074,7 +1074,7 @@ void MeshRoad::unpackUpdate(NetConnection * con, BitStream * stream)
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stream->read( &mMaterialName[i] );
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if ( !Sim::findObject( mMaterialName[i], pMat ) )
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Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name &s!", mMaterialName[i].c_str() );
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Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name %s", mMaterialName[i].c_str() );
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else
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mMaterial[i] = pMat;
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}
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@ -400,7 +400,11 @@ void SkyBox::_initRender()
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}
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GFXVertexPNTT *vertPtr = mVB.lock();
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if(!vertPtr) return;
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if (!vertPtr)
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{
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delete[] tmpVerts;
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return;
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}
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dMemcpy( vertPtr, tmpVerts, sizeof ( GFXVertexPNTT ) * vertCount );
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@ -81,7 +81,7 @@ void GFXCopyPixels( GFXFormat fromFormat, U32 fromWidth, U32 fromHeight, U8* fr
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{
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if( fromFormat == toFormat
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&& fromWidth == toWidth
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&& fromHeight == fromHeight )
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&& fromHeight == toHeight )
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dMemcpy( toData, fromData, fromWidth * fromHeight * GFXFormatInfo( fromFormat ).getBytesPerPixel() );
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else
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{
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