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https://github.com/TorqueGameEngines/Torque3D.git
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Fix potential crashes
- some compilers have problems with using locally redeclared loop vars after an internal loop - fix ordering of conditional checks
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65099897f4
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0db6e1bc57
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@ -3303,9 +3303,9 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
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image.triggerDown = stream->readFlag();
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image.altTriggerDown = stream->readFlag();
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for (U32 i=0; i<ShapeBaseImageData::MaxGenericTriggers; ++i)
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for (U32 j=0; j<ShapeBaseImageData::MaxGenericTriggers; ++j)
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{
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image.genericTrigger[i] = stream->readFlag();
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image.genericTrigger[j] = stream->readFlag();
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}
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int count = stream->readInt(3);
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@ -408,7 +408,7 @@ String Path::getDirectory(U32 count) const
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U32 end = offset;
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while (mPath[end] != '/' && end < mPath.length())
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while (end < mPath.length() && mPath[end] != '/')
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end++;
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return mPath.substr(offset,end - offset);
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@ -183,7 +183,7 @@ U32 GFXDrawUtil::drawTextN( GFont *font, const Point2I &ptDraw, const UTF16 *in_
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U32 i;
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UTF16 c;
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for(i = 0, c = in_string[i]; in_string[i] && i < n; i++, c = in_string[i])
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for (i = 0, c = in_string[i]; i < n && in_string[i]; i++, c = in_string[i])
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{
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switch(c)
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{
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@ -445,7 +445,7 @@ void GFXDrawUtil::drawRect( const Point2F &upperLeft, const Point2F &lowerRight,
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// Into Triangle-Strip Outline
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// v0-----------v2
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// | a x |
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// | v1-----v3 |
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// | v1-----v3 |
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// | | | |
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// | v7-----v5 |
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// | x b |
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@ -512,7 +512,7 @@ void GFXDrawUtil::drawRectFill( const Point2F &upperLeft, const Point2F &lowerRi
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// Into Quad
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// v0---------v1
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// | a x |
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// | |
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// | |
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// | x b |
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// v2---------v3
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//
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