mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
main working on unicode systems
This commit is contained in:
parent
7437874596
commit
d782ad0af1
|
|
@ -25,48 +25,57 @@
|
|||
#ifdef WIN32
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
int (*torque_winmain)( HINSTANCE hInstance, HINSTANCE h, LPSTR lpszCmdLine, int nShow) = NULL;
|
||||
};
|
||||
|
||||
bool getDllName(std::wstring& dllName)
|
||||
{
|
||||
wchar_t filenameBuf[MAX_PATH];
|
||||
DWORD length = GetModuleFileNameW( NULL, filenameBuf, MAX_PATH );
|
||||
if(length == 0) return false;
|
||||
dllName = std::wstring(filenameBuf);
|
||||
size_t dotPos = dllName.find_last_of(L".");
|
||||
if(dotPos == std::wstring::npos) return false;
|
||||
dllName.erase(dotPos);
|
||||
dllName += L".dll";
|
||||
return true;
|
||||
}
|
||||
|
||||
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCommandShow)
|
||||
{
|
||||
char filename[4096];
|
||||
char gameLib[4096];
|
||||
std::wstring dllName = std::wstring();
|
||||
if(!getDllName(dllName))
|
||||
{
|
||||
MessageBoxW(NULL, L"Unable to find game dll", L"Error", MB_OK|MB_ICONWARNING);
|
||||
return -1;
|
||||
}
|
||||
|
||||
GetModuleFileNameA(NULL, filename, 4096);
|
||||
filename[strlen(filename)-4] = 0;
|
||||
sprintf(gameLib, "%s.dll", filename);
|
||||
|
||||
HMODULE hGame = LoadLibraryA(gameLib);
|
||||
|
||||
if (hGame)
|
||||
torque_winmain = (int (*)(HINSTANCE hInstance, HINSTANCE h, LPSTR lpszCmdLine, int nShow))GetProcAddress(hGame, "torque_winmain");
|
||||
|
||||
char error[4096];
|
||||
HMODULE hGame = LoadLibraryW(dllName.c_str());
|
||||
if (!hGame)
|
||||
{
|
||||
sprintf(error, "Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed.", gameLib);
|
||||
MessageBoxA(NULL, error, "Error", MB_OK|MB_ICONWARNING);
|
||||
wchar_t error[4096];
|
||||
_swprintf_l(error, sizeof(error), L"Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
|
||||
MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
|
||||
return -1;
|
||||
}
|
||||
|
||||
torque_winmain = (int (*)(HINSTANCE hInstance, HINSTANCE h, LPSTR lpszCmdLine, int nShow))GetProcAddress(hGame, "torque_winmain");
|
||||
if (!torque_winmain)
|
||||
{
|
||||
sprintf(error, "Missing torque_winmain export in game library: %s. Please make sure that it exists and the latest DirectX is installed.", gameLib);
|
||||
MessageBoxA(NULL, error, "Error", MB_OK|MB_ICONWARNING);
|
||||
wchar_t error[4096];
|
||||
_swprintf_l(error, sizeof(error), L"Missing torque_winmain export in game library: %s. Please make sure that it exists and the latest DirectX is installed.", _get_current_locale(), dllName.c_str());
|
||||
MessageBoxW(NULL, error, L"Error", MB_OK|MB_ICONWARNING);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int ret = torque_winmain(hInstance, hPrevInstance, lpszCmdLine, nCommandShow );
|
||||
int ret = torque_winmain(hInstance, hPrevInstance, lpszCmdLine, nCommandShow);
|
||||
|
||||
FreeLibrary(hGame);
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
#endif // WIN32
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue