mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 12:30:31 +00:00
Support graphic cards with 2GB+ VRAM
- Fix for issue https://github.com/GarageGames/Torque3D/issues/226 - Also extended the card profile reporting to the console to include the graphic card's VRAM.
This commit is contained in:
parent
4717f22916
commit
d100bd918e
2 changed files with 13 additions and 1 deletions
|
|
@ -106,6 +106,7 @@ void GFXCardProfiler::init()
|
|||
Con::printf(" o Chipset : '%s'", getChipString().c_str());
|
||||
Con::printf(" o Card : '%s'", getCardString().c_str());
|
||||
Con::printf(" o Version : '%s'", getVersionString().c_str());
|
||||
Con::printf(" o VRAM : %d MB", getVideoMemoryInMB());
|
||||
|
||||
// Do card-specific setup...
|
||||
Con::printf(" - Scanning card capabilities...");
|
||||
|
|
|
|||
|
|
@ -568,9 +568,20 @@ bool WMIVideoInfo::_queryPropertyWMI( const PVIQueryType queryType, const U32 ad
|
|||
LONG longVal = v.lVal;
|
||||
|
||||
if( queryType == PVI_VRAM )
|
||||
{
|
||||
longVal = longVal >> 20; // Convert to megabytes
|
||||
|
||||
*outValue = String::ToString( (S32)longVal );
|
||||
// While this value is reported as a signed integer, it is possible
|
||||
// for video cards to have 2GB or more. In those cases the signed
|
||||
// bit is set and will give us a negative number. Treating this
|
||||
// as unsigned will allows us to handle video cards with up to
|
||||
// 4GB of memory. After that we'll need a new solution from Microsoft.
|
||||
*outValue = String::ToString( (U32)longVal );
|
||||
}
|
||||
else
|
||||
{
|
||||
*outValue = String::ToString( (S32)longVal );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue