mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
moved header file to have a more meaningful naming
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parent
e37ecb0567
commit
47a2cc165a
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@ -54,11 +54,11 @@ typedef unsigned long long U64; ///< Compiler independent Unsigned 64-bit in
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#if defined(_WIN64)
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# define TORQUE_OS_STRING "Win64"
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# define TORQUE_OS_WIN64
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# include "platform/types.win32.h"
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# include "platform/types.win.h"
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#if defined(_WIN32)
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# define TORQUE_OS_STRING "Win32"
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# define TORQUE_OS_WIN32
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# include "platform/types.win32.h"
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# include "platform/types.win.h"
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#elif defined(macintosh) || defined(__APPLE__)
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# define TORQUE_OS_STRING "Mac"
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@ -58,13 +58,13 @@ typedef unsigned long long U64;
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#if defined(_WIN64)
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# define TORQUE_OS_STRING "Win64"
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# define TORQUE_OS_WIN64
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# include "platform/types.win32.h"
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# include "platform/types.win.h"
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#if defined(__WIN32__) || defined(_WIN32)
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# define TORQUE_OS_STRING "Win32"
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# define TORQUE_OS_WIN32
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# define TORQUE_SUPPORTS_NASM
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# define TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
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# include "platform/types.win32.h"
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# include "platform/types.win.h"
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#elif defined(SN_TARGET_PS3)
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# define TORQUE_OS_STRING "PS3"
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@ -58,11 +58,11 @@ typedef unsigned _int64 U64;
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#elif defined( _XBOX_VER )
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# define TORQUE_OS_STRING "Xbox"
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# define TORQUE_OS_XBOX
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# include "platform/types.win32.h"
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# include "platform/types.win.h"
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#elif defined( _WIN32 )
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# define TORQUE_OS_STRING "Win32"
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# define TORQUE_OS_WIN32
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# include "platform/types.win32.h"
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# include "platform/types.win.h"
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#elif defined( _WIN64 )
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# define TORQUE_OS_STRING "Win64"
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# define TORQUE_OS_WIN64
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