moved header file to have a more meaningful naming

This commit is contained in:
Thomas Fischer 2014-03-15 14:05:30 +01:00
parent e37ecb0567
commit 47a2cc165a
4 changed files with 6 additions and 6 deletions

View file

@ -54,11 +54,11 @@ typedef unsigned long long U64; ///< Compiler independent Unsigned 64-bit in
#if defined(_WIN64)
# define TORQUE_OS_STRING "Win64"
# define TORQUE_OS_WIN64
# include "platform/types.win32.h"
# include "platform/types.win.h"
#if defined(_WIN32)
# define TORQUE_OS_STRING "Win32"
# define TORQUE_OS_WIN32
# include "platform/types.win32.h"
# include "platform/types.win.h"
#elif defined(macintosh) || defined(__APPLE__)
# define TORQUE_OS_STRING "Mac"

View file

@ -58,13 +58,13 @@ typedef unsigned long long U64;
#if defined(_WIN64)
# define TORQUE_OS_STRING "Win64"
# define TORQUE_OS_WIN64
# include "platform/types.win32.h"
# include "platform/types.win.h"
#if defined(__WIN32__) || defined(_WIN32)
# define TORQUE_OS_STRING "Win32"
# define TORQUE_OS_WIN32
# define TORQUE_SUPPORTS_NASM
# define TORQUE_SUPPORTS_GCC_INLINE_X86_ASM
# include "platform/types.win32.h"
# include "platform/types.win.h"
#elif defined(SN_TARGET_PS3)
# define TORQUE_OS_STRING "PS3"

View file

@ -58,11 +58,11 @@ typedef unsigned _int64 U64;
#elif defined( _XBOX_VER )
# define TORQUE_OS_STRING "Xbox"
# define TORQUE_OS_XBOX
# include "platform/types.win32.h"
# include "platform/types.win.h"
#elif defined( _WIN32 )
# define TORQUE_OS_STRING "Win32"
# define TORQUE_OS_WIN32
# include "platform/types.win32.h"
# include "platform/types.win.h"
#elif defined( _WIN64 )
# define TORQUE_OS_STRING "Win64"
# define TORQUE_OS_WIN64