Ratfish Studios
fea3724f4e
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
dd626417a3
Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
2018-03-26 23:31:10 -05:00
Areloch
8f947d5251
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
Areloch
485f5bc942
Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development
2018-03-17 14:07:26 -05:00
Areloch
5bf3d67959
Merge pull request #2090 from Areloch/ConsoleLogFilters
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Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch
619191bf4f
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
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Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Marc Chapman
05c5f9ff14
Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
2018-02-12 13:05:30 +00:00
Areloch
7e0e46d66c
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
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Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman
54426f1295
rock_* fixes
2018-02-11 17:27:04 +00:00
Marc Chapman
7b36a618a6
PostFX.hlsl
2018-02-11 17:12:34 +00:00
Marc Chapman
c357fdb897
ShaderModelAutoGen
2018-02-11 17:12:17 +00:00
rextimmy
e35857ba92
removed isSky from template sky material files.
2018-02-01 07:42:36 +10:00
Areloch
c23c99dbea
Merge pull request #2118 from Areloch/MenuAndPopups
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Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
7fc023df7e
Merge pull request #2123 from nev7n/forestEditorFix
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Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
Marc Chapman
75b85f9ac5
Correct orientation of images
2017-11-22 15:16:49 +00:00
Areloch
9c3687b839
Changes the buttons to be a checkbox button, which is easier to identity as being activated or not compared to the stock togglebutton.
2017-11-15 18:52:41 -06:00
Justin Knight
c772f8044a
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
Areloch
fac951e30d
Prior commit had mangled files somehow. Fixed.
2017-11-12 11:42:44 -06:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
9b83e47302
Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log.
2017-09-23 12:37:55 -05:00
Areloch
f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
2017-09-17 18:24:44 -05:00
Johxz
d1d75ebff7
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Areloch
412c0380f4
Merge pull request #2031 from rextimmy/intel_gl_fix
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Intel GL Fix
2017-07-05 23:06:13 -05:00
rextimmy
e2a3bf1d19
Intel GL Fix
2017-07-05 14:45:00 +10:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
Areloch
35ddfd53b2
Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template.
2017-05-08 18:33:14 -05:00
Areloch
bb7440ee5a
Merge pull request #1982 from aaravamudan2014/development
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Added gui functionality for vehicle re-mapping as per #950
2017-04-28 21:48:23 -05:00
Areloch
5a4c9adc0f
Merge pull request #1992 from AlexBarys/DecalPropertiesNamedWrong
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Fixed old names of decal properties
2017-04-26 23:54:09 -05:00
AlexBarys
4ab37dec76
Fixed misspelling of dragCoefficient property
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As noted in issue #1501 , the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
aaravamudan2014
170e2ea532
Added new config file save for vehicle re-mappings
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Added gui functionality for vehicle re-mapping
Update optionsDlg.cs
Fixed some coding guidelines problem
Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.
fixed some indentation problems
just noticed a few more indentation problem, my bad.
2017-04-26 09:40:38 -04:00
AlexBarys
a5fefe4bea
Fixed old names of decal properties
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Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
2017-04-23 19:06:36 -04:00
Azaezel
f8a81d2634
Merge branch 'development' into snapwork
2017-03-05 22:58:29 -06:00
Areloch
1520bc83b2
Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
2017-02-27 15:29:35 -06:00
Azaezel
f1d315d51a
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
2017-02-26 18:34:32 -06:00
Areloch
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Azaezel
4b1e2816a9
console spam cleanup
2017-02-22 16:51:50 -06:00
Azaezel
5e6826d9bd
fixes snap-to-terrain toggle not displaying it's initially saved-off state.
2017-02-22 15:11:21 -06:00
Azaezel
ebdd441833
adds a useGroupCenter var/button to allow folks to use non-itterative snapping, and defaults it to do so (maintains prior functionality envelope)
2017-02-22 14:31:26 -06:00
Areloch
2db03e47e9
Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
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Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Areloch
8985cbb0d3
Merge pull request #1894 from John3/enableVideoRecording
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enable video recording
2017-01-30 18:26:50 -06:00
Areloch
ca4204be14
Merge pull request #1933 from Areloch/SDLMenubarFixins
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Fixes editor handling of menubars when opening/closing.
2017-01-30 13:31:46 -06:00
Areloch
f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
2017-01-21 17:11:54 -06:00
Areloch
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
2017-01-19 19:15:50 -06:00
Areloch
6a204f3528
Missed removing the old BMP splash for the new PNG one.
2017-01-16 00:16:17 -06:00
Areloch
f02d0d6c4e
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
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Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch
713c93d328
Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development
2017-01-15 23:37:06 -06:00
Areloch
8a39f5e7b6
Merge pull request #1896 from rextimmy/physics_shapes
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PhysicsShapeData examples
2017-01-04 02:23:28 -06:00
rextimmy
a3173b566e
PhysicsShapeData examples
2017-01-03 10:24:47 +10:00