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Merge pull request #1896 from rextimmy/physics_shapes
PhysicsShapeData examples
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commit
8a39f5e7b6
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@ -61,4 +61,7 @@ exec("./player.cs");
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exec("./aiPlayer.cs");
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// Load the vehicle datablocks
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exec("./vehicles/cheetahCar.cs");
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exec("./vehicles/cheetahCar.cs");
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// Physics objects
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exec("./physics.cs");
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71
Templates/Full/game/art/datablocks/physics.cs
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71
Templates/Full/game/art/datablocks/physics.cs
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@ -0,0 +1,71 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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datablock PhysicsShapeData( PhysicsCube )
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{
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category = "Physics";
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shapeName = "art/shapes/cube/cube.dae";
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emap = true;
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//physics properties
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mass = "0.5";
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friction = "0.4";
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staticFriction = "0.5";
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restitution = "0.3";
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linearDamping = "0.1";
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angularDamping = "0.2";
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linearSleepThreshold = "1.0";
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angularSleepThreshold = "1.0";
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buoyancyDensity = "0.9";
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waterDampingScale = "10";
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//damage - dynamic fields
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radiusDamage = 0;
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damageRadius = 0;
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areaImpulse = 0;
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invulnerable = true;
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};
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datablock PhysicsShapeData( PhysicsBoulder )
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{
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category = "Physics";
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shapeName = "art/shapes/rocks/boulder.dts";
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emap = true;
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//physics properties
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mass = "20";
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friction = "0.2";
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staticFriction = "0.3";
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restitution = "0.8";
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linearDamping = "0.1";
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angularDamping = "0.2";
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linearSleepThreshold = "1.0";
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angularSleepThreshold = "1.0";
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buoyancyDensity = "0.9";
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waterDampingScale = "10";
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//damage - dynamic fields
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radiusDamage = 0;
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damageRadius = 0;
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areaImpulse = 0;
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invulnerable = false;
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};
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