Fixed defects in Turret material, Fixed TP Ryder material and added a spec map

This commit is contained in:
Marc Chapman 2018-02-12 12:35:01 +00:00
parent 86f8677cff
commit 05c5f9ff14
3 changed files with 2 additions and 2 deletions

View file

@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
mapTo = "TP_Ryder_Base";
diffuseMap[0] = "./TP_Ryder_D.dds";
normalMap[0] = "./TP_Ryder_N.dds";
specularMap[0] = "./TP_Ryder_D.dds";
specularMap[0] = "./TP_Ryder_S.dds";
specular[0] = "1.0 1.0 1.0 1";
specularPower[0] = "10";
translucentBlendOp = "None";

View file

@ -29,7 +29,7 @@ singleton Material(Turret_Base)
translucentBlendOp = "None";
normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
pixelSpecular[0] = "1";
specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
useAnisotropic[0] = "1";
castDynamicShadows = true;
materialTag0 = "Weapon";