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Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
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parent
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commit
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3 changed files with 2 additions and 2 deletions
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Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds
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Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds
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@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
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mapTo = "TP_Ryder_Base";
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diffuseMap[0] = "./TP_Ryder_D.dds";
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normalMap[0] = "./TP_Ryder_N.dds";
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specularMap[0] = "./TP_Ryder_D.dds";
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specularMap[0] = "./TP_Ryder_S.dds";
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specular[0] = "1.0 1.0 1.0 1";
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specularPower[0] = "10";
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translucentBlendOp = "None";
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@ -29,7 +29,7 @@ singleton Material(Turret_Base)
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translucentBlendOp = "None";
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normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
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pixelSpecular[0] = "1";
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specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
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specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
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useAnisotropic[0] = "1";
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castDynamicShadows = true;
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materialTag0 = "Weapon";
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