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https://github.com/TorqueGameEngines/Torque3D.git
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Fix forest editor failing to load forest because of space after object ID
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@ -50,7 +50,7 @@ function ForestEditorGui::onActiveForestUpdated( %this, %forest, %createNew )
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/// Called from a message box when a forest is not found.
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function ForestEditorGui::createForest( %this )
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{
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%forestObject = parseMissionGroupForIds("Forest", "");
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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if ( isObject( %forestObject ) )
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{
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@ -144,7 +144,7 @@ function ForestEditorPlugin::onActivated( %this )
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//ForestEditToolbar.setVisible( true );
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//Get our existing forest object in our current mission if we have one
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%forestObject = parseMissionGroupForIds("Forest", "");
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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if(isObject(%forestObject))
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{
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ForestEditorGui.setActiveForest(%forestObject.getName());
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@ -242,7 +242,7 @@ function ForestEditorPlugin::onSaveMission( %this, %missionFile )
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ForestDataManager.saveDirty();
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//First, find out if we have an existing forest object
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%forestObject = parseMissionGroupForIds("Forest", "");
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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if ( isObject( %forestObject ) )
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{
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@ -50,7 +50,7 @@ function ForestEditorGui::onActiveForestUpdated( %this, %forest, %createNew )
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/// Called from a message box when a forest is not found.
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function ForestEditorGui::createForest( %this )
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{
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%forestObject = parseMissionGroupForIds("Forest", "");
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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if ( isObject( %forestObject ) )
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{
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@ -143,7 +143,7 @@ function ForestEditorPlugin::onActivated( %this )
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//ForestEditToolbar.setVisible( true );
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//Get our existing forest object in our current mission if we have one
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%forestObject = parseMissionGroupForIds("Forest", "");
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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if(isObject(%forestObject))
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{
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ForestEditorGui.setActiveForest(%forestObject.getName());
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@ -241,7 +241,7 @@ function ForestEditorPlugin::onSaveMission( %this, %missionFile )
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ForestDataManager.saveDirty();
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//First, find out if we have an existing forest object
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%forestObject = parseMissionGroupForIds("Forest", "");
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%forestObject = trim(parseMissionGroupForIds("Forest", ""));
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if ( isObject( %forestObject ) )
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{
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