Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development

This commit is contained in:
Areloch 2017-01-15 23:37:06 -06:00
commit 713c93d328
4 changed files with 56 additions and 1 deletions

View file

@ -2141,13 +2141,18 @@ DefineEngineFunction( gotoWebPage, void, ( const char* address ),,
//-----------------------------------------------------------------------------
DefineEngineFunction( displaySplashWindow, bool, (const char* path), ("art/gui/splash.bmp"),
DefineEngineFunction( displaySplashWindow, bool, (const char* path), (""),
"Display a startup splash window suitable for showing while the engine still starts up.\n\n"
"@note This is currently only implemented on Windows.\n\n"
"@param path relative path to splash screen image to display.\n"
"@return True if the splash window could be successfully initialized.\n\n"
"@ingroup Platform" )
{
if (path == "")
{
path = Con::getVariable("$Core::splashWindowImage");
}
return Platform::displaySplashWindow(path);
}

View file

@ -24,6 +24,7 @@
#include "gfx/gfxDevice.h"
#include "core/util/journal/process.h"
#include "core/strings/unicode.h"
#include "gfx/bitmap/gBitmap.h"
#include "SDL.h"
@ -165,6 +166,51 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
window->mOwningManager = this;
mWindowMap[ window->mWindowId ] = window;
//Now, fetch our window icon, if any
Torque::Path iconPath = Torque::Path(Con::getVariable( "$Core::windowIcon" ));
Resource<GBitmap> bmp = GBitmap::load(iconPath);
if (bmp != NULL)
{
U32 pitch;
U32 width = bmp->getWidth();
bool hasAlpha = bmp->getHasTransparency();
U32 depth;
if (hasAlpha)
{
pitch = 4 * width;
depth = 32;
}
else
{
pitch = 3 * width;
depth = 24;
}
Uint32 rmask, gmask, bmask, amask;
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
S32 shift = hasAlpha ? 8 : 0;
rmask = 0xff000000 >> shift;
gmask = 0x00ff0000 >> shift;
bmask = 0x0000ff00 >> shift;
amask = 0x000000ff >> shift;
}
else
{
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = hasAlpha ? 0xff000000 : 0;
}
SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(bmp->getAddress(0, 0), bmp->getWidth(), bmp->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
SDL_SetWindowIcon(window->mWindowHandle, iconSurface);
SDL_FreeSurface(iconSurface);
}
if(device)
{
window->mDevice = device;

View file

@ -28,6 +28,8 @@ $defaultGame = "scripts";
// Set profile directory
$Pref::Video::ProfilePath = "core/profile";
$Core::windowIcon = "core/torque.png";
$Core::splashWindowImage = "art/gui/splash.bmp";
function createCanvas(%windowTitle)
{

View file

@ -28,6 +28,8 @@ $defaultGame = "scripts";
// Set profile directory
$Pref::Video::ProfilePath = "core/profile";
$Core::windowIcon = "core/torque.png";
$Core::splashWindowImage = "art/gui/splash.bmp";
function createCanvas(%windowTitle)
{