mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #1982 from aaravamudan2014/development
Added gui functionality for vehicle re-mapping as per #950
This commit is contained in:
commit
bb7440ee5a
|
|
@ -111,7 +111,8 @@ function initClient()
|
|||
|
||||
if (isFile("./config.cs"))
|
||||
exec("./config.cs");
|
||||
|
||||
if (isFile("./config_vehicle.cs"))
|
||||
exec("./config_vehicle.cs");
|
||||
loadMaterials();
|
||||
|
||||
// Really shouldn't be starting the networking unless we are
|
||||
|
|
|
|||
|
|
@ -23,6 +23,9 @@
|
|||
|
||||
/// Returns true if the current quality settings equal
|
||||
/// this graphics quality level.
|
||||
|
||||
// boolean flag for vehicle control remappings
|
||||
$vehicleMapped = false;
|
||||
function GraphicsQualityLevel::isCurrent( %this )
|
||||
{
|
||||
// Test each pref to see if the current value
|
||||
|
|
@ -231,6 +234,8 @@ function OptionsDlg::onSleep(%this)
|
|||
{
|
||||
// write out the control config into the rw/config.cs file
|
||||
moveMap.save( "scripts/client/config.cs" );
|
||||
// saving vehicle mappings into separate config file
|
||||
vehicleMap.save("scripts/client/config_vehicle.cs");
|
||||
}
|
||||
|
||||
function OptGraphicsDriverMenu::onSelect( %this, %id, %text )
|
||||
|
|
@ -518,11 +523,31 @@ $RemapCount++;
|
|||
$RemapName[$RemapCount] = "Bring up Options Dialog";
|
||||
$RemapCmd[$RemapCount] = "bringUpOptions";
|
||||
$RemapCount++;
|
||||
// adding manageable vehicle mappings to options gui screen
|
||||
$RemapName[$RemapCount] = "Vehicle Move Forward";
|
||||
$RemapCmd[$RemapCount] = "moveforward";
|
||||
$RemapCount++;
|
||||
$RemapName[$RemapCount] = "Vehicle Move Backward";
|
||||
$RemapCmd[$RemapCount] = "moveBackward";
|
||||
$RemapCount++;
|
||||
$RemapName[$RemapCount] = "Vehicle brake";
|
||||
$RemapCmd[$RemapCount] = "brake";
|
||||
$RemapCount++;
|
||||
$RemapName[$RemapCount] = "Vehicle free look";
|
||||
$RemapCmd[$RemapCount] = "toggleFreeLook";
|
||||
$RemapCount++;
|
||||
$RemapName[$RemapCount] = "Vehicle mouseFire";
|
||||
$RemapCmd[$RemapCount] = "mouseFire";
|
||||
$RemapCount++;
|
||||
$RemapName[$RemapCount] = "Vehicle alt trigger";
|
||||
$RemapCmd[$RemapCount] = "altTrigger";
|
||||
$RemapCount++;
|
||||
|
||||
|
||||
function restoreDefaultMappings()
|
||||
{
|
||||
moveMap.delete();
|
||||
vehicleMap.delete();
|
||||
exec( "scripts/client/default.bind.cs" );
|
||||
optionsDlg.fillRemapList();
|
||||
}
|
||||
|
|
@ -591,6 +616,12 @@ function buildFullMapString( %index )
|
|||
%name = $RemapName[%index];
|
||||
%cmd = $RemapCmd[%index];
|
||||
|
||||
// getting exact type of binding based on Remap name
|
||||
if(getSubStr(%name,0,7) $= "Vehicle" )
|
||||
{
|
||||
%temp = vehicleMap.getBinding( %cmd );
|
||||
}
|
||||
else
|
||||
%temp = moveMap.getBinding( %cmd );
|
||||
if ( %temp $= "" )
|
||||
return %name TAB "";
|
||||
|
|
@ -624,19 +655,27 @@ function OptionsDlg::doRemap( %this )
|
|||
{
|
||||
%remapList = %this-->OptRemapList;
|
||||
|
||||
%selId = %remapList.getSelectedId();
|
||||
%selId = %remapList.getSelectedId();
|
||||
%name = $RemapName[%selId];
|
||||
|
||||
RemapDlg-->OptRemapText.setValue( "Re-bind \"" @ %name @ "\" to..." );
|
||||
OptRemapInputCtrl.index = %selId;
|
||||
Canvas.pushDialog( RemapDlg );
|
||||
//turning on the vehicle mapping flag if selected item is vehicle remapping
|
||||
if(getSubStr(%name,0,7) $= "Vehicle")
|
||||
$vehicleMapped = true;
|
||||
|
||||
RemapDlg-->OptRemapText.setValue( "Re-bind \"" @ %name @ "\" to..." );
|
||||
OptRemapInputCtrl.index = %selId;
|
||||
Canvas.pushDialog( RemapDlg );
|
||||
}
|
||||
|
||||
function redoMapping( %device, %action, %cmd, %oldIndex, %newIndex )
|
||||
{
|
||||
//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
|
||||
//performing desired remapping based on flag
|
||||
if(!$vehicleMapped)
|
||||
moveMap.bind( %device, %action, %cmd );
|
||||
|
||||
else
|
||||
vehicleMap.bind( %device, %action, %cmd );
|
||||
|
||||
%remapList = %this-->OptRemapList;
|
||||
%remapList.setRowById( %oldIndex, buildFullMapString( %oldIndex ) );
|
||||
%remapList.setRowById( %newIndex, buildFullMapString( %newIndex ) );
|
||||
|
|
@ -656,7 +695,13 @@ function findRemapCmdIndex( %command )
|
|||
/// particular moveMap %commmand.
|
||||
function unbindExtraActions( %command, %count )
|
||||
{
|
||||
%temp = moveMap.getBinding( %command );
|
||||
//get current key binding (checking for vehicle mapping)
|
||||
if(!$vehicleMapped)
|
||||
%temp = moveMap.getBinding( %command );
|
||||
else
|
||||
%temp = vehicleMap.getBinding( %command );
|
||||
|
||||
|
||||
if ( %temp $= "" )
|
||||
return;
|
||||
|
||||
|
|
@ -665,14 +710,17 @@ function unbindExtraActions( %command, %count )
|
|||
{
|
||||
%device = getField( %temp, %i + 0 );
|
||||
%action = getField( %temp, %i + 1 );
|
||||
|
||||
moveMap.unbind( %device, %action );
|
||||
}
|
||||
//performing desired unbinding of mapped key
|
||||
if(!$vehicleMapped)
|
||||
moveMap.unbind( %device, %action );
|
||||
else
|
||||
vehicleMap.unbind( %device, %action );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
|
||||
{
|
||||
//error( "** onInputEvent called - device = " @ %device @ ", action = " @ %action @ " **" );
|
||||
Canvas.popDialog( RemapDlg );
|
||||
|
||||
// Test for the reserved keystrokes:
|
||||
|
|
@ -693,15 +741,22 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
|
|||
// which we'll use when prompting the user below.
|
||||
%mapName = getMapDisplayName( %device, %action );
|
||||
|
||||
// Get the current command this action is mapped to.
|
||||
%prevMap = moveMap.getCommand( %device, %action );
|
||||
|
||||
// Get the current command this action is mapped to
|
||||
if(!$vehicleMapped)
|
||||
%prevMap = moveMap.getCommand( %device, %action );
|
||||
else
|
||||
%prevMap = vehicleMap.getCommand( %device, %action );
|
||||
|
||||
// If nothing was mapped to the previous command
|
||||
// mapping then it's easy... just bind it.
|
||||
if ( %prevMap $= "" )
|
||||
{
|
||||
unbindExtraActions( %cmd, 1 );
|
||||
moveMap.bind( %device, %action, %cmd );
|
||||
// performing desired binding (vehicleMap or moveMap)
|
||||
if(!$vehicleMapped)
|
||||
moveMap.bind( %device, %action, %cmd );
|
||||
else
|
||||
vehicleMap.bind( %device, %action, %cmd );
|
||||
optionsDlg-->OptRemapList.setRowById( %this.index, buildFullMapString( %this.index ) );
|
||||
return;
|
||||
}
|
||||
|
|
@ -712,10 +767,15 @@ function OptRemapInputCtrl::onInputEvent( %this, %device, %action )
|
|||
if ( %prevMap $= %cmd )
|
||||
{
|
||||
unbindExtraActions( %cmd, 0 );
|
||||
//performing desired binding (vehicleMap or moveMap)
|
||||
if(!$vehicleMapped)
|
||||
moveMap.bind( %device, %action, %cmd );
|
||||
optionsDlg-->OptRemapList.setRowById( %this.index, buildFullMapString( %this.index ) );
|
||||
return;
|
||||
else
|
||||
vehicleMap.bind( %device, %action, %cmd );
|
||||
optionsDlg-->OptRemapList.setRowById( %this.index, buildFullMapString( %this.index ) );
|
||||
return;
|
||||
}
|
||||
$vehicleMapped = false;
|
||||
|
||||
// Look for the index of the previous mapping.
|
||||
%prevMapIndex = findRemapCmdIndex( %prevMap );
|
||||
|
|
|
|||
Loading…
Reference in a new issue