Areloch
efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
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Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
Areloch
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4
Makes vehicles work with the physics plugins.
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Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.
Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
2016-06-02 22:40:29 -05:00
Areloch
7ea3c19017
Merge pull request #1558 from OTHGMars/Px3Crouch
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Spacial update for Px3 character controller
2016-05-31 23:15:56 -05:00
Areloch
2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
2016-05-30 03:13:19 -05:00
Areloch
18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
2016-05-29 11:54:50 -05:00
Areloch
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
2016-05-29 00:58:02 -05:00
Areloch
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
2016-05-27 14:32:36 -05:00
Areloch
f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
2016-05-26 13:56:19 -05:00
Areloch
93e767f0c5
Additional casing fixes.
2016-05-26 01:39:06 -05:00
Areloch
ec8882c3c8
Ensuring all names are the correct casing for Linux
2016-05-26 01:37:14 -05:00
Areloch
cfd15d47e4
Correction to interpolation/warp issue caused by using the wrong variable.
2016-05-24 20:09:24 -05:00
Areloch
7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
2016-05-15 10:11:46 -05:00
Areloch
6ccf97e35d
Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce
Updates the include guard in ShapeAsset
2016-05-14 14:16:43 -05:00
Areloch
38c18870d3
Adjustments to allow Entities/Components to act as cameras and control objects.
2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b
Integrates components into the update and render loop.
2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354
Adds Component, the various main component classes and their interfaces.
2016-05-14 00:00:02 -05:00
Areloch
2e339bafba
Adds the Entity object.
2016-05-13 23:58:57 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
Areloch
1299b527f1
Adds the ability to the ShapeAsset to get the resource of the shape.
2016-05-13 23:14:55 -05:00
Areloch
a2e0b1a163
Merge pull request #1604 from Azaezel/lightAnimCleanup
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-10 11:47:25 -05:00
Areloch
8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
2016-05-10 10:58:03 -05:00
Areloch
27bb7a712a
Corrects tabs.
2016-05-09 13:47:29 -05:00
Areloch
3a99541541
Select camera when in material editor crashfix.
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When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.
This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
Azaezel
ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-08 21:52:00 -05:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
OTHGMars
47b68f482e
This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes.
2016-03-18 00:35:37 -04:00
Azaezel
262cc4bac1
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2016-03-02 10:59:10 -06:00
Anis
1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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footstep and impact enum extension support
2016-02-27 01:10:23 +01:00
Anis
3984a4ec09
Merge pull request #1530 from GarageGames/AiPlayerPoses
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Steve Acaster's Ai Poses
2016-02-26 16:10:28 +01:00
Anis A. Hireche
f701228a37
Steve Acaster's Ai Poses
2016-02-26 15:53:20 +01:00
Anis
42f7ee3930
Merge pull request #1528 from irei1as/patch-1
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New script function to edit script-created decals
2016-02-26 14:57:18 +01:00
Anis A. Hireche
10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
Anis
63e56ec666
Merge pull request #1432 from Azaezel/extract-reactive_rigids
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Backend correction for the rigid vs rigid collision resolver:
2016-02-25 16:06:39 +01:00
irei1as
988bd47d52
Visibility change as sugested by dottools
2016-02-24 09:02:07 +01:00
irei1as
c3b1aaae5a
New script function to edit created decals
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TorqueScript function to edit decals created with decalManagerAddDecal.
2016-02-23 17:17:54 +01:00
Anis
cebfc81d7f
Merge pull request #1496 from camporter/linux_compat_fixes
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Fix case sensitivity and Platform::fileDelete
2016-02-19 16:50:27 +01:00
Areloch
98b3d3294d
Merge of PR #855
2016-02-16 00:23:02 -06:00
RoundedIcon
7924f056bd
Fix for collision issues with scaled players
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Players scaled after their creation have collision issues with terrain.
Changing this bit of code fixes those issues for downsized players, even
when shrunk to 10% of their original size.
2016-02-01 16:58:39 -07:00
Azaezel
c60be9a17e
suggested revisions
2016-01-13 15:08:21 -06:00
Azaezel
62506214d0
footstep and impact enum extension support
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Removes hardcoded case statements in favor of an offset-driven approach.
2016-01-11 22:23:13 -06:00
Cameron Porter
4c17d4bb49
Fix case sensitivity and Platform::fileDelete
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for linux and OSX. Correct a couple of warnings and errors preventing builds on linux.
2016-01-09 00:37:45 -06:00
Areloch
d30529bbeb
Merge pull request #1459 from Azaezel/dangedDecalDatablocks
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corrects ghosted decal datablock lookup flaw
2015-12-20 02:17:56 -06:00
Azaezel
ee83c8b66c
Extacted AI tweaks:
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attackradius - seperate value/callbacks to allow AI to be coded to move and shoot.
slowdown triggered by 2x movetolerance rather than a fixed 5 untis.
void AIPlayer::updateMove(const Move* move) - 'lag' correction.
getTargetDistance - c side distance calculation with enabled option.
2015-12-04 11:24:20 -06:00
Areloch
113bb6b62d
Merge pull request #1463 from Azaezel/bulletBreak3
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missed a convexSweepTest early-out check.
2015-11-14 16:12:57 -06:00