AzaezelX
2287c28d32
be clear where we're referencing gbuffer render targets
2021-08-28 17:21:45 -05:00
Brian Roberts
458eac8474
Merge pull request #544 from JeffProgrammer/mac-font-stuff
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[PLEASE TEST BEFORE MERGE] Mac font stuff
2021-08-27 14:29:48 -05:00
Brian Roberts
a585c8736f
Merge pull request #546 from Areloch/AFXAssetify
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Converts most of AFX classes to utilize assets
2021-08-23 19:22:30 -05:00
Brian Roberts
0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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Enforces filename string case sensitivity for assets' internal filenames
2021-08-23 19:22:22 -05:00
Areloch
64b98b0c10
Converts most of AFX classes to utilize assets
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Adds modified classes to project importer convert logic
2021-08-22 02:15:14 -05:00
Areloch
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
2021-08-21 23:12:37 -05:00
Jeff Hutchinson
8ebde0e916
Merge branch 'Preview4_0_Devhead' into mac-font-stuff
2021-08-21 21:12:02 -04:00
Jeff Hutchinson
37dc8626f5
MacOS fixes
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This fixes an issue where Con::getVariable can't be used in the global scope before the console system is initialized. I'm honestly surprised this error didn't happen on any other platform.
2021-08-21 20:48:26 -04:00
Jeff Hutchinson
eac0af2644
Merge commit ' c04f3ae166' into mac-font-stuff
2021-08-21 20:14:18 -04:00
Brian Roberts
c04f3ae166
Merge pull request #533 from Ragora/bugfix-linux-release-builds
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Bugfix linux release builds for Clang
2021-08-20 21:55:16 -05:00
Robert MacGregor
3ecdf292d7
* Adjustment: Remove some unnecessary ifdef logic in UUID headers.
2021-08-20 22:53:45 -04:00
Jeff Hutchinson
1b54162580
cleanup todos
2021-08-19 22:25:11 -04:00
Jeff Hutchinson
59312d7d52
debugger support
2021-08-19 22:05:43 -04:00
Jeff Hutchinson
98a2fa0f33
Fix bugs with internalName accessor
2021-08-17 20:52:59 -04:00
Jeff Hutchinson
838395840d
script fixes from latest merge and more tests
2021-08-17 20:04:45 -04:00
AzaezelX
69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
2021-08-17 15:32:05 -05:00
AzaezelX
0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
2021-08-17 15:27:23 -05:00
AzaezelX
68fee78744
prefab safeties
2021-08-17 14:41:09 -05:00
Jeff Hutchinson
ada1c5a021
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-16 22:50:02 -04:00
Jeff Hutchinson
6ec40e86da
Fix bugs with certain properties (and .x .y .z accessors) and add tests.
2021-08-16 22:02:24 -04:00
Areloch
8ae8eeb2f9
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
2021-08-15 03:07:51 -05:00
Areloch
48e994f7bd
Shift file handling in importer to a standardized function
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Added santizing of strings to filenames, object names and asset names for the importer process
Added sanitizeString console function for above
Added processing of terrainBlock object's fields for importer
Added check to avoid updateTSShapeLoadProgress spam
Adjusted folderPrefix logic to walk up directory to find assetName that isn't already in use.
2021-08-15 03:07:40 -05:00
Robert MacGregor
3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
2021-08-14 18:22:30 -04:00
Robert MacGregor
eca3fbfa67
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
Robert MacGregor
b84c959c36
* [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros.
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* [OpenAL, Linux] Adjustment: Change the dlopen loading procedure for OpenAL to not perform lazy binding of symbols.
2021-08-14 14:40:20 -04:00
Jeff Hutchinson
a449fadde2
hacks to make thedebugger work again.
2021-08-14 01:37:01 -04:00
Brian Roberts
190343cbc7
Merge pull request #531 from Ragora/bugfix-asset-browser-linux
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Asset Browser on Linux Fixes
2021-08-13 22:35:40 -05:00
Robert MacGregor
3a4f0e8808
* [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
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* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
AzaezelX
431fb05b6f
get the splash screen on linux to stop corrupting the main window
2021-08-12 18:13:33 -05:00
Brian Roberts
9dd9e9fae5
Merge pull request #522 from Azaezel/alpha40/stringstringShenanigans
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bad constructor usage! bad! GCC no like!
2021-08-10 22:31:21 -05:00
Brian Roberts
86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
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report if SDL_CreateWindow is unable to create a window at all
2021-08-10 22:29:05 -05:00
AzaezelX
a2ecbe53dd
gcc seems to have an issue converting nullptr to Resource<TSShape>, so this will at least get it compiling
2021-08-10 03:13:46 -05:00
AzaezelX
c7b44203ad
sanity check
2021-08-10 03:11:52 -05:00
AzaezelX
fc9d767256
report if SDL_CreateWindow is unable to create a window at all
2021-08-09 23:48:01 -05:00
AzaezelX
0285e073b9
wrap all the things!
2021-08-09 22:40:41 -05:00
AzaezelX
cd6e027d1f
nother specifier wrapper
2021-08-09 22:31:58 -05:00
AzaezelX
20e4f3c120
wrap to remove ambiguity
2021-08-09 22:24:20 -05:00
AzaezelX
1037b5d718
extraneous entry
2021-08-09 22:24:03 -05:00
AzaezelX
76386f433c
fix eronous extra glue code in macro, fix slash direction in include
2021-08-09 22:08:55 -05:00
AzaezelX
594c4f65c7
bad constructor usage! bad! GCC no like!
2021-08-09 21:34:24 -05:00
AzaezelX
a944b6435c
give useful data when not finding a given shader var
2021-08-09 20:19:16 -05:00
Areloch
0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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Corrects logic in Project Importer for if cubemapData is defined in material scripts, it can process them correctly.
2021-08-09 18:55:05 -05:00
AzaezelX
11a29ef97a
preload materials for shapebasedatas and debris
2021-08-09 16:14:10 -05:00
AzaezelX
e7403197c7
yell when warningmaterial is undefined
2021-08-09 16:13:30 -05:00
Areloch
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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Uncommented line in preview build function for material assets so they generate the reduced preview image
Added cubeFace to cubemapData import processing vars checked
Updated ShapeBaseImageData convert vars to properly use asset var names
2021-08-08 23:44:17 -05:00
Areloch
34f0f01cea
Adds console function to compare file modified times
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Adds console function to save a scaled image
Improved logic of generating previews for shape, material and image assets to regen if original asset loose file was modified
Added logic to generate scaled preview image for material and image assets to improve load times of AB
2021-08-08 16:20:58 -05:00
Areloch
555c563b39
More updating of editor icons to assets
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Fixed handling of convex shape editor's active and default materials
Fixed assignment of material for convex shapes via editor
Fixed material editor map assignment logic
Added utility function to detect possible duplicate files in project to ProjectImporter
Added conversion of legacy sky and water classes to importer
Fixed bufferLen issue with guiTreeViewCtrl
2021-08-07 19:27:01 -05:00
Areloch
2f5f585aaf
Fixed logic for parsing registerDatablock paths to trim script extensions during import conversion
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Fixed creation of materialAsset from AB to properly generate companion script file
Fixed logic in project import that if we import in a legacy module script, we get rid of the newly generated one in favor of the old one
2021-08-07 02:36:38 -05:00
AzaezelX
bdf32f4f7b
texture profile cleanups
2021-08-06 03:33:02 -05:00