mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
cleanup todos
This commit is contained in:
parent
59312d7d52
commit
1b54162580
|
|
@ -382,7 +382,7 @@ U32 IterStmtNode::compileStmt(CodeStream& codeStream, U32 ip)
|
|||
TypeReq varType = isStringIter ? TypeReqString : TypeReqUInt;
|
||||
|
||||
const U32 startIp = ip;
|
||||
containerExpr->compile(codeStream, startIp, TypeReqString); // todo: figure out better way to codegen this so we don't rely on STR
|
||||
containerExpr->compile(codeStream, startIp, TypeReqString);
|
||||
|
||||
codeStream.emit(isStringIter ? OP_ITER_BEGIN_STR : OP_ITER_BEGIN);
|
||||
codeStream.emit(isGlobal);
|
||||
|
|
@ -544,8 +544,6 @@ void IntBinaryExprNode::getSubTypeOperand()
|
|||
|
||||
U32 IntBinaryExprNode::compile(CodeStream& codeStream, U32 ip, TypeReq type)
|
||||
{
|
||||
// TODO: What if we do other optimizations and this doesn't work for it..this
|
||||
// so far only works for simple MOD optimizations...
|
||||
if (optimize())
|
||||
right = optimizedNode;
|
||||
|
||||
|
|
|
|||
|
|
@ -1921,9 +1921,8 @@ StringTableEntry getModNameFromPath(const char *path)
|
|||
|
||||
void postConsoleInput( RawData data )
|
||||
{
|
||||
// TODO(JTH): Mem leak
|
||||
// Schedule this to happen at the next time event.
|
||||
ConsoleValue* argv = new ConsoleValue[2]();
|
||||
ConsoleValue argv[2];
|
||||
argv[0].setString("eval");
|
||||
argv[1].setString(reinterpret_cast<const char*>(data.data));
|
||||
|
||||
|
|
|
|||
|
|
@ -133,7 +133,6 @@ struct ConsoleValueConsoleType
|
|||
EnumTable* enumTable;
|
||||
};
|
||||
|
||||
// TODO: replace malloc/free with custom allocator...
|
||||
class ConsoleValue
|
||||
{
|
||||
union
|
||||
|
|
|
|||
|
|
@ -231,20 +231,13 @@ void SimSet::scriptSort( const String &scriptCallbackFn )
|
|||
|
||||
void SimSet::callOnChildren( const String &method, S32 argc, ConsoleValue argv[], bool executeOnChildGroups )
|
||||
{
|
||||
// TODO(JTH): Implement
|
||||
AssertISV(false, "TODO Implement");
|
||||
return;
|
||||
|
||||
/*
|
||||
// Prep the arguments for the console exec...
|
||||
// Make sure and leave args[1] empty.
|
||||
ConsoleValue args[21] = { };
|
||||
ConsoleValue name_method;
|
||||
name_method.setStackStringValue(method.c_str());
|
||||
args[0] = ConsoleValueRef::fromValue(&name_method);
|
||||
args[0].setString(method.c_str());
|
||||
|
||||
for (S32 i = 0; i < argc; i++)
|
||||
args[i + 2] = argv[i];
|
||||
args[i + 2].setString(argv[i].getString());
|
||||
|
||||
for( iterator i = begin(); i != end(); i++ )
|
||||
{
|
||||
|
|
@ -260,7 +253,6 @@ void SimSet::callOnChildren( const String &method, S32 argc, ConsoleValue argv[]
|
|||
childSet->callOnChildren( method, argc, argv, executeOnChildGroups );
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Reference in a new issue