mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
This commit is contained in:
parent
c04f3ae166
commit
cfe122f714
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@ -132,14 +132,14 @@ void CppAsset::setCppFile(const char* pCppFile)
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AssertFatal(pCppFile != NULL, "Cannot use a NULL code file.");
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// Fetch image file.
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pCppFile = StringTable->insert(pCppFile);
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pCppFile = StringTable->insert(pCppFile, true);
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// Ignore no change,
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if (pCppFile == mCodeFile)
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return;
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// Update.
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mCodeFile = /*getOwned() ? expandAssetFilePath(pCppFile) : */StringTable->insert(pCppFile);
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mCodeFile = getOwned() ? expandAssetFilePath(pCppFile) : pCppFile;
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// Refresh the asset.
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refreshAsset();
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@ -158,7 +158,7 @@ void CppAsset::setHeaderFile(const char* pHeaderFile)
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return;
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// Update.
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mHeaderFile = /*getOwned() ? expandAssetFilePath(pHeaderFile) :*/ StringTable->insert(pHeaderFile);
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mHeaderFile = getOwned() ? expandAssetFilePath(pHeaderFile) : pHeaderFile;
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// Refresh the asset.
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refreshAsset();
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@ -134,18 +134,21 @@ void CubemapAsset::copyTo(SimObject* object)
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void CubemapAsset::initializeAsset()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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// Call parent.
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Parent::initializeAsset();
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if(Torque::FS::IsScriptFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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void CubemapAsset::onAssetRefresh()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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void CubemapAsset::setScriptFile(const char* pScriptFile)
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@ -154,14 +157,14 @@ void CubemapAsset::setScriptFile(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Ignore no change,
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if (pScriptFile == mScriptFile)
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return;
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// Update.
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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@ -53,6 +53,7 @@ class CubemapAsset : public AssetBase
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StringTableEntry mDescription;
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StringTableEntry mScriptFile;
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StringTableEntry mScriptPath;
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public:
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CubemapAsset();
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@ -117,12 +117,12 @@ void GUIAsset::copyTo(SimObject* object)
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void GUIAsset::initializeAsset()
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{
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mGUIPath = expandAssetFilePath(mGUIFile);
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = expandAssetFilePath(mScriptFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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@ -130,12 +130,12 @@ void GUIAsset::initializeAsset()
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void GUIAsset::onAssetRefresh()
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{
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mGUIPath = expandAssetFilePath(mGUIFile);
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mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = expandAssetFilePath(mScriptFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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@ -147,14 +147,14 @@ void GUIAsset::setGUIFile(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL gui file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Ignore no change,
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if (pScriptFile == mGUIFile)
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return;
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// Update.
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mGUIFile = StringTable->insert(pScriptFile);
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mGUIFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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@ -166,14 +166,14 @@ void GUIAsset::setScriptFile(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Ignore no change,
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if (pScriptFile == mScriptFile)
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return;
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// Update.
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mScriptFile = StringTable->insert(pScriptFile);
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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@ -156,10 +156,10 @@ void GameObjectAsset::setScriptFile(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Ignore no change,
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if (pScriptFile == mScriptFile)
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if (pScriptFile == mTAMLFile)
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return;
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// Update.
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@ -176,7 +176,7 @@ void GameObjectAsset::setTAMLFile(const char* pTAMLFile)
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AssertFatal(pTAMLFile != NULL, "Cannot use a NULL TAML file.");
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// Fetch image file.
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pTAMLFile = StringTable->insert(pTAMLFile);
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pTAMLFile = StringTable->insert(pTAMLFile, true);
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// Ignore no change,
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if (pTAMLFile == mTAMLFile)
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@ -296,21 +296,15 @@ void ImageAsset::loadImage()
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void ImageAsset::initializeAsset()
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{
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if (mImageFileName == StringTable->insert("z.png"))
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{
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Con::printf("Loaded z");
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}
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ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
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mImagePath = expandAssetFilePath(mImageFileName);
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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loadImage();
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}
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void ImageAsset::onAssetRefresh()
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{
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mImagePath = expandAssetFilePath(mImageFileName);
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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loadImage();
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}
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@ -321,7 +315,7 @@ void ImageAsset::_onResourceChanged(const Torque::Path& path)
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refreshAsset();
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loadImage();
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//loadImage();
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}
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void ImageAsset::setImageFileName(const char* pScriptFile)
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@ -330,7 +324,10 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
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// Update.
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mImageFileName = StringTable->insert(pScriptFile);
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mImageFileName = StringTable->insert(pScriptFile, true);
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// Refresh the asset.
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refreshAsset();
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}
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const GBitmap& ImageAsset::getImage()
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@ -161,11 +161,11 @@ void LevelAsset::onAssetRefresh(void)
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void LevelAsset::loadAsset()
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{
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// Ensure the image-file is expanded.
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mLevelPath = expandAssetFilePath(mLevelFile);
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mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
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mDecalsPath = expandAssetFilePath(mDecalsFile);
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mForestPath = expandAssetFilePath(mForestFile);
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mNavmeshPath = expandAssetFilePath(mNavmeshFile);
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mLevelPath = getOwned() ? expandAssetFilePath(mLevelFile) : mLevelPath;
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mPostFXPresetPath = getOwned() ? expandAssetFilePath(mPostFXPresetFile) : mPostFXPresetPath;
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mDecalsPath = getOwned() ? expandAssetFilePath(mDecalsFile) : mDecalsPath;
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mForestPath = getOwned() ? expandAssetFilePath(mForestFile) : mForestPath;
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mNavmeshPath = getOwned() ? expandAssetFilePath(mNavmeshFile) : mNavmeshPath;
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StringTableEntry previewImageAssetId = getAssetDependencyField("previewImageAsset");
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@ -183,14 +183,14 @@ void LevelAsset::setLevelFile(const char* pLevelFile)
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AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file.");
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// Fetch image file.
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pLevelFile = StringTable->insert(pLevelFile);
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pLevelFile = StringTable->insert(pLevelFile, true);
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// Ignore no change,
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if (pLevelFile == mLevelFile)
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return;
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// Update.
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mLevelFile = pLevelFile;
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mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : pLevelFile;
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// Refresh the asset.
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refreshAsset();
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@ -217,14 +217,14 @@ void LevelAsset::setEditorFile(const char* pEditorFile)
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AssertFatal(pEditorFile != NULL, "Cannot use a NULL level file.");
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// Fetch image file.
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pEditorFile = StringTable->insert(pEditorFile);
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pEditorFile = StringTable->insert(pEditorFile, true);
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// Ignore no change,
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if (pEditorFile == mEditorFile)
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return;
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// Update.
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mEditorFile = pEditorFile;
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mEditorFile = getOwned() ? expandAssetFilePath(pEditorFile) : pEditorFile;
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// Refresh the asset.
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refreshAsset();
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@ -236,14 +236,14 @@ void LevelAsset::setBakedSceneFile(const char* pBakedSceneFile)
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AssertFatal(pBakedSceneFile != NULL, "Cannot use a NULL level file.");
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// Fetch image file.
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pBakedSceneFile = StringTable->insert(pBakedSceneFile);
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pBakedSceneFile = StringTable->insert(pBakedSceneFile, true);
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// Ignore no change,
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if (pBakedSceneFile == mBakedSceneFile)
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return;
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// Update.
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mBakedSceneFile = pBakedSceneFile;
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mBakedSceneFile = getOwned() ? expandAssetFilePath(pBakedSceneFile) : pBakedSceneFile;
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// Refresh the asset.
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refreshAsset();
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@ -255,14 +255,14 @@ void LevelAsset::setPostFXPresetFile(const char* pPostFXPresetFile)
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AssertFatal(pPostFXPresetFile != NULL, "Cannot use a NULL postFX preset file.");
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// Fetch file.
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pPostFXPresetFile = StringTable->insert(pPostFXPresetFile);
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pPostFXPresetFile = StringTable->insert(pPostFXPresetFile, true);
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// Ignore no change,
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if (pPostFXPresetFile == mPostFXPresetFile)
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return;
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// Update.
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mPostFXPresetFile = pPostFXPresetFile;
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mPostFXPresetFile = getOwned() ? expandAssetFilePath(pPostFXPresetFile) : pPostFXPresetFile;
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// Refresh the asset.
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refreshAsset();
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@ -274,14 +274,14 @@ void LevelAsset::setDecalsFile(const char* pDecalsFile)
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AssertFatal(pDecalsFile != NULL, "Cannot use a NULL decals file.");
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// Fetch file.
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pDecalsFile = StringTable->insert(pDecalsFile);
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pDecalsFile = StringTable->insert(pDecalsFile, true);
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// Ignore no change,
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if (pDecalsFile == mDecalsFile)
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return;
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// Update.
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mDecalsFile = pDecalsFile;
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mDecalsFile = getOwned() ? expandAssetFilePath(pDecalsFile) : pDecalsFile;
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// Refresh the asset.
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refreshAsset();
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@ -293,14 +293,14 @@ void LevelAsset::setForestFile(const char* pForestFile)
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AssertFatal(pForestFile != NULL, "Cannot use a NULL decals file.");
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// Fetch file.
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pForestFile = StringTable->insert(pForestFile);
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pForestFile = StringTable->insert(pForestFile, true);
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// Ignore no change,
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if (pForestFile == mForestFile)
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return;
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// Update.
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mForestFile = pForestFile;
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mForestFile = getOwned() ? expandAssetFilePath(pForestFile) : pForestFile;
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// Refresh the asset.
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refreshAsset();
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@ -312,14 +312,14 @@ void LevelAsset::setNavmeshFile(const char* pNavmeshFile)
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AssertFatal(pNavmeshFile != NULL, "Cannot use a NULL Navmesh file.");
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// Fetch file.
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pNavmeshFile = StringTable->insert(pNavmeshFile);
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pNavmeshFile = StringTable->insert(pNavmeshFile, true);
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// Ignore no change,
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if (pNavmeshFile == mNavmeshFile)
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return;
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// Update.
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mNavmeshFile = pNavmeshFile;
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mNavmeshFile = getOwned() ? expandAssetFilePath(pNavmeshFile) : pNavmeshFile;
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// Refresh the asset.
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refreshAsset();
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@ -188,7 +188,7 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Update.
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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@ -109,7 +109,11 @@ protected:
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virtual void initializeAsset();
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virtual void onAssetRefresh(void);
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static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<MaterialAsset*>(obj)->setScriptFile(data); return false; }
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static bool setScriptFile(void *obj, const char *index, const char *data)
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{
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static_cast<MaterialAsset*>(obj)->setScriptFile(data);
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return false;
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}
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static const char* getScriptFile(void* obj, const char* data) { return static_cast<MaterialAsset*>(obj)->getScriptFile(); }
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};
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@ -132,9 +132,9 @@ void PostEffectAsset::copyTo(SimObject* object)
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void PostEffectAsset::initializeAsset()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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mHLSLShaderPath = getOwned() ? expandAssetFilePath(mHLSLShaderFile) : mHLSLShaderPath;
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mGLSLShaderPath = getOwned() ? expandAssetFilePath(mGLSLShaderFile) : mGLSLShaderPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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@ -142,9 +142,9 @@ void PostEffectAsset::initializeAsset()
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void PostEffectAsset::onAssetRefresh()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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mHLSLShaderPath = getOwned() ? expandAssetFilePath(mHLSLShaderFile) : mHLSLShaderPath;
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mGLSLShaderPath = getOwned() ? expandAssetFilePath(mGLSLShaderFile) : mGLSLShaderPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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@ -156,14 +156,14 @@ void PostEffectAsset::setScriptFile(const char* pScriptFile)
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Ignore no change,
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if (pScriptFile == mScriptFile)
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return;
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// Update.
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mScriptFile = pScriptFile;
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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@ -175,14 +175,14 @@ void PostEffectAsset::setHLSLShaderFile(const char* pShaderFile)
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AssertFatal(pShaderFile != NULL, "Cannot use a NULL shader file.");
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// Fetch image file.
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pShaderFile = StringTable->insert(pShaderFile);
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pShaderFile = StringTable->insert(pShaderFile, true);
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// Ignore no change,
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if (pShaderFile == mHLSLShaderFile)
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return;
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// Update.
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mHLSLShaderFile = pShaderFile;
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mHLSLShaderFile = getOwned() ? expandAssetFilePath(pShaderFile) : pShaderFile;
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// Refresh the asset.
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refreshAsset();
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@ -194,14 +194,14 @@ void PostEffectAsset::setGLSLShaderFile(const char* pShaderFile)
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AssertFatal(pShaderFile != NULL, "Cannot use a NULL shader file.");
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// Fetch image file.
|
||||
pShaderFile = StringTable->insert(pShaderFile);
|
||||
pShaderFile = StringTable->insert(pShaderFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pShaderFile == mGLSLShaderFile)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mGLSLShaderFile = pShaderFile;
|
||||
mGLSLShaderFile = getOwned() ? expandAssetFilePath(pShaderFile) : pShaderFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ void ScriptAsset::copyTo(SimObject* object)
|
|||
|
||||
void ScriptAsset::initializeAsset()
|
||||
{
|
||||
mScriptPath = expandAssetFilePath(mScriptFile);
|
||||
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
|
||||
|
||||
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||
{
|
||||
|
|
@ -150,7 +150,7 @@ void ScriptAsset::initializeAsset()
|
|||
|
||||
void ScriptAsset::onAssetRefresh()
|
||||
{
|
||||
mScriptPath = expandAssetFilePath(mScriptFile);
|
||||
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
|
||||
|
||||
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||
{
|
||||
|
|
@ -170,14 +170,14 @@ void ScriptAsset::setScriptFile(const char* pScriptFile)
|
|||
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
|
||||
|
||||
// Fetch image file.
|
||||
pScriptFile = StringTable->insert(pScriptFile);
|
||||
pScriptFile = StringTable->insert(pScriptFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pScriptFile == mScriptFile)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mScriptFile = StringTable->insert(pScriptFile);
|
||||
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ void ShapeAnimationAsset::initializeAsset(void)
|
|||
if (!mIsEmbedded)
|
||||
{
|
||||
//If we're not embedded, we need to load in our initial shape and do some prepwork
|
||||
mFilePath = expandAssetFilePath(mFileName);
|
||||
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
|
||||
|
||||
mSourceShape = ResourceManager::get().load(mFilePath);
|
||||
|
||||
|
|
@ -177,14 +177,14 @@ void ShapeAnimationAsset::setAnimationFile(const char* pAnimationFile)
|
|||
AssertFatal(pAnimationFile != NULL, "Cannot use a NULL animation file.");
|
||||
|
||||
// Fetch image file.
|
||||
pAnimationFile = StringTable->insert(pAnimationFile);
|
||||
pAnimationFile = StringTable->insert(pAnimationFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pAnimationFile == mFileName)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mFileName = StringTable->insert(pAnimationFile);
|
||||
mFileName = getOwned() ? expandAssetFilePath(pAnimationFile) : pAnimationFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -186,10 +186,9 @@ void ShapeAsset::initializeAsset()
|
|||
ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
|
||||
|
||||
//Ensure our path is expando'd if it isn't already
|
||||
if (!Platform::isFullPath(mFilePath))
|
||||
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
|
||||
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
|
||||
|
||||
mConstructorFilePath = expandAssetFilePath(mConstructorFilePath);
|
||||
mConstructorFilePath = getOwned() ? expandAssetFilePath(mConstructorFilePath) : mConstructorFilePath;
|
||||
|
||||
loadShape();
|
||||
}
|
||||
|
|
@ -200,13 +199,13 @@ void ShapeAsset::setShapeFile(const char* pShapeFile)
|
|||
AssertFatal(pShapeFile != NULL, "Cannot use a NULL shape file.");
|
||||
|
||||
// Fetch image file.
|
||||
pShapeFile = StringTable->insert(pShapeFile);
|
||||
pShapeFile = StringTable->insert(pShapeFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pShapeFile == mFileName)
|
||||
return;
|
||||
|
||||
mFileName = pShapeFile;
|
||||
mFileName = getOwned() ? expandAssetFilePath(pShapeFile) : pShapeFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
@ -218,13 +217,13 @@ void ShapeAsset::setShapeConstructorFile(const char* pShapeConstructorFile)
|
|||
AssertFatal(pShapeConstructorFile != NULL, "Cannot use a NULL shape constructor file.");
|
||||
|
||||
// Fetch image file.
|
||||
pShapeConstructorFile = StringTable->insert(pShapeConstructorFile);
|
||||
pShapeConstructorFile = StringTable->insert(pShapeConstructorFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pShapeConstructorFile == mConstructorFileName)
|
||||
return;
|
||||
|
||||
mConstructorFileName = pShapeConstructorFile;
|
||||
mConstructorFileName = getOwned() ? expandAssetFilePath(pShapeConstructorFile) : pShapeConstructorFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -184,8 +184,7 @@ void SoundAsset::initializeAsset(void)
|
|||
//ResourceManager::get().getChangedSignal.notify(this, &SoundAsset::_onResourceChanged);
|
||||
|
||||
//Ensure our path is expando'd if it isn't already
|
||||
if (!Platform::isFullPath(mSoundPath))
|
||||
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
|
||||
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
|
||||
|
||||
mSoundPath = expandAssetFilePath(mSoundPath);
|
||||
|
||||
|
|
@ -208,8 +207,7 @@ void SoundAsset::onAssetRefresh(void)
|
|||
return;
|
||||
|
||||
//Update
|
||||
if (!Platform::isFullPath(mSoundFile))
|
||||
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
|
||||
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
|
||||
|
||||
loadSound();
|
||||
}
|
||||
|
|
@ -243,14 +241,14 @@ void SoundAsset::setSoundFile(const char* pSoundFile)
|
|||
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
|
||||
|
||||
// Fetch sound file.
|
||||
pSoundFile = StringTable->insert(pSoundFile);
|
||||
pSoundFile = StringTable->insert(pSoundFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pSoundFile == mSoundFile)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mSoundFile = pSoundFile;
|
||||
mSoundFile = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -161,14 +161,14 @@ void TerrainAsset::initializeAsset()
|
|||
// Call parent.
|
||||
Parent::initializeAsset();
|
||||
|
||||
mTerrainFilePath = expandAssetFilePath(mTerrainFileName);
|
||||
mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
|
||||
|
||||
loadTerrain();
|
||||
}
|
||||
|
||||
void TerrainAsset::onAssetRefresh()
|
||||
{
|
||||
mTerrainFilePath = expandAssetFilePath(mTerrainFileName);
|
||||
mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
|
||||
|
||||
loadTerrain();
|
||||
}
|
||||
|
|
@ -176,13 +176,16 @@ void TerrainAsset::onAssetRefresh()
|
|||
void TerrainAsset::setTerrainFileName(const char* pScriptFile)
|
||||
{
|
||||
// Sanity!
|
||||
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
|
||||
AssertFatal(pScriptFile != NULL, "Cannot use a NULL terrain file.");
|
||||
|
||||
// Fetch image file.
|
||||
pScriptFile = StringTable->insert(pScriptFile);
|
||||
pScriptFile = StringTable->insert(pScriptFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pScriptFile == mTerrainFileName)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mTerrainFileName = pScriptFile;
|
||||
mTerrainFileName = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ void TerrainMaterialAsset::initializeAsset()
|
|||
// Call parent.
|
||||
Parent::initializeAsset();
|
||||
|
||||
mScriptPath = expandAssetFilePath(mScriptFile);
|
||||
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
|
||||
|
||||
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||
Con::executeFile(mScriptPath, false, false);
|
||||
|
|
@ -127,7 +127,7 @@ void TerrainMaterialAsset::initializeAsset()
|
|||
|
||||
void TerrainMaterialAsset::onAssetRefresh()
|
||||
{
|
||||
mScriptPath = expandAssetFilePath(mScriptFile);
|
||||
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
|
||||
|
||||
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||
Con::executeFile(mScriptPath, false, false);
|
||||
|
|
@ -150,11 +150,14 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
|
|||
// Sanity!
|
||||
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
|
||||
|
||||
// Fetch image file.
|
||||
pScriptFile = StringTable->insert(pScriptFile);
|
||||
pScriptFile = StringTable->insert(pScriptFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pScriptFile == mScriptFile)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mScriptFile = pScriptFile;
|
||||
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
|
|||
|
|
@ -126,15 +126,14 @@ void StateMachineAsset::setStateMachineFile(const char* pStateMachineFile)
|
|||
// Sanity!
|
||||
AssertFatal(pStateMachineFile != NULL, "Cannot use a NULL state machine file.");
|
||||
|
||||
// Fetch image file.
|
||||
pStateMachineFile = StringTable->insert(pStateMachineFile);
|
||||
pStateMachineFile = StringTable->insert(pStateMachineFile, true);
|
||||
|
||||
// Ignore no change,
|
||||
if (pStateMachineFile == mStateMachineFile)
|
||||
return;
|
||||
|
||||
// Update.
|
||||
mStateMachineFile = StringTable->insert(pStateMachineFile);
|
||||
mStateMachineFile = getOwned() ? expandAssetFilePath(pStateMachineFile) : pStateMachineFile;
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
|
|
@ -142,12 +141,12 @@ void StateMachineAsset::setStateMachineFile(const char* pStateMachineFile)
|
|||
|
||||
void StateMachineAsset::initializeAsset()
|
||||
{
|
||||
mStateMachinePath = expandAssetFilePath(mStateMachineFile);
|
||||
mStateMachinePath = getOwned() ? expandAssetFilePath(mStateMachineFile) : mStateMachinePath;
|
||||
}
|
||||
|
||||
void StateMachineAsset::onAssetRefresh()
|
||||
{
|
||||
mStateMachinePath = expandAssetFilePath(mStateMachineFile);
|
||||
mStateMachinePath = getOwned() ? expandAssetFilePath(mStateMachineFile) : mStateMachinePath;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ ConsoleSetType( TypeAssetLooseFilePath )
|
|||
StringTableEntry* assetLooseFilePath = (StringTableEntry*)(dptr);
|
||||
|
||||
// Update asset loose file-path value.
|
||||
*assetLooseFilePath = StringTable->insert(pFieldValue);
|
||||
*assetLooseFilePath = StringTable->insert(pFieldValue, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue