Commit graph

5057 commits

Author SHA1 Message Date
Robert MacGregor
d53dcb03c2 * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
Jeff Hutchinson
026409ed7f
Merge pull request #606 from Ragora/bugfix-linux-assert-free-cursor
* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP
2021-10-06 00:38:40 -04:00
Robert MacGregor
070a3a30b6 * [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging. 2021-10-06 00:35:38 -04:00
Brian Roberts
f6c6a6d66f
Merge pull request #604 from Ragora/bugfix-clearing-warnings
WIP: BugFix: Clear a lot of warnings
2021-10-04 22:03:23 -05:00
Robert MacGregor
1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
Brian Roberts
ef514d0e6b
Merge pull request #602 from Azaezel/alpha40/exampleLevelMatunmangle
fix groundplane material reference in examplelevel
2021-10-03 17:42:53 -05:00
AzaezelX
67c889279d fix groundplane material reference in examplelevel 2021-10-03 17:42:32 -05:00
Brian Roberts
dc9899907b
Merge pull request #601 from Ragora/bugfix-audio-devices
* BugFix: Fix AL device listing
2021-10-03 17:08:15 -05:00
Brian Roberts
85f6dfafd1
Merge pull request #595 from OTHGMars/inputMonUpdate
inputTest Module Update
2021-10-03 17:07:12 -05:00
Brian Roberts
4de330eaed
Merge pull request #598 from OTHGMars/canvasCallbacks
GuiCanvas keyboard mode callbacks.
2021-10-03 17:07:01 -05:00
Brian Roberts
91b192f163
Merge pull request #599 from Areloch/FormattedAddRotation
Add handling to RotationF's addRotation function to ensure formatted return
2021-10-03 17:06:48 -05:00
Brian Roberts
6ff9383672
Merge pull request #600 from Ragora/bugfix-asset-browser-tags
* BugFix: Correct tags in the asset browser not filtering correctly
2021-10-03 17:06:37 -05:00
Robert MacGregor
6a94946e5b * BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available. 2021-10-02 22:29:34 -04:00
Robert MacGregor
43630c31c2 * BugFix: Tweaks to the ALC device listing logic to be more consistent with the AL API. 2021-10-02 22:24:11 -04:00
Robert MacGregor
5e88ab2570 * BugFix: Fix AL device listing so that functions like sfxGetAvailableDevices return the actual devices on the system. 2021-10-02 16:31:43 -04:00
Robert MacGregor
1676d102f3 * [AssetBrowser] BugFix: Correct a logic error in the filtering of the asset browser causing tags queries to display all assets. 2021-10-02 16:22:55 -04:00
Areloch
c5d5a91356 Add handling to RotationF's addRotation function to ensure formatted return 2021-09-28 18:17:49 -05:00
OTHGMars
37c924512c Corrects console documentation. 2021-09-28 05:52:45 -04:00
OTHGMars
e035aa9114 GuiCanvas Callbacks
Adds handler modes for keyboard translations and native accelerators. This is needed so APIs that provide software keyboards can be notified when controls that require text input become active. This was previously hardcoded in OpenVROverlay, but is also needed by Steam Input and Big Picture so moving to GuiCanvas will make it accessible there as well.
Handler mode for both settings default to "Platform" so there is no change to the default behavior. If the setting is changed to "Callback", callbacks will be triggered to allow script to determine if the request should fall through to the platform window. The script callback is also the appropriate place to display a software keyboard and attach it to the input control.
2021-09-28 05:38:17 -04:00
Brian Roberts
8256aca65e
Merge pull request #597 from Areloch/soundFieldConvertFixPR
Adjusted handling of field converts in the project importer to deal with fields that didn't contain quotation marks
2021-09-27 19:43:17 -05:00
Areloch
737fd70c69 Adjusted handling of field converts in the project importer to deal with fields that didn't contain quotation marks 2021-09-27 18:46:20 -05:00
Jeff Hutchinson
9c243bc5e2
Merge pull request #596 from OTHGMars/menuControl
GuiGameListMenuCtrl Update
2021-09-25 20:42:10 -04:00
Brian Roberts
97ddb97410
Merge pull request #594 from JeffProgrammer/executef-fixes
Fix specific usage of Con::executef where it was not being assigned t…
2021-09-25 18:13:27 -05:00
Areloch
7a3f735067
Merge pull request #593 from JeffProgrammer/material-editor-fixes
Material editor fixes from eval cleanup.
2021-09-25 01:52:15 -05:00
OTHGMars
666065ce6c GuiGameListMenuCtrl Update
Methods to simplify managing localized option lists.
Adds a text key to each option in an option row.
Adds methods for getting the current selections index or key value.
Adds methods for setting the current selection by index or key value.
This change is backward compatible. If the new methods are not called, the control behavior is unaffected.
2021-09-25 02:48:30 -04:00
Jeff Hutchinson
e35b5f5119
Merge pull request #591 from Ragora/bugfix-object-deletion-crash
* BugFix: Fix a crash that sometimes occurs when groups of of objects are deleted
2021-09-24 23:28:15 -04:00
Jeff Hutchinson
8aa1f2e881
Merge pull request #589 from Ragora/bugfix-linux-win-console
* BugFix: Corrections to allow the Linux win console to work
2021-09-24 23:27:37 -04:00
Jeff Hutchinson
e7f002228c
Merge pull request #590 from Ragora/bugfix-projectile-on-add
* BugFix: Correct the onAdd callback not being raised for Projectiles
2021-09-24 23:27:11 -04:00
OTHGMars
58a79e0105 inputTest Module Update
Updates the input event monitor to work with the current BaseGame template.
2021-09-24 22:55:59 -04:00
Jeff Hutchinson
755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Jeff Hutchinson
0f89373782
Merge pull request #592 from Ragora/bugfix-worldeditor-datablock-spawning
* BugFix: Correct an object spawning error
2021-09-24 19:11:41 -04:00
Jeff Hutchinson
f1ee4f781b Material editor fixes from eval cleanup. 2021-09-24 19:09:43 -04:00
Robert MacGregor
d7919950bf * [Editor] BugFix: Correct an object spawning error when attempting to drag and drop datablocks from the asset browser where they would always spawn at origin. 2021-09-24 18:34:57 -04:00
Robert MacGregor
12f4af51f5 * [Editor] BugFix: Fix a crash that sometimes occurs when groups of objects are deleted in the world editor. 2021-09-24 17:58:17 -04:00
Robert MacGregor
55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. 2021-09-23 22:58:25 -04:00
Brian Roberts
2e153e43e0
Merge pull request #588 from Azaezel/alpha40/splashscreenSuppression
kill splashscreen on nonwindows
2021-09-23 20:57:10 -05:00
Robert MacGregor
4cfb3c4f04 * [Linux] BugFix: Corrections to allow the Linux win console (Ie. the terminal you ran the game from) to act as a console input. 2021-09-22 20:28:39 -04:00
AzaezelX
901228c3a8 kill splashscreen on nonwindows
was worth a shot, but it's playing up way too much to focus on at present
2021-09-21 23:19:00 -05:00
Brian Roberts
f83b528f3c
Merge pull request #587 from JeffProgrammer/local-evals
Allow local variables to be used in eval.
2021-09-20 20:35:27 -05:00
Jeff Hutchinson
2d50f52cf1 Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
Brian Roberts
5137e54a7c
Merge pull request #586 from Azaezel/alpha40/particleCleanups
particle cleanups
2021-09-20 14:10:54 -05:00
AzaezelX
c150afebaa particle cleanups
misc dupe code cleanup bits.
safeties for the varous flavors of void ParticleEmitter::setup
ideally we circle back to break some of that logic on out to shared steps
2021-09-20 13:50:47 -05:00
Brian Roberts
bda5266c88
Merge pull request #584 from Areloch/QOL20210918
Misc QOL and Bugfixes 2021/09/19
2021-09-19 14:55:14 -05:00
Areloch
ef5daae770 Removed unneeded var 2021-09-19 12:55:56 -05:00
Areloch
9a809dfb6b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2021-09-19 02:28:19 -05:00
Brian Roberts
2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
dedicated gfx device suppression
2021-09-19 01:57:22 -05:00
Brian Roberts
c2d5df4c86
Merge pull request #583 from Ragora/bugfix-opengl-errors-during-load
* [OpenGL] BugFix: Correct shader errors being thrown during load
2021-09-19 01:57:04 -05:00
Brian Roberts
c055276d21
Merge pull request #579 from Areloch/PrecipdataSoundConvert
Converts precipitationData to use sound asset macros
2021-09-19 01:56:43 -05:00
Areloch
adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
Fixed String -> StringTableEntry conversion in prefab file to correct corruption when setting the filename
Cleaned up message spam from the MaterialSlot fields on TSStatics
Added getter/setters for terrain file and assets
Removed unneeded exec of tools profiles for MainMenuGUI
Add logic to remove creators section of AB if in select mode
Fixed misc. messageBox invokes that were erroneously converted to 'toolsMessageBox'
Fix classname for NotesObject in AB Creator Entry
Fix issue where ConvexShapeEditor toolbar would hide after being seen once
Changed keybind for quick AB access from 'space' to 'shift space' to avoid input issues when typing in fields in some cases
Fixed default image assignments for River objects on foam/ripple/depth
Added handling for Material, Sound and Shape asset fields in Object Builder, and updated various objectBuilder class entries to utilize them now.
Updated various fields' defaults for ObjectBuilder to utilize correct assetId's
Fixed editor SceneTree tooltips for TSShape and GroundCovert to correctly reference assets as needed
Added logic to properly check terrain asset validity when prompting to save changes, which would break saving actions before
Added menubar items in the Object category to take control and release control of control objects quickly for testing
2021-09-19 01:01:47 -05:00
Areloch
2a8f8c15f3 Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
Fixed formatting on projectImporter.tscript file
2021-09-18 02:46:15 -05:00