inputTest Module Update

Updates the input event monitor to work with the current BaseGame template.
This commit is contained in:
OTHGMars 2021-09-24 22:55:59 -04:00
parent 0f89373782
commit 58a79e0105
3 changed files with 19 additions and 8 deletions

View file

@ -4,6 +4,11 @@
function inputTest::create( %this )
{
// If addToMainMenu is true, a button to display the input monitor will be
// added to the MainMenu gui. If false, you will need to call
// "$GameCanvas.pushDialog(InputMonitorDlg);" from the console or add a
// shortcut somewhere else to access the Input Event Monitor.
%this.addToMainMenu = true;
}
function inputTest::destroy( %this )
@ -13,12 +18,12 @@ function inputTest::destroy( %this )
function inputTest::initClient( %this )
{
%this.queueExec("/scripts/customProfiles." @ $TorqueScriptFileExtension);
%this.queueExec("/scripts/inputMonitor." @ $TorqueScriptFileExtension);
%this.queueExec("/scripts/gui/inputMonitor.gui");
%this.queueExec("/scripts/joystickSettings." @ $TorqueScriptFileExtension);
%this.queueExec("/scripts/gui/joystickSettings.gui");
%this.queueExec("/scripts/menuButtons." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/customProfiles." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/inputMonitor." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/gui/inputMonitor.gui");
%this.queueExec("./scripts/joystickSettings." @ $TorqueScriptFileExtension);
%this.queueExec("./scripts/gui/joystickSettings.gui");
%this.queueExec("./scripts/menuButtons." @ $TorqueScriptFileExtension);
}
function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)

View file

@ -55,7 +55,7 @@ $guiContent = new GuiControl(InputMonitorDlg) {
canSaveDynamicFields = "0";
};
new GuiChunkedBitmapCtrl() {
bitmap = "data/ui/art/hudfill.png";
bitmap = "data/ui/images/hudfill.png";
useVariable = "0";
tile = "0";
position = "0 0";

View file

@ -2,6 +2,8 @@
// Add buttons to the MainMenu after all other scripts have been exec'ed.
//-----------------------------------------------------------------------------
function inputTest::addMenuButton( %this )
{
if (isObject(MainMenuGui))
{
%testBtn = new GuiButtonCtrl() {
@ -56,4 +58,8 @@
}
MMTestContainer.add(%testBtn);
}
}
}
if (inputTest.addToMainMenu)
inputTest.addMenuButton();