Commit graph

5636 commits

Author SHA1 Message Date
Brian Roberts
c8ef1c5c85
Merge pull request #820 from Azaezel/alpha40/shapeErrcodes
fix shape errorcodes
2022-06-16 22:37:51 -05:00
AzaezelX
f0b218f1e2 fix shape errorcodes
corrects out of bounds flaw
2022-06-16 22:07:45 -05:00
Brian Roberts
b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
Feature: VFS Security
2022-06-16 21:23:49 -05:00
Brian Roberts
41f5350173
Merge pull request #815 from Azaezel/alpha40/TORQUE_TOOLS
fix TORQUE_TOOLS = off compilation
2022-06-16 21:23:38 -05:00
Robert MacGregor
35b348f93c * Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified. 2022-06-16 19:04:43 -04:00
Robert MacGregor
2a865d387a * BugFix: When loading sound assets, don't resolve the absolute path. 2022-06-16 18:46:25 -04:00
Robert MacGregor
2b8f9e3999 Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security 2022-06-15 18:12:39 -04:00
Brian Roberts
2a52d7db1e
Merge pull request #819 from Azaezel/alpha40/rangefix2
you want the higher number, not the lower
2022-06-15 16:47:19 -05:00
AzaezelX
a808990bc6 you want the higher number, not the lower 2022-06-15 16:46:54 -05:00
Brian Roberts
003ba9f059
Merge pull request #818 from Azaezel/alpha40/fixForward
fix computeForwardProbes shadergen gl side
2022-06-14 23:18:15 -05:00
AzaezelX
691eb5f2ba fix computeForwardProbes shadergen gl side 2022-06-14 22:40:40 -05:00
Brian Roberts
fedee8d2a0
Merge pull request #817 from Azaezel/alpha40/arrayObjectOutOfBoundFix2
fix out of bounds reference in arrayobject
2022-06-13 21:38:07 -05:00
AzaezelX
c91002d5ec fix out of bounds reference in arrayobject 2022-06-13 21:10:28 -05:00
Brian Roberts
5fb227a1e7
Merge pull request #813 from Areloch/MiscConvexToolFixes
Fix Misc ConvexShape Tooling Issues
2022-06-13 16:32:04 -05:00
AzaezelX
4a7104e5ea fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
Robert MacGregor
bd3a990140 * BugFix: Correct the 'gotoWebPage' function not using the VFS. 2022-06-13 12:21:06 -04:00
Robert MacGregor
0a45fac224 * BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS. 2022-06-13 12:02:58 -04:00
Robert MacGregor
1cd2b3ead9 * BugFix: Correct a small typo in the script function 'compareFileTimes'. 2022-06-13 11:45:05 -04:00
Robert MacGregor
a390e0d8d5 * BugFix: Correct script function 'compareFileTimes' not going through the VFS when making the comparisons. 2022-06-13 11:43:43 -04:00
Robert MacGregor
3dafdef5da * BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it. 2022-06-13 10:53:01 -04:00
Robert MacGregor
59cf242a7a * BugFix: Fix the data:/ VFS not being mounted if the root directory didn't already exist. 2022-06-13 10:32:39 -04:00
Robert MacGregor
93a4f8780c * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 2022-06-13 08:20:46 -04:00
Robert MacGregor
ba07e6c6d7 * Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead. 2022-06-13 08:08:43 -04:00
Robert MacGregor
161ffc62fe Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
Brian Roberts
9836f6eb30
Merge pull request #814 from Azaezel/alpha40/vectorlightvisfix
fix vectorlight visualizer varnames
2022-06-12 15:24:16 -05:00
AzaezelX
e60927f2f7 opengl does *not* like casting floats to vec#s as a general rule. 2022-06-12 15:08:00 -05:00
AzaezelX
01ba199dc7 fix vectorlight visualizer varnames 2022-06-12 14:43:26 -05:00
JeffR
7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size
Fixes loading of modified surfaceTextures by properly inserting into stringtable
Fixes display of the active and default material previews in the ConvexShape editor
Adds buttons to hollow and recenter selected convex to tool window
2022-06-12 04:27:32 -05:00
Brian Roberts
607f62bf03
Merge pull request #812 from Ragora/str_cpp_memory_experiment
BugFix: Remove the GCC Workaround
2022-06-09 22:49:59 -05:00
Robert MacGregor
4ef3f89280 * BugFix: Correct a minor post-merge typo. 2022-06-09 23:10:13 -04:00
Robert MacGregor
1e9aa8b86f Merge branch 'Preview4_0' into str_cpp_memory_experiment 2022-06-09 22:49:43 -04:00
Robert MacGregor
704113577b * Cleanup: Remove leftover comments from str.cpp. 2022-06-09 19:30:25 -04:00
Robert MacGregor
6d0e81763b * BugFix: Correct not setting the string to interned when allocating a StringData with a DataChunker in str.cpp. 2022-06-09 19:26:39 -04:00
Brian Roberts
3e709328a9
Merge pull request #811 from Areloch/MiscFixes20220609
Misc Fixes 2022/06/09
2022-06-09 17:29:55 -05:00
JeffR
67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
2022-06-09 16:29:32 -05:00
Robert MacGregor
2cdfe70e50 * Experiment: Change the way StringData is allocated in the code, experimentally. 2022-06-08 11:27:16 -04:00
Brian Roberts
53aea82614
Merge pull request #809 from Azaezel/alpha40/ambientAug
allow ambient light injection into ibl
2022-06-07 22:12:24 -05:00
AzaezelX
66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
AzaezelX
de6ee93159 slim ambient down to vec3, default to premul for translucency 2022-06-07 22:05:47 -05:00
AzaezelX
0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a 2022-06-07 11:18:53 -05:00
AzaezelX
5be18a4638 allow ambient light injection into ibl 2022-06-06 17:50:34 -05:00
Brian Roberts
82119ea2df
Merge pull request #808 from Areloch/MiscFixes20220605
Misc Fixes 2022/06/05
2022-06-05 16:28:05 -05:00
JeffR
f4ca9c5202 Adds sanity check on UINavigation to avoid crashes if there are no pages in the stack.
Removes button to fill import terrain images temporarily to contend with limitations in asset creation workflow
Adds sanity check to saving terrain material that obligates setting of diffuse and detail maps so everything displays and blends properly
2022-06-05 15:35:20 -05:00
Brian Roberts
a73695a01a
Merge pull request #807 from Areloch/DisconnectAndCleanupFix
Disconnect and Shutdown fixes
2022-06-05 01:26:42 -05:00
JeffR
1acf4b2dae Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
Adds missing disconnect/timeout handling callbacks to the clientServer core module
Adds page refresh function to UINavigation to be able to selectively nudge the current page to refresh its contents if needbe
2022-06-05 01:21:38 -05:00
Brian Roberts
34d109d45e
Merge pull request #806 from Areloch/ClientParticleFix
Uncomments networking lines that ensure client has the particle's textures
2022-06-04 21:57:43 -05:00
JeffR
834116c513 Uncomments networking lines that ensure client has the particle's textures 2022-06-04 21:53:12 -05:00
Brian Roberts
dc6eba0519
Merge pull request #805 from Areloch/SoundFixRandD
Sound Networking Fixes
2022-06-04 15:52:55 -05:00
Areloch
d778f370fe
Merge branch 'TorqueGameEngines:Preview4_0' into SoundFixRandD 2022-06-04 11:02:57 -05:00
JeffR
7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 2022-06-04 00:59:06 -05:00