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https://github.com/TorqueGameEngines/Torque3D.git
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allow ambient light injection into ibl
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parent
82119ea2df
commit
5be18a4638
2 changed files with 4 additions and 3 deletions
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@ -12,6 +12,7 @@ uniform sampler2D colorBuffer;
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uniform sampler2D matInfoBuffer;
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uniform sampler2D BRDFTexture;
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uniform vec4 ambientColor;
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uniform vec4 rtParams0;
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uniform vec4 vsFarPlane;
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uniform mat4 cameraToWorld;
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@ -202,6 +203,6 @@ void main()
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#if CAPTURING == 1
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OUT_col = vec4(mix(surface.baseColor.rgb,(irradiance + specular* horizon) ,surface.metalness/2),0);
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#else
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OUT_col = vec4((irradiance + specular* horizon) , 0);//alpha writes disabled
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OUT_col = vec4((irradiance + specular* horizon)*ambientColor.rgb , 0);//alpha writes disabled
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#endif
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}
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@ -8,7 +8,7 @@ TORQUE_UNIFORM_SAMPLER2D(deferredBuffer, 0);
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TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 1);
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TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 2);
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TORQUE_UNIFORM_SAMPLER2D(BRDFTexture, 3);
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uniform float4 ambientColor;
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uniform float4 rtParams0;
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uniform float4 vsFarPlane;
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uniform float4x4 cameraToWorld;
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@ -190,6 +190,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET
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#if CAPTURING == 1
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return float4(lerp(surface.baseColor.rgb,(irradiance + specular* horizon) ,surface.metalness/2),0);
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#else
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return float4((irradiance + specular* horizon) , 0);//alpha writes disabled
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return float4((irradiance + specular* horizon)*ambientColor.rgb, 0);//alpha writes disabled
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#endif
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}
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