allow ambient light injection into ibl

This commit is contained in:
AzaezelX 2022-06-06 17:50:34 -05:00
parent 82119ea2df
commit 5be18a4638
2 changed files with 4 additions and 3 deletions

View file

@ -12,6 +12,7 @@ uniform sampler2D colorBuffer;
uniform sampler2D matInfoBuffer;
uniform sampler2D BRDFTexture;
uniform vec4 ambientColor;
uniform vec4 rtParams0;
uniform vec4 vsFarPlane;
uniform mat4 cameraToWorld;
@ -202,6 +203,6 @@ void main()
#if CAPTURING == 1
OUT_col = vec4(mix(surface.baseColor.rgb,(irradiance + specular* horizon) ,surface.metalness/2),0);
#else
OUT_col = vec4((irradiance + specular* horizon) , 0);//alpha writes disabled
OUT_col = vec4((irradiance + specular* horizon)*ambientColor.rgb , 0);//alpha writes disabled
#endif
}

View file

@ -8,7 +8,7 @@ TORQUE_UNIFORM_SAMPLER2D(deferredBuffer, 0);
TORQUE_UNIFORM_SAMPLER2D(colorBuffer, 1);
TORQUE_UNIFORM_SAMPLER2D(matInfoBuffer, 2);
TORQUE_UNIFORM_SAMPLER2D(BRDFTexture, 3);
uniform float4 ambientColor;
uniform float4 rtParams0;
uniform float4 vsFarPlane;
uniform float4x4 cameraToWorld;
@ -190,6 +190,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET
#if CAPTURING == 1
return float4(lerp(surface.baseColor.rgb,(irradiance + specular* horizon) ,surface.metalness/2),0);
#else
return float4((irradiance + specular* horizon) , 0);//alpha writes disabled
return float4((irradiance + specular* horizon)*ambientColor.rgb, 0);//alpha writes disabled
#endif
}