LuisAntonRebollo
c78f38fe0b
Remove some dead code from OpenGL shadergen.
2015-02-07 22:49:58 +01:00
Luis Anton Rebollo
d90baad6fa
Merge pull request #1100 from JeffProgrammer/glslShadergenDefineFix
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Fixed define bug for OpenGL shadergen.
2015-02-07 22:46:13 +01:00
Luis Anton Rebollo
25a790103e
Merge pull request #1116 from Lopuska/patch-16
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Intel OpenGL - fix a crash/shader compile error when you activate Vertex...
2015-02-07 22:24:55 +01:00
Luis Anton Rebollo
2d3f711443
Merge pull request #1128 from Azaezel/cloudlayer
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cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31
Merge pull request #1140 from Lopuska/patch-18
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ambient normal on GLSL
2015-02-07 20:43:08 +01:00
Luis Anton Rebollo
1097e957a3
Merge pull request #1048 from Lopuska/patch-11
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missing texture format.
2015-02-07 18:04:46 +01:00
Luis Anton Rebollo
514579c39b
Merge pull request #1161 from BeamNG/fix_x64_2
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More x64 fixes - 2
2015-02-07 17:05:23 +01:00
LuisAntonRebollo
5d49771136
Fix FIELDOFFSET for OSX.
2015-02-07 16:41:55 +01:00
LuisAntonRebollo
6d1ef41c69
Changed some size_t to uintptr_t.
2015-02-07 16:41:54 +01:00
Luis Anton Rebollo
cc9be50422
Merge pull request #1121 from bpay/fix-buffer-overflows
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Fix buffer overflows
2015-02-02 20:15:51 +01:00
Luis Anton Rebollo
9a0247f780
Merge pull request #1147 from BeamNG/templates_frame_allocator_size
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Fix torqueConfig.h TORQUE_FRAME_SIZE.
2015-01-31 19:35:25 +01:00
LuisAntonRebollo
1dacf7b04e
Fix torqueConfig.h TORQUE_FRAME_SIZE.
2015-01-31 19:34:14 +01:00
Luis Anton Rebollo
c1b137f041
Merge pull request #1145 from BeamNG/dynamic-CMake-modules
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Make CMake project load all .cmake files from the module folder Updated.
2015-01-30 18:33:59 +01:00
LuisAntonRebollo
744e7d4745
Merge remote-tracking branch 'GG-Github/development' into dynamic-CMake-modules
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Conflicts:
Tools/CMake/torque3d.cmake
2015-01-30 18:24:38 +01:00
LuisAntonRebollo
41cb63ec0e
Fix testimg.ppm
2015-01-30 18:22:42 +01:00
LuisAntonRebollo
e5bb684c0e
Update gitattributes with some text files for avoid EOF problems with Git.
2015-01-30 18:20:50 +01:00
Daniel Buckmaster
29c2b98c47
Merge pull request #1092 from eightyeight/walkabout
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Walkabout navigation editor
2015-01-30 09:00:11 +11:00
Daniel Buckmaster
0d1f1aeeb9
Base navmesh size 1x1x1.
2015-01-29 22:23:26 +11:00
Daniel Buckmaster
bd437cda1c
Merge branch 'development' into walkabout
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851
Fix missing scripts and incorrect variable.
2015-01-29 21:23:16 +11:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
cb047bd7f0
Rename all instances of Walkabout.
2015-01-29 21:09:32 +11:00
Daniel Buckmaster
7b75a528fd
Delete settings.xml
2015-01-29 21:07:32 +11:00
Daniel Buckmaster
75bb3303d4
Merge pull request #1137 from eightyeight/moveselection
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Fix changes to moveSelection API
2015-01-29 19:56:09 +11:00
Daniel Buckmaster
1467fa4e55
Merge pull request #1133 from GarageGames/nettest-conflict
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Rename netTest.cpp to netExamples.cpp
2015-01-29 19:41:58 +11:00
Anis
40edb6b7d4
Update vectorLightP.glsl
2015-01-28 23:48:20 +01:00
Anis
bfbfed6d66
Update vectorLightP.glsl
2015-01-28 23:47:44 +01:00
Anis
1c5ab1371e
Update lighting.glsl
2015-01-28 23:47:02 +01:00
Anis
3937afdc19
Update vectorLightP.glsl
2015-01-28 23:43:29 +01:00
Anis
9e090a2ef7
Update lighting.glsl
2015-01-28 23:36:43 +01:00
Daniel Buckmaster
0605f056e3
Fix changes to moveSelection API.
2015-01-28 21:25:15 +11:00
Daniel Buckmaster
68d3e84c08
Merge pull request #1115 from Lopuska/patch-14
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Jeff Faust's terrain fix also in OpenGL
2015-01-28 21:04:33 +11:00
Daniel Buckmaster
bc12f13e9a
Rename netTest.cpp to netExamples.cpp
2015-01-28 09:53:04 +11:00
Daniel Buckmaster
70d2ec6718
Merge pull request #1124 from eightyeight/forest-wind-emitter
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Forest wind emitter rendering improvement
2015-01-27 08:58:12 +11:00
Ben Payne
47950382f7
...and update the profiler strings
2015-01-26 16:52:07 -05:00
Ben Payne
ae94fc4e46
Fix mem leak discovered during previous commit
2015-01-26 16:52:07 -05:00
Ben Payne
fcf52fb5e0
Rename the memory allocating versions to make prev error less likely
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The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Ben Payne
d669eb6ee7
Fix unintentionally deleted param
2015-01-26 16:52:05 -05:00
Ben Payne
6e45643b28
Add descriptions
2015-01-26 16:52:04 -05:00
Ben Payne
4694b0a8ed
Fix buffer size larger than necessary
2015-01-26 16:52:04 -05:00
Ben Payne
2cc4801974
Remove a dead function
2015-01-26 16:52:03 -05:00
Ben Payne
7613fa0375
Remove unnecessary null termination
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UTF16Cache::copyToBuffer() is already adding a null terminator
2015-01-26 16:52:02 -05:00
Ben Payne
e3bbc42925
Provide a safer version of convertUTF16toUTF8
2015-01-26 16:52:01 -05:00
Ben Payne
a88339c219
Fix buffer overflows due to incorrect use of sizeof
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A snippet of example code:
UTF16 pszFilter[1024];
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convertUTF8toUTF16((UTF8 *)mData.mFilters, pszFilter, sizeof(pszFilter));
Since the conversion function is expecting the third parameter to be the
length in 16-bit characters, *not* bytes, this results in the function
writing outside the bounds of the output array.
To make this less likely to happen in the future (I hope), I've provided a
template function that infers the correct size of a static array, so it's
no longer necessary to pass the size in most cases. The sized function has
been renamed with an "N" suffix to hopefully encourage this use.
This bug was caught due to a warning from MSVC about stack corruption
occurring in codeBlock::exec(), after opening a file open dialog twice in
succession. After some hunting, I found that this was due to
FileDialog::Execute() passing incorrect buffer sizes to the conversion
function, which resulted in the function writing a null terminator into
some memory that happened to be in the stack frame of codeBlock::exec()!
2015-01-26 16:52:01 -05:00
Luis Anton Rebollo
d6beb3594a
Merge pull request #1130 from BeamNG/fix_opengl_performance
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Remove a get* OpenGL function causing CPU-GPU sync point.
2015-01-26 12:11:35 +01:00
LuisAntonRebollo
52d8aa3a97
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
2015-01-26 01:56:13 +01:00
Azaezel
86770cb3c1
cloudlayer hdr packing
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fixes for #1126
2015-01-25 17:56:17 -06:00
Daniel Buckmaster
540e68aadb
Undid changes to Point3F.
2015-01-26 00:16:38 +11:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
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Memfixes
2015-01-25 13:42:32 +01:00
Vincent Gee
c1203c1cea
Dev forest wind emitter improvement
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So the problem is that when your inside the sphere it won't render so it might make someone
think that it's not working right. So what I did was determine if the camera is inside the sphere.
If the camera is inside the sphere, then I find the distance from the center of the sphere to the camera
Round down and use that as the radius to draw the sphere.
That way if someone zooms in or out, their screen is still showing the sphere.
2015-01-25 22:50:36 +11:00