Commit graph

1350 commits

Author SHA1 Message Date
LuisAntonRebollo
c78f38fe0b Remove some dead code from OpenGL shadergen. 2015-02-07 22:49:58 +01:00
Luis Anton Rebollo
d90baad6fa Merge pull request #1100 from JeffProgrammer/glslShadergenDefineFix
Fixed define bug for OpenGL shadergen.
2015-02-07 22:46:13 +01:00
Luis Anton Rebollo
25a790103e Merge pull request #1116 from Lopuska/patch-16
Intel OpenGL - fix a crash/shader compile error when you activate Vertex...
2015-02-07 22:24:55 +01:00
Luis Anton Rebollo
2d3f711443 Merge pull request #1128 from Azaezel/cloudlayer
cloudlayer hdr packing
2015-02-07 20:50:29 +01:00
Luis Anton Rebollo
d26c846c31 Merge pull request #1140 from Lopuska/patch-18
ambient normal on GLSL
2015-02-07 20:43:08 +01:00
Luis Anton Rebollo
1097e957a3 Merge pull request #1048 from Lopuska/patch-11
missing texture format.
2015-02-07 18:04:46 +01:00
Luis Anton Rebollo
514579c39b Merge pull request #1161 from BeamNG/fix_x64_2
More x64 fixes - 2
2015-02-07 17:05:23 +01:00
LuisAntonRebollo
5d49771136 Fix FIELDOFFSET for OSX. 2015-02-07 16:41:55 +01:00
LuisAntonRebollo
6d1ef41c69 Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
Luis Anton Rebollo
cc9be50422 Merge pull request #1121 from bpay/fix-buffer-overflows
Fix buffer overflows
2015-02-02 20:15:51 +01:00
Luis Anton Rebollo
9a0247f780 Merge pull request #1147 from BeamNG/templates_frame_allocator_size
Fix torqueConfig.h TORQUE_FRAME_SIZE.
2015-01-31 19:35:25 +01:00
LuisAntonRebollo
1dacf7b04e Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00
Luis Anton Rebollo
c1b137f041 Merge pull request #1145 from BeamNG/dynamic-CMake-modules
Make CMake project load all .cmake files from the module folder Updated.
2015-01-30 18:33:59 +01:00
LuisAntonRebollo
744e7d4745 Merge remote-tracking branch 'GG-Github/development' into dynamic-CMake-modules
Conflicts:
	Tools/CMake/torque3d.cmake
2015-01-30 18:24:38 +01:00
LuisAntonRebollo
41cb63ec0e Fix testimg.ppm 2015-01-30 18:22:42 +01:00
LuisAntonRebollo
e5bb684c0e Update gitattributes with some text files for avoid EOF problems with Git. 2015-01-30 18:20:50 +01:00
Daniel Buckmaster
29c2b98c47 Merge pull request #1092 from eightyeight/walkabout
Walkabout navigation editor
2015-01-30 09:00:11 +11:00
Daniel Buckmaster
0d1f1aeeb9 Base navmesh size 1x1x1. 2015-01-29 22:23:26 +11:00
Daniel Buckmaster
bd437cda1c Merge branch 'development' into walkabout
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
d7111bc851 Fix missing scripts and incorrect variable. 2015-01-29 21:23:16 +11:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
cb047bd7f0 Rename all instances of Walkabout. 2015-01-29 21:09:32 +11:00
Daniel Buckmaster
7b75a528fd Delete settings.xml 2015-01-29 21:07:32 +11:00
Daniel Buckmaster
75bb3303d4 Merge pull request #1137 from eightyeight/moveselection
Fix changes to moveSelection API
2015-01-29 19:56:09 +11:00
Daniel Buckmaster
1467fa4e55 Merge pull request #1133 from GarageGames/nettest-conflict
Rename netTest.cpp to netExamples.cpp
2015-01-29 19:41:58 +11:00
Anis
40edb6b7d4 Update vectorLightP.glsl 2015-01-28 23:48:20 +01:00
Anis
bfbfed6d66 Update vectorLightP.glsl 2015-01-28 23:47:44 +01:00
Anis
1c5ab1371e Update lighting.glsl 2015-01-28 23:47:02 +01:00
Anis
3937afdc19 Update vectorLightP.glsl 2015-01-28 23:43:29 +01:00
Anis
9e090a2ef7 Update lighting.glsl 2015-01-28 23:36:43 +01:00
Daniel Buckmaster
0605f056e3 Fix changes to moveSelection API. 2015-01-28 21:25:15 +11:00
Daniel Buckmaster
68d3e84c08 Merge pull request #1115 from Lopuska/patch-14
Jeff Faust's terrain fix also in OpenGL
2015-01-28 21:04:33 +11:00
Daniel Buckmaster
bc12f13e9a Rename netTest.cpp to netExamples.cpp 2015-01-28 09:53:04 +11:00
Daniel Buckmaster
70d2ec6718 Merge pull request #1124 from eightyeight/forest-wind-emitter
Forest wind emitter rendering improvement
2015-01-27 08:58:12 +11:00
Ben Payne
47950382f7 ...and update the profiler strings 2015-01-26 16:52:07 -05:00
Ben Payne
ae94fc4e46 Fix mem leak discovered during previous commit 2015-01-26 16:52:07 -05:00
Ben Payne
fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Ben Payne
d669eb6ee7 Fix unintentionally deleted param 2015-01-26 16:52:05 -05:00
Ben Payne
6e45643b28 Add descriptions 2015-01-26 16:52:04 -05:00
Ben Payne
4694b0a8ed Fix buffer size larger than necessary 2015-01-26 16:52:04 -05:00
Ben Payne
2cc4801974 Remove a dead function 2015-01-26 16:52:03 -05:00
Ben Payne
7613fa0375 Remove unnecessary null termination
UTF16Cache::copyToBuffer() is already adding a null terminator
2015-01-26 16:52:02 -05:00
Ben Payne
e3bbc42925 Provide a safer version of convertUTF16toUTF8 2015-01-26 16:52:01 -05:00
Ben Payne
a88339c219 Fix buffer overflows due to incorrect use of sizeof
A snippet of example code:

UTF16 pszFilter[1024];
...
convertUTF8toUTF16((UTF8 *)mData.mFilters, pszFilter, sizeof(pszFilter));

Since the conversion function is expecting the third parameter to be the
length in 16-bit characters, *not* bytes, this results in the function
writing outside the bounds of the output array.

To make this less likely to happen in the future (I hope), I've provided a
template function that infers the correct size of a static array, so it's
no longer necessary to pass the size in most cases. The sized function has
been renamed with an "N" suffix to hopefully encourage this use.

This bug was caught due to a warning from MSVC about stack corruption
occurring in codeBlock::exec(), after opening a file open dialog twice in
succession. After some hunting, I found that this was due to
FileDialog::Execute() passing incorrect buffer sizes to the conversion
function, which resulted in the function writing a null terminator into
some memory that happened to be in the stack frame of codeBlock::exec()!
2015-01-26 16:52:01 -05:00
Luis Anton Rebollo
d6beb3594a Merge pull request #1130 from BeamNG/fix_opengl_performance
Remove a get* OpenGL function causing CPU-GPU sync point.
2015-01-26 12:11:35 +01:00
LuisAntonRebollo
52d8aa3a97 Remove a get* OpenGL function causing CPU-GPU sync point (bad performance). 2015-01-26 01:56:13 +01:00
Azaezel
86770cb3c1 cloudlayer hdr packing
fixes for #1126
2015-01-25 17:56:17 -06:00
Daniel Buckmaster
540e68aadb Undid changes to Point3F. 2015-01-26 00:16:38 +11:00
Luis Anton Rebollo
6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
Vincent Gee
c1203c1cea Dev forest wind emitter improvement
So the problem is that when your inside the sphere it won't render so it might make someone
think that it's not working right.  So what I did was determine if the camera is inside the sphere.
If the camera is inside the sphere, then I find the distance from the center of the sphere to the camera
Round down and use that as the radius to draw the sphere.
That way if someone zooms in or out, their screen is still showing the sphere.
2015-01-25 22:50:36 +11:00