Commit graph

237 commits

Author SHA1 Message Date
marauder2k7
c6ec2fd6a1 Merge branch 'PreviewAssets_UseAsset' into SoundAsset_Refactor 2025-06-19 13:36:49 +01:00
marauder2k7
51b1e3b07e update cursors
GuiCursor needs to be changed to use bitmapAsset
guiTypes.GuiCursor safety around rendering getBitmap()
2025-06-18 09:27:47 +01:00
JeffR
a3620c6e51 Fixes missing parentheses that is causing the script to not compile 2025-06-16 18:23:12 -05:00
JeffR
8b7629d679 We don't want to be generating autosaves of the default and template levels as that can just cause weirdness. 2025-06-15 10:50:32 -05:00
JeffR
bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
marauder2k7
e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
JeffR
7b7de1f10f Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
This allows the editor to issue a disconnect call properly again.
2025-04-22 18:20:12 -05:00
AzaezelX
8ef5760b5d fix make a mesh sometimes shifting position in level
leverage the fact that when we create the backup prefab, that compresses down to one selected object
from there we can get it's position and use that for the bake location
2025-04-05 16:38:27 -05:00
marauder2k7
fad397d914 always cleanup -_- 2025-03-27 09:11:40 +00:00
marauder2k7
0da0903599
Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
AzaezelX
0562e2fea6 ObjectBuilderGui::buildSpawnSphere
adds a build callback for the add menu->markers->spawnsphere, using the general case presentation
2025-03-01 18:40:49 -06:00
AzaezelX
1ac6ad0887 icons 2025-02-18 20:41:26 -06:00
AzaezelX
25ea164a1f add a pasteUp and pasteDown pallet 2025-02-17 23:42:19 -06:00
AzaezelX
561c201b88 copy paste support for terrains 2025-02-17 22:10:56 -06:00
AzaezelX
2eb2cbc302 add erosion brushes
todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
marauder2k7
f519cff6ff gui types using image_asset 2025-01-23 22:12:57 +00:00
marauder2k7
fa8110ce8f all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
GATTOUMIDE
88b5bf9245 Fixes camera speed slider and minor gui adjustments 2025-01-22 00:04:01 -03:00
AzaezelX
87024fe53a fix overdark default sun ambient setting 2025-01-08 18:18:07 -06:00
AzaezelX
6113373efc fix several missing palletbars 2024-12-29 15:59:08 -06:00
JeffR
81ac23fd35 Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development 2024-12-15 18:39:03 -06:00
JeffR
9ff2a56466 Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes
Fixed issue of action buttons breaking with subscenes when going between child-object manip modes and not
2024-11-13 17:10:27 -06:00
JeffR
e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
Added mode toggle for if changing the transform influences the child objects of a SubScene or not
Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor
Added functionality of programmatic/dynamic Tool Button Palettes
Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
2024-11-05 20:14:36 -06:00
AzaezelX
218caea9e8 remove filtes on misbehaving brushes.
correct range defaults
2024-10-28 09:39:02 -05:00
JeffR
10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
Shifted to utilizing SimGroupInterator and persistenceManager to fix saving issues with SubScenes
Shifted to utilizing SimGroupIterator for Scene saving to standardize and minimize object misses
Changed prefab load file logic to add loaded child simgroup to rootscene for consistent tracking and avoiding conflicts with subScene's hijacking the ImmediateGroup var
Reduced duplication of build<type>field callback for inspectors
Added more standard field type lookups to inspector group when creating a field to avoid misses for types like 'F32' or similar.
Folded the added-on MinSize/MaxSize/SimgroupSelect fields for SimGroup editing into a single compound field and fixed bugs with it's behavior so it works as expected now
2024-10-27 20:04:13 -05:00
AzaezelX
149f6cc5bf expose min/max height filters to terrain sculpting tab 2024-10-24 15:17:19 -05:00
AzaezelX
24933a1cc7 add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. 2024-10-24 13:37:45 -05:00
AzaezelX
85955479c8 terrain mask work
adds an isValid(gridinfo tile) command to prefilter out grid elements of a specified nature
applies that to SetEmptyAction::process
also corrects sliderbar positions for terrain painting elements, as ell as adds a min/max slope for removal

potential TODOs: apply it more places pending feedback. add a min/max hieght filter as well
2024-10-23 17:50:07 -05:00
JeffR
20a01d9f02 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into SubScenes_Gamemode_PR 2024-09-28 22:11:39 -05:00
Brian Roberts
b6efb96191
Merge pull request #1322 from Eikelenboom/development
Windowed Console button close / open / resize
2024-09-24 14:13:56 -05:00
Nils Eikelenboom
02b86eafee Windowed Console button close / open / resize
- Close the windowed console when it's opened and the button is hit.
- Resize/reposition the window after reopening.
- Add a button to the GUI editor.
2024-09-24 20:52:41 +02:00
Brian Roberts
a132d73595
Merge pull request #1320 from Azaezel/alpha41/snapsync
snap syncing
2024-09-23 08:34:34 -05:00
AzaezelX
7664b63071 snap syncing
for world and convex shape editors
2024-09-22 14:34:07 -05:00
AzaezelX
3fe21e8808 typofix 2024-09-22 05:55:38 -05:00
AzaezelX
0612d8508d preserve gridsnap state between runs 2024-09-16 13:52:11 -05:00
Nils Eikelenboom
491f2e8bac Sanitize the window resizing scripts
Instead of magic numbers using a variable with comment so it's clear what is does.
2024-09-13 20:14:43 +02:00
Nils Eikelenboom
dffb557930 Adjusting window titles to fit properly
Because of the large width & height of the Arial font at 18 did the window titles not fit properly. Font has been decreased and made bold for the sake of distinction. Additional has the terrainpainter window's position been corrected (terrainEditor.ed.tscript)
2024-09-12 18:16:25 +02:00
Nils Eikelenboom
f38352501d Correct undefined background Main Tab
Correct the background of the world editor main tab with a (new) solid fill. Sometimes it appeared as black, magenta or the just the scene itself. Color is fixed for now as it is a unique situation regarding the use of tabs here.
2024-09-10 22:07:02 +02:00
Nils Eikelenboom
8b049e3b01 Correct positioning sidepanels
Sidepanels of the world editors got shifted due to the introduction of the editor tab. Several corrected overall. Some minor tweaks to be expected in a later commit.
2024-09-10 20:39:54 +02:00
Nils Eikelenboom
b0a11d79d5 Remove space below/above toolbars
Remove the (thin) space between the world editor toolbars.
2024-09-10 13:20:11 +02:00
Areloch
6ff92f61bb Fixed SceneGroup onInspect call to call up through parent
Adds utility methods and SimGroup onInspect injection to add a select button in inspector to select objects under simgroup
2024-09-03 18:25:28 -05:00
Areloch
ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes
Standardizes Gamemodes to be an actual class with data and utility functions that can be parsed
Adds inspector field handling for selecting gamemodes
Updated Scene class to work with Gamemodes for the gamemode field
Updates editor suite elements to be able to create SubScenes, SceneGroups and Gamemodes
Adds ability to convert SimGroup to SubScene
Updates BaseUI's chooselevel menu to have gamemode selection and filters shown levels based on selected gamemode
2024-09-01 16:39:00 -05:00
AzaezelX
9da7823074 clean up surface property visualizer
stateblock cleanups, and kill off stray glowbuffer leftovers
2024-08-29 19:17:24 -05:00
Areloch
c9a1955b47 Removes old remaining refs to PauseMenu
Updates and moves the escape keybind to be an actionMap that is activated/deactivated in the UI module when a client connection is processed to keep it within the module's functionality
2024-06-28 20:47:42 -05:00
marauder2k7
fc8a281113 Update WorldEditorInspectorWindow.ed.gui
Scroll bar was extending beyond its parents extent making it render incorrectly.
2024-03-20 19:01:08 +00:00
Areloch
d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
Areloch
1bdaef9f82 * Ensures the HDRBloom pref is properly set as part of the default settings
* Adds a few input names to the bitmap button lookup for the BaseUI logic
* Properly defaults the current menu index for the GameMenu gui
* Ensures that all editing actions for forest editor flag the editor/map as dirty for saving
* Ensures editor messageBoxes are properly focused on popping up
* Returns the newly created camera bookmark objects from their create functions
2024-02-03 23:15:35 -06:00
Areloch
9c643a69cf Adds a callback invoke for objects in the scene to inform them if the level is being saved. Allows for certain special actions, like having objects reset to an original position before the save occurs. 2024-02-03 16:24:12 -06:00
AzaezelX
86408058a3 fix vheicle add dropwdown spawntypes 2024-01-17 13:11:43 -06:00
AzaezelX
fb6ec7bb6e ObjectBuilderGui augs
1) adds a buildAIPlayer entry so we can tag it as a bot while still using the normal playerdata datablock
2) adds a "contol?" tickbox for player, and the 3 vehicle types when spawning one that will put the editor directly into control on creation
2024-01-08 19:28:38 -06:00