mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
ObjectBuilderGui::buildSpawnSphere
adds a build callback for the add menu->markers->spawnsphere, using the general case presentation
This commit is contained in:
parent
53a87af2b1
commit
0562e2fea6
|
|
@ -1502,6 +1502,22 @@ function ObjectBuilderGui::buildFlyingVehicle(%this)
|
|||
%this.process();
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildSpawnSphere(%this)
|
||||
{
|
||||
%this.objectClassName = "SpawnSphere";
|
||||
%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "MissionMarkerData SpawnSphereMarker");
|
||||
%this.addField("radius", "TypeFloat", "Radius", 1);
|
||||
%this.addField("sphereWeight", "TypeFloat", "Sphere Weight", 1);
|
||||
|
||||
%this.addField("spawnClass", "TypeString", "Spawn Class", "");
|
||||
%this.addField("spawnDatablock", "TypeString", "Spawn Data", "");
|
||||
%this.addField("spawnTransform", "TypeBool", "Spawn Here", "true");
|
||||
%this.addField("autoSpawn", "TypeBool", "Auto Spawn Objects", "false");
|
||||
%this.addField("spawnScript", "TypeString", "spawnScript", "%this.spawned = $SpawnObject;");
|
||||
%this.addField("canSaveDynamicFields", "TypeBool", "Save metadata", "false");
|
||||
%this.process();
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildObserverDropPoint(%this)
|
||||
{
|
||||
%this.objectClassName = "SpawnSphere";
|
||||
|
|
|
|||
Loading…
Reference in a new issue