ObjectBuilderGui augs

1) adds a buildAIPlayer entry so we can tag it as a bot while still using the normal playerdata datablock
2) adds a "contol?" tickbox for player, and the 3 vehicle types when spawning one that will put the editor directly into control on creation
This commit is contained in:
AzaezelX 2024-01-08 19:28:38 -06:00
parent 78b56688d3
commit fb6ec7bb6e

View file

@ -969,6 +969,10 @@ function ObjectBuilderGui::processNewObject(%this, %obj)
if ( !isObject( %obj ) )
return;
%controlMask = $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType;
if (%obj.control)
localClientConnection.setControlobject(%obj);
// Add the object to the group.
if( %this.objectGroup !$= "" )
%this.objectGroup.add( %obj );
@ -1459,6 +1463,45 @@ function ObjectBuilderGui::buildPlayerDropPoint(%this)
%this.process();
}
function ObjectBuilderGui::buildPlayer(%this)
{
%this.objectClassName = "Player";
%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "PlayerData");
%this.addField("control", "TypeBool", "control?", "false");
%this.process();
}
function ObjectBuilderGui::buildAIPlayer(%this)
{
%this.objectClassName = "AIPlayer";
%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "PlayerData");
%this.process();
}
function ObjectBuilderGui::buildWheeledVehicle(%this)
{
%this.objectClassName = "Player";
%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "WheeledVehicleData");
%this.addField("control", "TypeBool", "control?", "false");
%this.process();
}
function ObjectBuilderGui::buildHoverVehicle(%this)
{
%this.objectClassName = "Player";
%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "HoverVehicleData");
%this.addField("control", "TypeBool", "control?", "false");
%this.process();
}
function ObjectBuilderGui::buildFlyingVehicle(%this)
{
%this.objectClassName = "Player";
%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "FlyingVehicleData");
%this.addField("control", "TypeBool", "control?", "false");
%this.process();
}
function ObjectBuilderGui::buildObserverDropPoint(%this)
{
%this.objectClassName = "SpawnSphere";