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https://github.com/TorqueGameEngines/Torque3D.git
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ObjectBuilderGui augs
1) adds a buildAIPlayer entry so we can tag it as a bot while still using the normal playerdata datablock 2) adds a "contol?" tickbox for player, and the 3 vehicle types when spawning one that will put the editor directly into control on creation
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1 changed files with 43 additions and 0 deletions
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@ -969,6 +969,10 @@ function ObjectBuilderGui::processNewObject(%this, %obj)
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if ( !isObject( %obj ) )
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return;
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%controlMask = $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType;
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if (%obj.control)
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localClientConnection.setControlobject(%obj);
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// Add the object to the group.
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if( %this.objectGroup !$= "" )
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%this.objectGroup.add( %obj );
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@ -1459,6 +1463,45 @@ function ObjectBuilderGui::buildPlayerDropPoint(%this)
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%this.process();
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}
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function ObjectBuilderGui::buildPlayer(%this)
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{
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%this.objectClassName = "Player";
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%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "PlayerData");
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%this.addField("control", "TypeBool", "control?", "false");
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%this.process();
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}
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function ObjectBuilderGui::buildAIPlayer(%this)
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{
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%this.objectClassName = "AIPlayer";
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%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "PlayerData");
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%this.process();
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}
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function ObjectBuilderGui::buildWheeledVehicle(%this)
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{
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%this.objectClassName = "Player";
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%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "WheeledVehicleData");
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%this.addField("control", "TypeBool", "control?", "false");
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%this.process();
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}
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function ObjectBuilderGui::buildHoverVehicle(%this)
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{
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%this.objectClassName = "Player";
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%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "HoverVehicleData");
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%this.addField("control", "TypeBool", "control?", "false");
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%this.process();
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}
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function ObjectBuilderGui::buildFlyingVehicle(%this)
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{
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%this.objectClassName = "Player";
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%this.addField("dataBlock", "TypeDataBlock", "dataBlock", "FlyingVehicleData");
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%this.addField("control", "TypeBool", "control?", "false");
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%this.process();
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}
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function ObjectBuilderGui::buildObserverDropPoint(%this)
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{
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%this.objectClassName = "SpawnSphere";
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