mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Sanitize the window resizing scripts
Instead of magic numbers using a variable with comment so it's clear what is does.
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@ -31,8 +31,9 @@ function EVPathEditor::maxSize(%this, %window)
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%fixedWindow = VPathEditorTreeWindow;
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%fluidWindow = VPathEditorOptionsWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -276,8 +276,9 @@ function ConvexEditorGui::maxSize(%this, %window)
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%this.resizing = false;
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%fluidWindow = ConvexEditorOptionsWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%position = Canvas.extent.x - %fluidWindow.extent.x SPC %top;
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%extent = %window.extent.x SPC Canvas.extent.y - %bottom;
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@ -824,8 +824,9 @@ function DatablockEditorGui::maxSize(%this, %window)
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%fixedWindow = DatablockEditorTreeWindow;
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%fluidWindow = DatablockEditorInspectorWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -54,8 +54,9 @@ function DecalEditorGui::maxSize(%this, %window)
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%fixedWindow = DecalEditorWindow;
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%fluidWindow = DecalPreviewWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -56,8 +56,9 @@ function ForestEditorGui::maxSize(%this, %window)
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%fixedWindow = ForestEditorPalleteWindow;
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%fluidWindow = ForestEditorPropertiesWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -284,8 +284,9 @@ function MaterialEditorGui::maxSize(%this, %window)
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%fixedWindow = MaterialEditorPreviewWindow;
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%fluidWindow = MaterialEditorPropertiesWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -43,8 +43,9 @@ function MeshRoadEditorGui::maxSize(%this, %window)
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%fixedWindow = MeshRoadEditorTreeWindow;
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%fluidWindow = MeshRoadEditorOptionsWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -54,8 +54,9 @@ function MissionAreaEditorGui::maxSize(%this, %window)
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%fixedWindow = MissionAreaEditorTerrainWindow;
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%fluidWindow = MissionAreaEditorPropertiesWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -69,8 +69,9 @@ function NavEditorGui::maxSize(%this, %window)
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%fixedWindow = NavEditorTreeWindow;
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%fluidWindow = NavEditorOptionsWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -276,8 +276,9 @@ function ParticleEditor::maxSize(%this, %window)
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// prevent onResize after a resize
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%this.resizing = false;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -60,8 +60,9 @@ function RiverEditorGui::maxSize(%this, %window)
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%fixedWindow = RiverEditorTreeWindow;
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%fluidWindow = RiverEditorOptionsWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -73,8 +73,9 @@ function RoadEditorGui::maxSize(%this, %window)
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%fixedWindow = RoadEditorTreeWindow;
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%fluidWindow = RoadEditorOptionsWindow;
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%top = EditorGuiToolbar.extent.y + 6 - 7;
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%bottom = %top + 65 - 6;
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%offset = -1; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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@ -1616,8 +1616,9 @@ function EWorldEditor::maxSize(%this, %window)
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%fixedWindow = EWTreeWindow;
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%fluidWindow = EWInspectorWindow;
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%top = EditorGuiToolbar.extent.y + 6 + 19;
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%bottom = %top + 65 - 6;
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%offset = 25; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom + 12;
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// --- Fixed window (top) ------------------------------------------------
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@ -596,8 +596,9 @@ function TerrainPainterContainer::maxSize(%this, %window)
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%fixedWindow = EPainterPreview;
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%fluidWindow = EPainter;
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%top = EditorGuiToolbar.extent.y + 6 - 7 + 24;
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%bottom = %top + 65 - 6;
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%offset = 23; // tweak the vertical offset so that it aligns neatly
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%top = EditorGuiToolbar.extent.y + %offset;
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%bottom = %top + 59;
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%maxHeight = Canvas.extent.y - %top - %bottom;
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// --- Fixed window (top) ------------------------------------------------
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