Sir-Skurpsalot
b65f06aa25
Update optionsMenu.tscript
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removed -skurps from last commit
2025-12-12 21:12:29 -07:00
Sir-Skurpsalot
b245368fa0
Update client.tscript
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moved prefs stuff below moduleExec()
2025-12-12 21:05:51 -07:00
Sir-Skurpsalot
5307a09075
Update input.tscript
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moved addKeyRemap() to remapDlg.tscript in the UI Module, since the function is useless without the UI module anyway
2025-12-12 20:55:03 -07:00
Sir-Skurpsalot
750190b70a
Update UI.tscript
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isFile check to prevent console whinging about no languageMap
2025-12-12 20:41:53 -07:00
Sir-Skurpsalot
6470b91d0a
Update utility.tscript
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fix for languageMap paths and extension
2025-12-12 20:34:08 -07:00
Sir-Skurpsalot
d80e0aeef4
Update ExampleModule.tscript
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removed execution of keybinds, only done in core/clientServer/scripts/client/client.tscript now.
2025-12-12 20:11:18 -07:00
Sir-Skurpsalot
7b81f5de44
Update client.tscript
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Added execution of keybinds script, if generated by UI module
2025-12-12 20:08:58 -07:00
Sir-Skurpsalot
b3b98cd58e
Update remapDlg.tscript
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Fixes with handling of mouse to keyboard and vice versa remapping. Removed some unused function arguments, some organization / cleanup.
2025-12-12 20:03:39 -07:00
Sir-Skurpsalot
04af5aafcc
Update optionsMenu.tscript
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Fixed problems mapping mouse to keyboard and vice versa, added saving of custom keybinds, added mouse sensitivity slider, changed organization of file, added some commenting
2025-12-12 19:57:27 -07:00
Sir-Skurpsalot
a032b9e2a9
Delete Templates/BaseGame/game/data/UI/guis/remapConfirmDlg.gui
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Not used
2025-12-12 19:45:37 -07:00
Sir-Skurpsalot
fc1a3712a9
Delete Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript
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Deleted due to unused functions, functions in-use moved to relevant scripts
2025-12-12 19:42:18 -07:00
Sir-Skurpsalot
083fe1e70f
Update utility.tscript
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ctrl key bitmap shows in keybinds menu now
2025-12-09 18:58:58 -07:00
Sir-Skurpsalot
6526e87724
Update optionsMenu.tscript
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Fixed re-mappable binds with "mouse" as the device not showing up in the menu.
2025-12-09 18:35:43 -07:00
Sir-Skurpsalot
2e291d8ab2
Update controlsMenu.tscript
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Fixed broken refreshing of the mapping list in the menu when you remap an action to a key / button that is already being used. Got rid of unused / broken / redundant functions in this script.
2025-12-09 18:31:01 -07:00
Sir-Skurpsalot
b55be19d7a
Update utility.tscript
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Fixed so remappable actions bound to the control key show the proper bitmap in the menu.
2025-12-09 18:25:18 -07:00
Brian Roberts
af73e79424
Merge pull request #1601 from marauder2k9-torque/Asset-Networking
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Asset data management
2025-12-09 15:19:48 -06:00
Brian Roberts
1321c89686
Merge pull request #1602 from Azaezel/alpha41/glowyScrolly
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extra testcase
2025-12-09 15:19:37 -06:00
AzaezelX
2b95634a6b
extra testcase
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add a placeable, scrollable, glowing, decal arrow
2025-12-09 12:31:08 -06:00
marauder2k7
74638c0f2c
Asset data management
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Added functions to AssetManager to pack/unpack assets using an id hash instead of their id string this cuts down how much data is sent across the network for assets
All asset macros updated to use this new functionality.
2025-12-09 10:05:39 +00:00
Brian Roberts
563c0266e4
Merge pull request #1599 from Azaezel/cleanupCleanups
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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clean up polluted placeholder slots
2025-12-04 20:52:26 -06:00
AzaezelX
d822ebb178
clean up polluted placeholder slots
2025-12-04 20:51:37 -06:00
Brian Roberts
2ebd49a058
Merge pull request #1598 from Azaezel/profileCleanups
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Waiting to run
Profile cleanups
2025-12-04 12:30:04 -06:00
AzaezelX
abe1bc6e1e
use modal = false profiles for overlay guis not intended to capture clicks
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minor layout adjustments
2025-12-04 10:35:00 -06:00
AzaezelX
dc41f1f4d7
add missing profiles
2025-12-04 10:33:27 -06:00
Brian Roberts
42e8687067
Merge pull request #1596 from Areloch/ReflectProbeDataCleanupFix
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MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Has been cancelled
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Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted
2025-12-03 06:46:25 -06:00
Brian Roberts
d9db53d0a3
Merge pull request #1595 from Areloch/InspectorArrayAssetFixes
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Various fixes pertaining to handling of assets' macros and inspector fields that didn't work with array'd fields
2025-12-03 06:46:09 -06:00
Brian Roberts
5b3df0119a
Merge pull request #1594 from Azaezel/alpha41/shadervarCleanups
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eyePosWorld usage cleanups
2025-12-03 06:45:54 -06:00
JeffR
1741108a5b
Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted
2025-12-03 00:47:00 -06:00
JeffR
66f924ebd4
Updates TerrainMaterialAsset to utilize similar macros to everything else
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Updates groundCover to utilize TerrainMaterialAsset macros in place of straight StringTableEntry for type layers
Fixes formatting for several asset types' inspector fields so they correctly call down into prompting the AssetBrowser being shown with correct field naming, thus allowing fields that are arrays to have the right index when setting the target variable
Updates several asset helper macros to handle blank values for network traffic to actually be sent to client, thus allowing setting an asset to blank on the client, rather than only falling back
2025-12-03 00:33:14 -06:00
AzaezelX
727cf6de6b
eyePosWorld usage cleanups
2025-12-02 23:25:05 -06:00
Brian Roberts
9fe2eec813
Merge pull request #1587 from marauder2k9-torque/development
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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Placeholder function argument vars
2025-11-26 02:08:42 -06:00
Brian Roberts
95482349e6
Merge pull request #1593 from marauder2k9-torque/AssimpImportFixes
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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fix assimp import
2025-11-25 19:10:53 -06:00
marauder2k7
e345120d81
Merge pull request #8 from Azaezel/dsqFilters
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dsq detection filters
2025-11-26 01:09:41 +00:00
AzaezelX
9bcf8a90b2
dsq detection filters
2025-11-25 19:03:38 -06:00
marauder2k7
891ede5d59
Update assimpAppNode.cpp
2025-11-25 10:09:18 +00:00
marauder2k7
f817d7d903
further assimp fixes
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AppMesh position was being scaled twice since the node is now being scaled
Try and resolve fps from file instead of default 30
maxKeyTime should be outside the loop
2025-11-25 08:34:00 +00:00
marauder2k7
a5ed09fa57
fix assimp import
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Assimp importer now sets the collada options to fix up axis transformation
bounds are now created by tsmesh
top level nodes are now added to the processNodes stack so bounds and other root nodes can be found correctly
2025-11-24 07:54:53 +00:00
Brian Roberts
aa9a8154e1
Merge pull request #1592 from Azaezel/alpha41/crashTestDummies
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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crashfixes
2025-11-23 20:55:41 -06:00
AzaezelX
2b8d7855e4
crashfixes
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IRangeValidatorScaled display was looking in the wrong var
afxMagicMissileData was misconverted and lacked a NULL initializer
2025-11-23 15:10:37 -06:00
Areloch
f2da4ac828
Merge pull request #1588 from marauder2k9-torque/XM-Document-Blind-Traversal
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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XML Document Blind element traversal
2025-11-21 22:06:29 -06:00
Areloch
91e354fe99
Merge pull request #1591 from Azaezel/alpha41/thumbsSideways
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scroll thumb safety
2025-11-21 21:55:57 -06:00
Areloch
b8ae99e70e
Merge pull request #1590 from Azaezel/alpha41/glCVBSafety
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circular volatile buffer safety
2025-11-21 21:55:47 -06:00
AzaezelX
75883f74cf
scroll thumb safety
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avoid divnull
2025-11-20 20:56:18 -06:00
AzaezelX
473a45fbca
circular volatile buffer safety
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add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
Brian Roberts
d563583feb
Merge pull request #1589 from Azaezel/alpha41/splineColor
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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spline color visibility tweak
2025-11-18 18:57:04 -06:00
AzaezelX
6c7f15cff2
spline color visibility tweak
2025-11-18 18:56:24 -06:00
marauder2k7
b29de841ea
we should be failing on error
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fail when a unit test fails
2025-11-16 14:19:01 +00:00
marauder2k7
fe982c730c
Revert "Update astNodes.cpp"
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This reverts commit 9d9fe0db77 .
2025-11-16 14:17:14 +00:00
marauder2k7
9d9fe0db77
Update astNodes.cpp
2025-11-16 06:02:53 +00:00
marauder2k7
c53d79a8cf
XML Document element traversal
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Allows traversing an xml document by element without needing to know the element name
Blind traversal allows more dynamic loading of xml docs and logic to wrap different outcomes
new script functions:
prevElement
nextElement
nextChildElement
<main> <--- we are here
<child> <-- nextChildElement will take us here
</child>
<child2> <-- after nextChildElement nextElement will take us here
</child2>
</main>
<main2> <-- next element will bring us here
</main2>
2025-11-15 19:02:45 +00:00