Jeff Hutchinson
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ab4c0f0361
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Add fast math optimization
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2021-05-01 02:07:54 -04:00 |
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Jeff Hutchinson
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55b0ecb487
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optimizations
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2021-04-30 01:20:01 -04:00 |
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Jeff Hutchinson
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dcd01e1231
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move parameters instead of copying.
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2021-04-30 00:24:03 -04:00 |
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Jeff Hutchinson
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964fde8f09
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Goodbye String Stack!
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2021-04-29 23:11:49 -04:00 |
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Jeff Hutchinson
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f056e181b7
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remove unused code.
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2021-04-20 19:55:35 -04:00 |
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Jeff Hutchinson
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bb12638ea5
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Added error checking for using a local variable in global scope, and added optimization to method object parameter.
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2021-04-17 14:31:27 -04:00 |
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Jeff Hutchinson
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bfc0109485
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fixes and some minor bc adjustment.
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2021-04-16 23:21:39 -04:00 |
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Jeff Hutchinson
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bc0f5bd3a3
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combine numeric stacks into one common stack.
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2021-04-16 19:20:15 -04:00 |
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Jeff Hutchinson
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a2dea07d8b
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fixed internal types.
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2021-04-12 21:42:18 -04:00 |
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Jeff Hutchinson
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93500b6ac4
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more changes.
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2021-04-12 21:26:26 -04:00 |
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Jeff Hutchinson
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960db74733
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small fix.
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2021-04-10 15:52:53 -04:00 |
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Jeff Hutchinson
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4e678292e1
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fix foreach/foreach$ loops.
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2021-04-04 00:50:37 -04:00 |
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Jeff Hutchinson
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3e04196a53
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make tests pass.
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2021-04-03 01:53:40 -04:00 |
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Jeff Hutchinson
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f776e73b04
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cleanup
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2021-04-02 00:57:49 -04:00 |
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Jeff Hutchinson
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02447f0996
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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Jeff Hutchinson
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50df52ecfc
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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Jeff Hutchinson
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5e81c021f5
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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Jeff Hutchinson
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35500a87c6
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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Jeff Hutchinson
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5d2654b1ba
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Implement Unit Test Suite for TorqueScript.
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2021-03-23 21:35:25 -04:00 |
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Brian Roberts
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a8e2ec6df4
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Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-03-14 01:12:29 -06:00 |
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Brian Roberts
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43391f0f10
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Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-03-14 01:12:20 -06:00 |
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Areloch
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a0c8a77043
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
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2021-02-27 02:43:37 -06:00 |
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Areloch
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e428ecd6ab
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Fixes display of internal names on objects shown in guiTreeViewCtrl
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2021-02-24 01:05:24 -06:00 |
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Areloch
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9a10d52e0b
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Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
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2021-02-21 02:21:50 -06:00 |
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Brian Roberts
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f4982f3b7d
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Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
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2021-02-15 22:28:10 -06:00 |
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AzaezelX
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4c7535a9bc
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set perfab and makemesh origins to the biggest model
allows one to preserve snap points
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2021-02-08 17:23:51 -06:00 |
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AzaezelX
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e96624032f
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ribbon particle resource port
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2021-02-07 13:43:21 -06:00 |
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AzaezelX
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d4cd1edad7
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
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2021-01-27 23:38:14 -06:00 |
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AzaezelX
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66db6ac376
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terrain brush dragging cleanups
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2021-01-27 23:36:23 -06:00 |
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Areloch
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e11c5a7a02
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Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:10:20 -06:00 |
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Brian Roberts
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e2f706cd94
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Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
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2021-01-27 14:58:41 -06:00 |
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Areloch
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16438e1ab3
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Added in needed normal map processing for preview render
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2021-01-27 12:26:33 -06:00 |
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Areloch
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85a9a9b608
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Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
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2021-01-27 01:54:26 -06:00 |
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AzaezelX
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3603188b7f
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update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
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2021-01-26 13:01:35 -06:00 |
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Lukas Aldershaab
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9ccaa6d3ea
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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099dd4f1f3
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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Areloch
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c5cdba750e
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Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 18:00:56 -06:00 |
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AzaezelX
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93cdc35a76
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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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2021-01-05 03:14:27 -06:00 |
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Brian Roberts
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4de1449c4b
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Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
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2021-01-05 03:00:04 -06:00 |
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Brian Roberts
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2ba8ccd333
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Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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2021-01-05 02:23:24 -06:00 |
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rextimmy
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028bf1df9b
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give afx the gfx cleanup treatment
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2021-01-05 18:22:19 +10:00 |
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Areloch
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8585278fe4
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Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
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2021-01-05 00:58:18 -06:00 |
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rextimmy
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6d71bec417
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gfx enum correction
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2021-01-05 13:04:53 +10:00 |
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rextimmy
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5a933c00d3
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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rextimmy
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aad70af468
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use const for consistency
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2021-01-05 10:43:12 +10:00 |
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rextimmy
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511efcf462
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Correct GFXD3D11TextureObject lock/unlock issues
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2021-01-05 10:41:30 +10:00 |
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Lukas Aldershaab
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481e2a7230
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Improve terrain rendering, handle bug with no detail
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2021-01-04 20:06:17 +01:00 |
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Brian Roberts
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27641b16ca
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Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
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2021-01-04 05:36:50 -06:00 |
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Areloch
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bf5b26f734
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Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
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2021-01-03 08:58:53 -06:00 |
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Lukas Aldershaab
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6f57aa51d2
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Add 0.5f term back to contrast calculation
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2021-01-03 11:43:13 +01:00 |
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