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gfx enum correction
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1 changed files with 2 additions and 2 deletions
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@ -27,8 +27,8 @@
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// These are for the enum translation. It will help with porting to other platforms
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// and API's.
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#define GFX_UNSUPPORTED_VAL 0xDEADBEEFULL
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#define GFX_UNINIT_VAL 0xDECAFBADULL
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#define GFX_UNSUPPORTED_VAL 0xDEADBEEF
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#define GFX_UNINIT_VAL 0xDECAFBAD
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// Adjust these pools to your app's needs. Be aware dynamic vertices are much more
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// expensive than static vertices. These are in gfxEnums because they should be
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