AzaezelX
ce36e2cac6
typofix
2024-04-10 16:27:30 -05:00
AzaezelX
65fe0be037
use consistent clipping
2024-04-10 15:17:24 -05:00
AzaezelX
f7ed077d82
round utility functions
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add mRoundF to return nearest floating value to stepsize
2024-04-10 14:17:19 -05:00
marauder2k7
815832152d
changes on macosx
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mac picked up a couple of left over issues.
2024-03-18 19:58:47 +00:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
Areloch
da06fc1d96
* Fixes description for a few Scene methods
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* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
marauder2k7
2ef93acac6
define TORQUE_TESTS_ENABLED
2023-07-24 13:47:22 +01:00
marauder2k7
5527207805
AngAxis toEuler
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Add Euler set and to functions to AngAxis.
Removes the need to use a matrix
2023-06-13 15:11:28 +01:00
marauder2k7
cbe2bd4c7b
Conversions
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Commit from Azaezel to fix the naming of inspector fields.
TypeMatrixField still messes around on first responder, we know these functions convert angAxis to eul properly and from eul to angAxis but when the data comes to TypeMatrix it changes.... weird issue is weird.
2023-06-11 21:59:03 +01:00
Brian Roberts
cc3c2c53ae
Merge pull request #1023 from Azaezel/alpha41/mInvLerp
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inverse lerp function
2023-05-22 12:08:17 -05:00
AzaezelX
c5afb407db
inverse lerp function
2023-05-21 12:10:33 -05:00
AzaezelX
a03586a5fe
account for null dumpmatix captions
2023-05-18 10:19:30 -05:00
Brian Roberts
a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
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clean up math varsize complaints
2023-05-08 21:28:49 -05:00
AzaezelX
e386a360ca
more arithmetic overflow warns
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(cherry picked from commit 3974775b9c6bc49fba7295dcdd35e8f2cc06a0c9)
2023-05-01 10:43:11 -05:00
AzaezelX
0ce2da3a23
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
AzaezelX
aa02e48c8d
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
AtomicWalrus
75625dc679
Reverse depth & 32F buffer format
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-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
AzaezelX
ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
2023-01-24 19:30:09 -06:00
Robert MacGregor
c687c0d23a
* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
2022-05-24 20:39:34 -04:00
AzaezelX
b795776b23
requested feature: large number display
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origional author: Peter Simard
2022-04-17 13:03:44 -05:00
AzaezelX
540e82b95c
template mixins need this-> specified
2022-02-14 19:50:37 -06:00
JeffR
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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Allows creation of polyhedrons via constructor with a origin and vector format, allowing to have default polyhedron values on triggers and physical zones
2022-02-14 01:07:39 -06:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
Areloch
c5d5a91356
Add handling to RotationF's addRotation function to ensure formatted return
2021-09-28 18:17:49 -05:00
AzaezelX
b7b4ced8d6
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
Lukas Aldershaab
9c4191702c
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
Lukas Joergensen
b76a3fa508
Correct name of EaseF param in struct EngineAPI export
2020-11-15 21:30:45 +01:00
Lukas Joergensen
a241d27b58
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
Lukas Aldershaab
973fd44c6a
Profile editor for the meshRoad object
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credit to Ryan Mounts (RDM)
found originally at http://www.garagegames.com/community/forums/viewthread/105391
2020-10-04 00:19:43 +02:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Areloch
247c0eb34a
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
2020-07-18 02:53:34 -05:00
AzaezelX
ebb7ed1b78
uninitialized variables-math
2020-05-11 16:17:40 -05:00
AzaezelX
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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also a bit of backend work to normalize those later once we've proof-of-concepted the calcs
2019-09-06 14:25:17 -05:00
AzaezelX
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
suncaller
265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
2019-02-02 23:07:44 -05:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
OTHGMars
2ed30ffeae
Adds Clamp to QuatF::dot()
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Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Areloch
b4a1d18f42
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
Azaezel
b0b2b1314a
member var conversion error that oddly didn't crop up till mac testing.
2018-07-04 18:26:14 -05:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Areloch
bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
c386e90348
further membervar issue with PolyhedronFixedVectorData template found with clang.
2018-04-01 17:48:10 -05:00
Azaezel
cffc9d3afe
doubleup on Q defintion for baycentric coord calcs
2018-03-14 17:38:44 -05:00
Azaezel
300d9eefbf
ease member vars tagged as member vars
2018-03-14 15:45:45 -05:00
Azaezel
d979cf9d2d
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
Azaezel
d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00