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https://github.com/TorqueGameEngines/Torque3D.git
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uninitialized variables-math
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@ -67,6 +67,8 @@ class AngAxisF
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inline AngAxisF::AngAxisF()
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{
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axis = Point3F(0.0f,0.0f,1.0f);
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angle = 0.0f;
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}
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inline AngAxisF::AngAxisF( const Point3F & _axis, F32 _angle )
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@ -22,7 +22,7 @@
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#ifndef _MMATRIX_H_
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#define _MMATRIX_H_
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#include <algorithm>
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#ifndef _MPLANE_H_
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#include "math/mPlane.h"
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#endif
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@ -232,6 +232,8 @@ inline MatrixF::MatrixF(bool _identity)
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{
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if (_identity)
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identity();
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else
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std::fill_n(m, 16, 0);
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}
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inline MatrixF::MatrixF( const EulerF &e )
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@ -66,7 +66,7 @@ class PlaneF : public Point3F
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/// @name Initialization
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/// @{
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PlaneF() {}
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PlaneF() :d(0.0f) {}
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PlaneF( const Point3F& p, const Point3F& n );
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/// NOTE: d is the NEGATIVE distance along the xyz normal.
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PlaneF( F32 _x, F32 _y, F32 _z, F32 _d);
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@ -571,6 +571,7 @@ public:
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inline PlaneD::PlaneD()
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{
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d = 0.0;
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}
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inline PlaneD::
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@ -76,7 +76,7 @@ class PlaneSet
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/// Create an uninitialized set.
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/// @warn None of the members will be initialized.
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PlaneSet() {}
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PlaneSet() :mNumPlanes(0), mPlanes(NULL) {}
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/// Use the given set of planes to initialize the set.
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///
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@ -266,8 +266,8 @@ class Point2D
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//-------------------------------------- Point2I
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//
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inline Point2I::Point2I()
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:x(0),y(0)
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{
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//
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}
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@ -448,8 +448,8 @@ inline Point2I& Point2I::operator/=(const Point2I &_vec)
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//-------------------------------------- Point2F
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//
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inline Point2F::Point2F()
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:x(0.0f), y(0.0f)
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{
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//
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}
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@ -692,8 +692,8 @@ inline void Point2F::normalizeSafe()
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//-------------------------------------- Point2D
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//
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inline Point2D::Point2D()
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:x(0.0), y(0.0)
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{
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//
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}
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@ -276,8 +276,8 @@ public:
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//-------------------------------------- Point3I
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//
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inline Point3I::Point3I()
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: x(0), y(0), z(0)
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{
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//
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}
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inline Point3I::Point3I(const Point3I& _copy)
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@ -431,9 +431,7 @@ inline Point3I& Point3I::operator/=(S32 div)
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//-------------------------------------- Point3F
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//
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inline Point3F::Point3F()
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#if defined(TORQUE_OS_LINUX)
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: x(0.f), y(0.f), z(0.f)
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#endif
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: x(0.0f), y(0.0f), z(0.0f)
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{
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// Uninitialized points are definitely a problem.
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// Enable the following code to see how often they crop up.
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@ -761,6 +759,7 @@ inline Point3F& Point3F::operator=(const Point3D &_vec)
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//-------------------------------------- Point3D
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//
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inline Point3D::Point3D()
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: x(0.0), y(0.0), z(0.0)
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{
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//
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}
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@ -39,7 +39,7 @@
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class Point4I
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{
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public:
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Point4I() {}
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Point4I() :x(0), y(0), z(0), w(0) {}
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Point4I(S32 _x, S32 _y, S32 _z, S32 _w);
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void zero(); ///< Zero all values
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@ -127,6 +127,7 @@ inline void Point4I::zero()
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//-------------------------------------- Point4F
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//
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inline Point4F::Point4F()
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:x(0.0f), y(0.0f), z(0.0f), w(0.0f)
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{
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}
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@ -98,7 +98,7 @@ struct PolyhedronData
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/// it defines a *clockwise* orientation for face[ 0 ]. This is important!
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U32 vertex[ 2 ];
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Edge() {}
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Edge() { std::fill_n(face, 2, 0), std::fill_n(vertex, 0, 0); }
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Edge( U32 face1, U32 face2, U32 vertex1, U32 vertex2 )
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{
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face[ 0 ] = face1;
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@ -42,7 +42,7 @@ public:
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public:
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F32 x,y,z,w;
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QuatF() {} // no init constructor
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QuatF() :x(0.0f), y(0.0f), z(0.0f), w(1.0f) {} //identity constructor
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QuatF( F32 _x, F32 _y, F32 _z, F32 w );
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QuatF( const Point3F &axis, F32 angle );
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QuatF( const MatrixF & m );
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@ -33,7 +33,7 @@
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class MRandomGenerator
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{
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protected:
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MRandomGenerator() {}
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MRandomGenerator() :mSeed(-1) {}
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S32 mSeed;
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public:
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@ -35,7 +35,7 @@ public:
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F32 radius;
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public:
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SphereF() { }
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SphereF() :radius(1.0f) {}
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SphereF( const Point3F& in_rPosition, const F32 in_rRadius )
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: center(in_rPosition),
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radius(in_rRadius)
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@ -186,8 +186,16 @@ struct FrustumData : public PolyhedronData
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void _update() const;
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FrustumData()
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: mDirty( false ),
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mIsInverted( false ) {}
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: mIsOrtho(false),
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mNearLeft(-1.0f),
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mNearRight(1.0f),
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mNearTop(1.0f),
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mNearBottom(-1.0f),
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mNearDist(0.1f),
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mFarDist(1.0f),
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mTransform(MatrixF(true)),
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mDirty( false ),
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mIsInverted( false ) {}
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public:
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@ -478,4 +486,4 @@ class Frustum : public PolyhedronImpl< FrustumData >
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/// @}
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};
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#endif // _MATHUTIL_FRUSTUM_H_
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#endif // _MATHUTIL_FRUSTUM_H_
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@ -73,7 +73,7 @@ public:
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struct Sample
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{
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Sample() {}
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Sample() :mF(0) { dMemset(&mVal, 0, sizeof(mVal)); }
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Sample( F32 f, const T &val ) : mF(f), mVal(val) {}
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F32 mF;
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