OTHGMars
2ed30ffeae
Adds Clamp to QuatF::dot()
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Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Azaezel
b0b2b1314a
member var conversion error that oddly didn't crop up till mac testing.
2018-07-04 18:26:14 -05:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Areloch
bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
c386e90348
further membervar issue with PolyhedronFixedVectorData template found with clang.
2018-04-01 17:48:10 -05:00
Azaezel
cffc9d3afe
doubleup on Q defintion for baycentric coord calcs
2018-03-14 17:38:44 -05:00
Azaezel
300d9eefbf
ease member vars tagged as member vars
2018-03-14 15:45:45 -05:00
Azaezel
d979cf9d2d
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
Azaezel
d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
Azaezel
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Areloch
0fde97f254
Corrects the documentation.
2017-10-17 21:50:53 -05:00
Areloch
1407f3953c
Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation
2017-10-15 03:41:26 -05:00
rextimmy
54970b0ad6
Corrects OpenGL projection matrix
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Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch
c2c34cdd5d
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
2017-02-19 23:00:54 -06:00
rextimmy
11532e10cc
Add log2 function to mMathFn.h
2017-01-16 15:35:25 +10:00
Areloch
31ed509c1c
Adds some helpful utility math functions.
2016-11-28 22:42:29 -06:00
Areloch
1a851f167d
Merge pull request #1807 from Azaezel/boxBaseBorked
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clang catch: boxBase's getPlanePointIndex method wasn't returning values in all cases.
2016-10-24 01:28:25 -05:00
Areloch
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch
65f25cb0e6
Merge pull request #1796 from Azaezel/notSoEasy
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retooled circular ease methods
2016-10-18 22:41:31 -05:00
Areloch
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
Azaezel
8d4dd14144
clang catch: boxBase's getPlanePointIndex method wasn't returning values in all cases.
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assertfatal doesn't do anything in release builds, so also added a failure enum.
2016-10-16 15:31:56 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
2f5321ddfb
tabs/space + transcription typofix
2016-10-14 13:40:53 -05:00
Azaezel
d50762cbef
self modifying variables made clang unhappy. retooled circular ease methods
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basis: http://gizma.com/easing/#circ1
2016-10-14 13:00:27 -05:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
Areloch
7e4095d610
Merge pull request #1688 from jamesu/dx11_openvr_pr
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Basic OpenVR Support code
2016-09-14 00:24:20 -05:00
James Urquhart
c6d2456a7c
Fix lens flares in VR
2016-09-11 22:42:42 +01:00
James Urquhart
14628e3937
Fix setNearFarDist for off-center projections
2016-09-11 22:42:42 +01:00
Marc Chapman
00cf5ab577
Added x64 check for SSE Intrinsic functions
2016-09-02 05:10:46 +01:00
Duion
1a405264c2
changes "Rotation" instead of "rotation" #1702
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Changes back "Rotation =" values in mission files to the old "rotation =" since all other values are also lowercase.
2016-07-31 19:40:06 +02:00
Areloch
8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
2016-05-22 23:51:58 -05:00
Areloch
65f51a89d8
Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
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Rolls back OGL Projection correction.
2016-05-20 00:23:45 -05:00
Areloch
c1f02c05e1
Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations.
2016-05-16 16:03:24 -05:00
Areloch
8568ed19be
Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
2016-05-16 15:49:54 -05:00
James Urquhart
49a735e051
Fix axis check in Box3F::extend method
2016-05-13 12:09:40 +01:00
Areloch
1b47bdd972
Git apparently forgot to commit ALL the changes.
2016-05-12 23:49:06 -05:00
Areloch
383d27f2ec
The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
2016-05-12 00:45:16 -05:00
Areloch
bc9033da2e
Rolls back OGL Projection correction.
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Epoxy looks to handle the projection depth range so it behaves more like D3D, so this change was doubling up and causing problems.
2016-05-06 16:45:18 -05:00
Azaezel
223e9a8264
corrects projection matricies for opengl
2016-04-05 20:36:13 -05:00
Anis A. Hireche
b3662d801a
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
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# Conflicts resolved:
# Engine/source/console/consoleFunctions.cpp
2016-02-26 21:58:01 +01:00
Anis
794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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[CLONE] More consolefunctions #1143
2016-02-26 18:57:49 +01:00
Anis A. Hireche
0fb62de4b8
restored old signature of mRound as it's used from scripts.
2016-02-26 18:41:29 +01:00
Azaezel
7a60056365
Merge branch 'ColorPickerAdvanced' of https://github.com/Azaezel/Torque3D into ColorPickerAdvanced
2016-02-21 16:07:51 -06:00
Anis
2a1f81d3aa
removed tabs
2016-02-21 22:48:10 +01:00
Azaezel
ca2ffea6cd
Merge branch 'development' of https://github.com/GarageGames/Torque3D into ColorPickerAdvanced
2016-02-21 15:30:54 -06:00
Anis
664f6c0639
Merge pull request #1518 from Azaezel/mathUtilsMangle
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http://stackoverflow.com/questions/8461832/explicit-qualification-in- …
2016-02-16 19:19:19 +01:00
Azaezel
f8c4dd9d1d
http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration
2016-02-15 19:08:03 -06:00
Anis
168a2fe029
Merge pull request #1419 from irei1as/patch-1
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mQuat.h change to fix QuatF::angleBetween
2016-02-16 00:22:39 +01:00
irei1as
6891d348af
Update mQuat.h
2016-02-15 18:50:18 +01:00
irei1as
39613c0d87
Optimized
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You're right. If the normalized quaternions are in a variable or something for normal uses it's just a waste to force the change hidden inside again.
2016-02-15 18:43:56 +01:00