Commit graph

111 commits

Author SHA1 Message Date
DavidWyand-GG
fc51f9767a Fix for RectF::intersectTriangle()
Reported in this issue:
https://github.com/GarageGames/Torque3D/issues/512
2013-11-06 14:17:44 -05:00
DavidWyand-GG
f790d58978 Frustum Comparison Fix
- Frustum comparison now includes comparing the projection offset.
- Fixes objects that only set the projection matrix if the frustum has
changed during side-by-side rendering, such as the WaterPlane.
2013-10-26 16:29:46 -04:00
cpusci
7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
Lukas Joergensen
c0e4f4574e Changed mASin to mSin in mEaseOutElastic 2013-05-15 20:54:40 +02:00
DavidWyand-GG
b32e7688c2 Side by side rendering
- Side by side rendering implemented throughout the graphics pipeline.
- New GuiTSCtrl renderStyle property is set to "stereo side by side" to
activate.
- You set an IDisplayDevice on the GameConnection to define any vertical
FOV, projection offset, and stereo eye offset properties required for
the stereo rendering (no display device included with this commit).
- Full and Empty templates updated with correct scripts and shaders.
2013-04-09 15:19:18 -04:00
DavidWyand-GG
a40db9fa9b zero() method added to all point classes
Only some of the mPointX classes had the zero() method implemented.
This commit adds the method to all point classes.
2013-04-09 11:38:48 -04:00
DavidWyand-GG
af7787b4bb New console type for Point3I 2013-01-22 17:37:57 -05:00
DavidWyand-GG
cfb90f37e4 Fix for Issue #136 for Zoning Bug 2012-11-08 18:19:33 -05:00
bank
d2700f881c Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00