James Urquhart
1198932e87
Basic fix for reflections in both stereo rendering modes
2016-09-11 22:42:42 +01:00
James Urquhart
fa7697b13e
Fix debug draw in SBS mode & reflection update timing
2016-09-11 22:42:42 +01:00
James Urquhart
de48afc00c
USe correct frustum projections in reflections in separate rt mode
2016-09-11 22:42:42 +01:00
James Urquhart
1b2abbeaaa
Allow DebugDraw not to flush the draw queue
2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9
Add more outline functions to DebugDraw
2016-09-11 22:42:42 +01:00
James Urquhart
660bd8d347
Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
2016-09-11 22:42:42 +01:00
James Urquhart
e6c89b1f24
Add basic rotation offset code
2016-09-11 22:42:42 +01:00
James Urquhart
784f6f92d8
Fix lens flare in side-by-side view
2016-09-11 22:42:42 +01:00
James Urquhart
c6d2456a7c
Fix lens flares in VR
2016-09-11 22:42:42 +01:00
James Urquhart
14628e3937
Fix setNearFarDist for off-center projections
2016-09-11 22:42:42 +01:00
James Urquhart
694dd4abfa
Fix stack overflow
2016-09-11 22:42:42 +01:00
James Urquhart
2da474c484
Always use the latest eye pose data from the HMD
2016-09-11 22:42:42 +01:00
James Urquhart
a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
2016-09-11 22:42:42 +01:00
James Urquhart
734688ff7e
Implement basic keyboard & mouse support for openvr overlays
2016-09-11 22:42:42 +01:00
James Urquhart
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
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- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart
185fde8ea4
Fix issue with clamping the AngAxisF
2016-09-11 22:42:42 +01:00
James Urquhart
9f49a7844e
Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
2016-09-11 22:42:42 +01:00
James Urquhart
9e5eda9a08
More progress
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- Fixed normal stereo rendering
- Beginnings of vr overlay code
2016-09-11 22:42:42 +01:00
James Urquhart
b15be28f38
Temp add the convertRotation handler so we dont need the oculus files
2016-09-11 22:42:42 +01:00
James Urquhart
b58f34da9b
Correctly handle invalid openvr adapters
2016-09-11 22:42:42 +01:00
James Urquhart
b2faecc82d
Fix openvr typos
2016-09-11 22:42:42 +01:00
James Urquhart
36908b0434
Add code to render the basic stereo view fallback
2016-09-11 22:42:42 +01:00
James Urquhart
639b397394
Disable input focus disable to preserve sanity (temp)
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
James Urquhart
ba91478fad
Baseline working openvr code
2016-09-11 22:42:42 +01:00
James Urquhart
e239d106f5
Use correct bgra format
2016-09-11 22:42:42 +01:00
James Urquhart
3dc2100765
Ignore alpha when rendering debug texture
2016-09-11 22:42:42 +01:00
James Urquhart
64b751a7c8
Basic port of code
2016-09-11 22:42:42 +01:00
Areloch
7229b904e7
Merge pull request #1754 from Areloch/remove_altbase
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Removes the unnecessary include of altbase in nativefiledialogs
2016-09-10 22:29:32 -05:00
RexTimmy
28a9e99258
Correctly copy mipmap sub resources for DX11 cubemap.
2016-09-08 10:30:47 +10:00
Azaezel
125b7aa636
banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with
2016-09-05 22:16:49 -05:00
Anis
8cae1e5dcb
Merge pull request #1749 from Azaezel/linearizeLights
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adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights.
2016-09-04 02:06:00 +02:00
James Urquhart
a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
2016-09-03 10:41:25 +01:00
Marc Chapman
00cf5ab577
Added x64 check for SSE Intrinsic functions
2016-09-02 05:10:46 +01:00
Marc Chapman
bcb56a027d
Added x64 check for SSE2 OGG Theora Decoder
2016-09-02 05:10:28 +01:00
James Urquhart
0e717ea707
Fix edge case where an editable shape without a vbo is saved
2016-09-01 00:36:17 +01:00
James Urquhart
18031f09b1
Fix edge-case with version 24 shapes
2016-09-01 00:30:29 +01:00
James Urquhart
12019173af
Fix load with DTS shapes introduced with HW skinning changes
2016-08-30 19:07:02 +01:00
Areloch
6f72c7b119
Implements the splash screen window to the SDL platform stuff.
2016-08-27 17:47:03 -05:00
Areloch
a760fdfb68
Removes the unnecessary include of altbase, which was causing problems with express versions of VS.
2016-08-27 16:20:57 -05:00
Azaezel
a50ff1b054
short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results
2016-08-25 19:17:37 -05:00
Anis
5d38357785
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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puts forward-lit #targetname assignment of faux diffuse maps back
2016-08-21 20:10:59 +02:00
Anis
fcfe2d621a
Merge pull request #1743 from John3/fixDB_PSeditorTimmy
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replace fix #1736 for add physicShape datablock from the editor
2016-08-21 19:40:34 +02:00
John3
5f463d09d9
replace fix #1736 for add physicShape datablock from the editor
2016-08-21 09:23:06 -05:00
James Urquhart
e7db0d7956
Fix mesh load issue & merge issue
2016-08-21 02:15:26 +01:00
Azaezel
41dfb64210
hardware skinning and instancing are mutually exclusive
2016-08-21 01:43:30 +01:00
James Urquhart
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
James Urquhart
6283a6b9da
Fix the pink water in D3D9
2016-08-21 01:43:30 +01:00
James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00