Commit graph

91 commits

Author SHA1 Message Date
Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Areloch bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel 36c3a4d371 (crashfix) clean up shadowvar followup. 2018-03-16 16:21:53 -05:00
Azaezel f0c29172ca gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
Azaezel a0eebd01c8 refactor to avoid shadowvars 2018-03-15 00:52:03 -05:00
Azaezel 1c62080f7f cleaned up member::radius 2018-03-13 15:31:00 -05:00
Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
Azaezel 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 2018-03-12 14:30:49 -05:00
Glenn Smith e6e97e660c Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
Areloch cd5b0a0612 Merge pull request #2198 from Areloch/MenuBarMoreFixup
Fixes up some menubar issues.
2018-02-13 14:55:49 -06:00
Areloch 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
Also fixes an issue where the findMenu call wasn't properly translating the incoming string to StringTableEntry.
2018-02-08 16:00:11 -06:00
Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch 963739102c Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch b9adeb0f28 Corrects the clearFields function of the variableInspector and enables the callback field support. 2018-02-01 01:51:51 -06:00
Areloch 0492dd8b96 Tabs n' spaces 2018-01-29 15:24:46 -06:00
Areloch 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 2018-01-29 15:20:34 -06:00
Areloch 398b00f0dd Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check. 2018-01-28 15:15:10 -06:00
Areloch cfe977584d Added function to guiMenuBar to find a menu by name. 2018-01-28 15:14:16 -06:00
Areloch 727592d63a Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types. 2018-01-28 15:12:02 -06:00
Areloch c23c99dbea Merge pull request #2118 from Areloch/MenuAndPopups
Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
Areloch b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Masquara 15f67015d3 Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
Thomas Dickerson 6963d35145 Merge branch 'development' into stringTableEmptyString 2017-01-24 12:35:34 -05:00
Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
Thomas "elfprince13" Dickerson bcc5459818 whitespace 2017-01-11 23:34:46 -05:00
Thomas "elfprince13" Dickerson 1c2b096a72 Whitespace consistency 2017-01-06 23:10:14 -05:00
Thomas "elfprince13" Dickerson 88106f9032 Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
Azaezel 2652f9a609 Fills out the automaticly filled inspector entries for AbstractClassRep::FieldFlags::FIELD_ComponentInspectors with a pressable button. 2016-12-01 01:07:53 -06:00
Areloch 48610d2eb1 Merge pull request #1773 from Areloch/findByObjectFix
GuiInspector's findByObject method fix.
2016-11-23 00:30:55 -06:00
Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2
more unused variable cleanups
2016-10-23 21:04:36 +02:00
Azaezel 1ee127b753 more unused variable cleanups 2016-10-16 14:41:34 -05:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Areloch af2ac4472e renames the engine method arg to avoid name confusion. 2016-09-14 19:42:05 -05:00
Areloch 818b617972 Implements the right-mouse popup menus in the editor in SDL to make it match to Windows. 2016-07-04 16:01:49 -05:00
Areloch 6ec899620d Tweak to the Component Fields to properly refresh the group. 2016-06-02 23:57:46 -05:00
Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
Areloch 74a2005d15 Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers. 2016-05-30 02:29:20 -05:00
Areloch 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 2016-05-14 14:12:53 -05:00