Duion
5f2ab23fac
sunbokeh partly fix, still needs work
2016-06-21 12:05:21 +02:00
Duion
5b62df81c7
Version change to 1.0.6.0
2016-06-07 19:24:56 +02:00
Duion
637a804fd7
sunBokeh feature added
2016-06-02 20:52:46 +02:00
Duion
5d52864c9f
move reference point for camShake to player's bounding box center
2016-06-01 17:55:50 +02:00
Duion
308063a006
new player explosion feature
2016-05-29 22:18:10 +02:00
Duion
ce847398d3
Fix fox SFXPlaylist breaking networking - from RoundedIcon
2016-04-06 15:23:33 +02:00
Duion
373faa2d17
corrects projection matricies for opengl - from Azaezel
2016-04-06 15:07:40 +02:00
Duion
9338e032b5
Version change to 1.0.5.0
2016-04-03 21:04:26 +02:00
Duion
1f1851c0d4
Merge branch 'ueberengine-master' into ueberengine-dev
2016-03-15 22:47:30 +01:00
Duion
7565447d63
resource integration: "setting image state manually"
2016-03-15 12:25:53 +01:00
Duion
3746093efd
ground plane zOffset feature
2016-03-15 01:01:31 +01:00
Duion
1ae043bc90
decal lifetime option functionality added
2016-03-10 17:51:26 +01:00
Duion
b8d462e22e
Merge pull request #3 from ZOD2015/ueberengine-dev
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Teams implementation
2016-02-09 23:01:31 +01:00
Duion
8cf2deb300
Merge branch 'ueberengine-dev' into ueberengine-master
2016-01-15 02:32:16 +01:00
Duion
2fc35bad99
version change to 1.0.4.0
2016-01-15 02:30:02 +01:00
Duion
d1d1d4fdd8
Merge branch 'ueberengine-dev' of https://github.com/Duion/Torque3D.git into ueberengine-dev
2016-01-13 02:36:03 +01:00
Duion
b37bbf2d05
Dedicated server fixes I think
2016-01-13 02:27:42 +01:00
Duion
03d6ca749b
make crosshair show in third person
2016-01-12 23:55:54 +01:00
Duion
79c6a25050
multiplayer decals and art/core filepaths fixes
2015-12-27 00:39:52 +01:00
ZOD
ccbe9543e1
Merge pull request #2 from ZOD2015/UeberZ
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Teams implementation
2015-11-28 11:52:39 -05:00
ZOD
e471c96014
Teams implementation
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Add team functionality to shapebase objects
2015-11-28 11:32:40 -05:00
Duion
a6297e2c32
extra option for terrain block to disable the update of the basetexture
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file
2015-10-14 00:01:14 +02:00
Duion
aa6d9b8ec2
version change to 1.03
2015-10-07 23:46:38 +02:00
Duion
3831cd6ccf
Merge branch 'GarageGames/master' into ueberengine-dev
2015-10-06 23:46:47 +02:00
Areloch
51fa8a3b5b
Merge pull request #1430 from Areloch/release-3.8
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Release 3.8
2015-10-06 12:58:28 -05:00
Areloch
2044b2691e
Merge pull request #1426 from Azaezel/KrazyKeyKompares
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backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-27 17:55:21 -05:00
Areloch
f08e31346d
Merge pull request #1421 from blackwc/cmake-nmake-fix
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CMake NMake fix to place exe in game directory
2015-09-27 16:42:18 -05:00
Areloch
f6bf0282b8
Merge pull request #1423 from Areloch/SDL_menu_accelerator_fix
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SDL Menubar accelerator fix
2015-09-27 16:41:57 -05:00
Areloch
7da2d6d9d2
Merge pull request #1416 from Areloch/SDL_Inputs_Fixup
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SDL Textbox bleedthrough inputs fix
2015-09-27 16:41:48 -05:00
Areloch
9f7513dc0b
Further fixes to work around certain accelerators being missed, and additional command bleed-through.
2015-09-27 15:43:47 -05:00
Azaezel
f87f7c41b6
backend correction for https://github.com/GarageGames/Torque3D/pull/1425
2015-09-25 17:09:41 -05:00
Areloch
3d65f1f8cd
Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands.
2015-09-24 22:23:26 -05:00
wcb
845ec9c452
CMake NMake fix to place exe in game directory
2015-09-23 19:46:36 -04:00
Areloch
4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
2015-09-21 00:14:16 -05:00
Areloch
e8d1238794
Merge pull request #1411 from Azaezel/textEditReversion
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void GuiTextEditCtrl::execConsoleCallback() reversion
2015-09-17 18:35:28 -05:00
Areloch
70c7a67456
Merge pull request #1409 from Azaezel/LinuxLongLoopiness
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U32 MRandomLCG::randI() was using longs
2015-09-16 21:27:56 -05:00
Areloch
0798b80371
Merge pull request #1410 from Areloch/light_anim_brightness_fix
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Light animation brightness fix
2015-09-16 21:27:44 -05:00
Areloch
5ba5092d44
Merge pull request #1402 from Azaezel/SoSensitive3
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Files caught by https://github.com/GarageGames/Torque3D/pull/1401
2015-09-16 21:27:30 -05:00
Azaezel
1d442c9f84
void GuiTextEditCtrl::execConsoleCallback() reversion
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see https://github.com/GarageGames/Torque3D/issues/1408
2015-09-16 12:55:27 -05:00
Areloch
6e1d031ecd
Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range.
2015-09-15 19:56:35 -05:00
Azaezel
58ae331609
U32 MRandomLCG::randI() was using longs
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32 and 64 bit windows can handle that. 64 bit linux no likey mixing longs and ints.
2015-09-09 15:22:19 -05:00
Duion
9b8114d4e1
Undo TorqueLab changes until it works properly
2015-09-06 23:14:36 +02:00
Areloch
82bafd9f35
Merge pull request #1407 from Areloch/Companion_PR_1398
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Companion PR to 1398
2015-09-05 12:08:39 -05:00
Areloch
dd5f910b64
Companion PR to 1398 to add the change to the Empty template as well.
2015-09-05 12:07:47 -05:00
Areloch
ec2da8c1c8
Merge pull request #1398 from Duion/patch-1
2015-09-05 00:20:29 -05:00
Areloch
5874b8db59
Merge pull request #1380 from Azaezel/C4946
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partly addresses C4946 warnings
2015-09-04 21:23:44 -05:00
Areloch
0074453831
Merge pull request #1406 from Areloch/Monkey_PR_w_Mergefix
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Monkey pr w mergefix
2015-09-03 23:27:00 -05:00
Areloch
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Areloch
4f1372a7f1
Merge pull request #564 from signmotion/chaotic-crash-decal
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Will go ahead and merge this in on the grounds that while it may not technically be possible to make this problem occur(at least no one seems to have been able to reproduce it), having the clamping of values is generally a smart move on principle and prevents even the weird outliers from happening.
2015-08-29 20:05:27 -05:00